JP-7856295-B2 - Gaming machine
Inventors
- 田中 雅也
Assignees
- 株式会社ソフイア
Dates
- Publication Date
- 20260511
- Application Date
- 20220525
Claims (1)
- In a gaming machine capable of playing games, A counting means for counting a value based on the difference between the game value granted to the player or the game value that has been decided to be granted to the player, and the game value used, A game stop means that sets a predetermined flag and generates a game-unplayable state in which the game cannot be played when predetermined conditions based on the aforementioned count value are met, A game information display control means capable of displaying game information related to the game by a combination of illumination and extinguishing in a game information display unit composed of multiple light-emitting units, A game performance information display control means capable of displaying game performance information related to game performance by a combination of illumination and extinguishing in a game performance information display unit composed of multiple light-emitting units, A performance display control means for controlling a performance display device capable of displaying performances in accordance with the aforementioned game information, Equipped with, The aforementioned predetermined flag is not initialized when the gaming machine is powered on. The aforementioned count value is initialized when the power is turned on. The aforementioned game stopping means is capable of generating a suppression state that prevents the occurrence of the aforementioned game-unavailable state, The aforementioned performance display control means is When the aforementioned suppression state occurs, the display device can display a notification indicating the occurrence of the game-inaccessible state after the suppression state is released. The display device can display a code that allows the player's information terminal to read predetermined information, The game information display control means turns off all of the multiple light-emitting units that constitute the game information display unit when the game is unavailable. The game performance information display control means continuously displays the game performance information using a plurality of light-emitting units that constitute the game performance information display unit when the game is unavailable . The code display can be displayed on the performance display device in a predetermined manner before the occurrence of the game-inaccessible state, and can be displayed on the performance display device in the same predetermined manner as before the occurrence of the game-inaccessible state after the occurrence of the game-inaccessible state. Gaming machine.
Description
This invention relates to a gaming machine capable of executing a game based on the fulfillment of predetermined conditions. Traditionally, a representative example of a gaming machine is the pachinko machine. In this pachinko machine, when a game ball enters a starting slot in the game area (starting entry), a variable display game is initiated, where multiple identification information (patterns, symbols, etc.) displayed on a variable display device in the game area changes. If the result of the variable display game is a special result, a special game state is activated, opening a special variable entry device, and the player wins a prize. Such gaming machines are capable of implementing effects to heighten the player's anticipation (see, for example, Patent Document 1). Japanese Patent Publication No. 2019-181255 This is a front view of a gaming machine according to one embodiment of the present invention.This is a perspective view of a gaming machine according to one embodiment of the present invention, seen from the front.This is a front view of the game board.This is a block diagram showing an example of the configuration of a control system for a gaming machine.This is a block diagram showing an example of the configuration of a control system for a gaming machine.This figure shows an example of the distribution rate of the results of the special symbol variation display game, the distribution rate of the jackpot symbols, the probability of the normal symbols, and the number of games required to reach the ceiling.This is a diagram to explain the transitions in the game state.This is a flowchart explaining the main process.This is a flowchart explaining the main process.This is a flowchart explaining timer interrupt handling.This is a flowchart explaining the special effects game processing.This is a flowchart explaining the common processing for the special start port switch.This is a flowchart explaining the process for determining special feature hold information.This is a flowchart explaining the normal processing of special drawings.This is a flowchart explaining the process for initiating the change in Special Figure 1 and the process for initiating the change in Special Figure 2.This is a flowchart explaining the process for setting the stop symbol for Special Feature 1.This is a flowchart explaining the process for setting the stop symbol for Special Feature 2.This is a flowchart explaining the processing during special feature changes.This is a flowchart explaining the process for setting up time-saving termination.This is a flowchart explaining the processing during the display of special features.This is a flowchart explaining the processing during the display of special features.This is a flowchart explaining the fanfare/interval processing transition setting process 1.This is a flowchart explaining the support operation setting process.This is a flowchart explaining the process for ending a jackpot.This is a flowchart explaining the monitoring process for switches in a specific region.This is a flowchart explaining how to handle remaining balls after a small win.This is a flowchart explaining the process for ending a minor win.This is a flowchart explaining the main processing of the performance control system.This is a flowchart explaining the process of checking received commands.This is a flowchart explaining the process of parsing received commands.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of a production technique.This is a diagram illustrating an example of an image.This is a diagram illustrating an example of a selection display.This is a front view of a gaming machine according to one embodiment of the present invention.This is a perspective view of a gaming machine according to one embodiment of the present invention, seen from the front.This is a front view of the game board.This is a block diagram showing an example of the configuration of a control system for a gaming machine.This is a block diagram showing an example of the configuration of a control system for a gaming machine.This figure shows an example of the distribution rate of the results of the special symbol variation display game, the distribution rate of the jackpot symbols, the probability of the normal symbols, and the number of games required to reach the ceiling.This is a diagram to explain the transitions in the game state.This is a flowchart explaining the main process.This