JP-7856311-B2 - Gaming machine
Inventors
- 山本 恵輝
- 小山 純子
- 小谷野 淳
- 岩崎 誠仁
- 高橋 未来
- 浜田 慎一
Assignees
- 株式会社ニューギン
Dates
- Publication Date
- 20260511
- Application Date
- 20221114
Claims (1)
- In a gaming machine that can execute special symbol variation games using special symbols and performance symbol variation games using performance symbols, and in which the performance can be customized, A control panel that can be operated by the player, It comprises a display and animation unit that performs display and animation, The aforementioned operating unit includes a specific operating unit and a non-specific operating unit. The effects that the display and presentation unit can execute include an operation effect in which an operation image prompting the operation of the specific operation unit is displayed , an operation result effect that can be executed when the specific operation unit is operated in the operation effect, and an operation prompt effect that can be executed before the operation effect is executed. The aforementioned operation images include a normal operation image and an upgrade operation image, and the upgrade operation image has a higher probability of being advantageous compared to the normal operation image. In the aforementioned prompting animation, a specific image is displayed. The aforementioned specific image is an image that suggests in advance the operation unit that prompts operation in the operation performance that is performed after the operation prompting performance has been performed, During the execution of the aforementioned operation prompting animation, the operation of the specific operation unit prompting an operation in the operation animation executed after the operation prompting animation will not be reflected, while the operation of the non-specific operation unit will be reflected in the customization. During periods when the aforementioned operation prompting effect is not being executed, there are periods in which neither the operation of the specified operation unit nor the operation of the non-specified operation unit is reflected. During the execution of the aforementioned operation sequence, the operation of the specific operation unit is not reflected in the customization, while the operation of the non-specific operation unit is reflected in the customization. During periods when the aforementioned operation and performance are not being executed, there is a period in which the operation of the specific operation unit is reflected in the customization. The aforementioned specific image is an image in which it is impossible to determine which of the normal operation image and the promotion operation image will be displayed in the subsequent operation sequence. The display and presentation unit displays the performance symbol variation game, the performance symbols, a background image, an execution image that can identify that the special symbol variation game is currently being played, and a pending image that can identify the number of special symbol variation games that are currently pending. During the execution of the aforementioned operation prompting effect, the performance symbols displayed at the edge of the display effect section do not experience a decrease in visibility compared to before the operation prompting effect was executed, and the background image, the execution image, and the held image experience a decrease in visibility compared to before the operation prompting effect was executed. In the aforementioned game with changing symbols, multiple instances of the aforementioned operation and animation can be performed. The aforementioned action prompting is not performed before the action prompting that is performed before a reach is formed in the game of changing symbols, and is performable before the action prompting that is performed after a reach is formed .
Description
This invention relates to a gaming machine. Conventionally, gaming machines, such as pachinko machines, are capable of performing operational prompts to encourage the user to operate the control panel. For example, the gaming machine described in Patent Document 1 enhances the enjoyment of the game by performing operational prompts, such as displaying images that encourage the user to operate the control buttons, which are an example of the control panel. Japanese Patent Publication No. 2015-195893 This is a front view of a pachinko game machine.This is a block diagram showing the electrical configuration of a pachinko game machine.Figures (a) to (c) show the presentation modes of the first device presentation.Figures (a) to (c) show the presentation modes of the second device presentation.This is a timing chart showing the configuration in which the first device effect and the second device effect are performed during the execution of a single variable game.Figures (a) to (d) show the presentation modes of the third device presentation.This is a timing chart showing the behavior when a promotion chance animation is performed during the third device animation.Figures (a) to (d) show the different presentation patterns for the promotion chance sequence.This figure shows an example of a presentation pattern for the third device presentation.This timing chart shows what happens when the power supply is interrupted during the execution of the third device's performance.This is a timing chart showing an example of when a performance designed to provoke or incite the player to manipulate the gameplay is performed.This timing chart shows the behavior when an action prompt is performed and customization is carried out during the execution of an SR (Super Rare) effect. [First Embodiment] The following describes a first embodiment of a pachinko gaming machine, which is an example of a gaming machine. In this specification, top, bottom, left, right, front (front), and back (back) refer to the directions as seen from the player's perspective. As shown in Figure 1, the pachinko game machine 10 of this embodiment is a non-circulating type pachinko game machine that receives game balls from island equipment (not shown) and can pay out prize balls to players. The pachinko game machine 10 comprises a frame 11. The frame 11 includes an outer frame 11a for fixing the machine to the island equipment, and a mounting frame 11b for mounting various game components. A frame window 11c is formed in the mounting frame 11b. A game board YB having a game area YBa is assembled to the mounting frame 11b. The mounting frame 11b includes protective glass (not shown) that seals the frame window 11c. The game area YBa of the game board YB is covered by the protective glass. The pachinko game machine 10 is equipped with a speaker SP. The speaker SP is capable of performing a sound effect (hereinafter referred to as "sound effect") that outputs predetermined sounds. These predetermined sounds include music and sound effects. The pachinko game machine 10 is equipped with a decorative lamp LA. The decorative lamp LA is capable of performing a light effect (hereinafter referred to as "light effect") by lighting, flashing, and extinguishing a built-in light-emitting element (not shown). The pachinko game machine 10 is equipped with a launch handle HD in the lower right portion of the mounting frame 11b. The launch handle HD is operated when launching game balls. The pachinko game machine 10 includes a first button D1, a second button D2, and a third button D3 as examples of operating devices that can be operated by a player. The first button D1, the second button D2, and the third button D3 are provided on the front of the pachinko game machine 10. The first button D1 and the third button D3 are button-type operating devices configured to allow pressing. The second button D2 is a button-type operating device configured to allow pushing. The first button D1 and the second button D2 are single buttons that can be displaced by operation. On the other hand, the third button D3 is composed of multiple buttons that can be displaced by operation, such as an upper button D3u, a lower button D3d, a left button D3l, and a right button D3r. The second button D2 is an operating device that has a larger appearance than the first button D1. The first button D1 and the second button D2 are operating devices that have a larger appearance than the third button D3. The external dimensions of the first button D1, the second button D2, and the third button D3 refer to the area of the pressable portion (operating portion) that is exposed outside the machine and can be touched by the player. However, the external dimensions of the first button D1, the second button D2, and the third button D3 may also be the volume of the entire structure constituting each button. The first button D1 and the second button D2 are examples of operating portions that can be operated by t