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JP-7856303-B2 - Gaming machine

JP7856303B2JP 7856303 B2JP7856303 B2JP 7856303B2JP-7856303-B2

Inventors

  • 田中 雅也

Assignees

  • 株式会社ソフイア

Dates

Publication Date
20260511
Application Date
20220629

Claims (1)

  1. A gaming machine capable of deriving a win as a result of a game in which identification information can be displayed in a variable manner on a display device having a predetermined display area, A first operation unit capable of receiving operations from a first player, A second operation unit capable of receiving operations from a second player, The control means includes a first prompting image that prompts the first player operation using an image of the first operation unit, a second prompting image that prompts the first player operation using a message image, a guidance image that indicates the period during which the first player operation can be accepted, and a third prompting image that prompts the second player operation, which can be displayed on the display device. The control means is In the first instance where the third promotion image is displayed together with the first and second promotion images, and in the second instance where the third promotion image is displayed without the first and second promotion images, the display position of the third promotion image is made the same. During the display of the fluctuations in 1, the first promotion image, the second promotion image, and the guidance image can be displayed. The third promotional image can be displayed during a period that includes a special game state that is executed triggered by the aforementioned win, exceeding the fluctuation display of 1. When the third promotion image is displayed in priority to the first promotion image, the second promotion image and the guide image are displayed without overlapping in a display area located below the third promotion image and not overlapping with the third promotion image. Gaming machine.

Description

This invention relates to a gaming machine. Some gaming machines have a serial number sticker affixed to the surface of the circuit board box. Japanese Patent Publication No. 2019-58595 This is a perspective view showing an example of a gaming machine according to the first embodiment.This is a front view showing an example of a game board according to the first embodiment.This is a block diagram showing an example of a control system for a gaming machine according to the first embodiment.This is a block diagram showing an example of the configuration of the performance control device according to the first embodiment.This figure shows an example of a batch display device according to the first embodiment.This is a diagram (part 1) showing a flowchart of the main processing in the first embodiment.This is a diagram (part 2) showing the flowchart of the main process in the first embodiment.This is a diagram (part 3) showing the flowchart of the main process in the first embodiment.This is a diagram (part 4) showing the flowchart of the main process in the first embodiment.This is a diagram (part 5) showing a flowchart of the main processing in the first embodiment.This figure shows a flowchart of the timer interrupt processing in the first embodiment.This figure shows a flowchart of the main processing in the performance control device of the first embodiment.This figure shows an example of a state transition in the game state of the first embodiment.This figure shows an example of the game performance of the first embodiment.This figure shows an example (part 1) of the game display screen of the first embodiment.This figure shows an example (part 2) of the game display screen of the first embodiment.This figure shows an example (part 3) of the game display screen of the first embodiment.This figure shows an example (part 4) of the game display screen of the first embodiment.This figure shows an example (part 5) of the game display screen of the first embodiment.This figure shows an example of the presentation flow for the mode transition presentation in the first embodiment.This figure shows an example of the mode transition animation time and minimum guaranteed time in the first embodiment.This figure shows an example of the performance mode switching conditions in the first embodiment.This figure shows an example of switching the display area in a modified version of the first embodiment.This figure shows an example (part 1) of the timing chart for the mode transition animation execution period in the first embodiment.This figure shows an example (part 2) of the timing chart for the mode transition animation execution period in the first embodiment.This figure shows an example (part 3) of the timing chart for the mode transition animation execution period in the first embodiment.This figure shows an example (part 4) of the timing chart for the mode transition animation execution period in the first embodiment.This figure shows an example (part 1) of the timing chart for the customer waiting performance in the second embodiment.This figure shows an example (part 1) of the customer waiting screen in the second embodiment.This figure shows an example (part 2) of the customer waiting screen in the second embodiment.This figure shows an example (part 1) of the timing chart for the performance mode of the winning (first) performance in the second embodiment.This figure shows an example of the winning (first) animation screen of the second embodiment.This figure shows an example of a timing chart for the performance patterns of the winning (second time onwards) performance in the second embodiment.This figure shows an example of the winning animation screen (from the second time onwards) in the second embodiment.This figure shows an example of a timing chart for the performance mode when a prize is awarded during the customer waiting performance in the second embodiment.This figure shows an example (part 1) of the winning sound output during the logo display animation of the second embodiment.This figure shows an example (part 2) of the winning sound output during the logo display animation of the second embodiment.This figure shows an example (part 3) of the winning sound output during the logo display animation of the second embodiment.This figure shows an example of a display device and surrounding display device according to the second embodiment.This figure shows an example (part 2) of the timing chart for the performance mode of the winning (first) performance in the second embodiment.This figure shows an example (part 2) of the timing chart for the customer waiting performance in the second embodiment.This figure shows an example of the game performance of the third embodiment.This figure shows examples of RAM initialization commands and power outage recovery commands in the third embodiment.This figure shows an example of the configuration of the display layer in the third embodiment.This figure shows an