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JP-7856837-B1 - Game Program

JP7856837B1JP 7856837 B1JP7856837 B1JP 7856837B1JP-7856837-B1

Abstract

[Problem] A game program related to a game in which the player controls a player character, which enhances the entertainment value and strategic aspect of the game. [Solution] The game program displays a player character that can be controlled by the player, and a first skill icon and a second skill icon associated with a first skill and a second skill set for the player character, respectively. When the player performs a first touch operation superimposed on the first skill icon, the program displays a player character that performs a skill activation action corresponding to the first skill. When the player performs a second touch operation superimposed on the second skill icon within the first skill activation action period set for the first skill, the effect of the first skill is carried over, and the effect of the first skill is applied when the second skill is activated. The program causes the computer to perform these actions. [Selection Diagram] Figure 10

Inventors

  • 林 智之

Assignees

  • NHN PlayArt株式会社

Dates

Publication Date
20260511
Application Date
20250912

Claims (9)

  1. The player controls the player character, and the first and second skill icons associated with the first and second skills set for the player character are displayed. When the player performs a first touch operation on the first skill icon , the player character performing the skill activation action corresponding to the first skill is displayed. A game program for causing a computer to perform the following actions when, within the first skill activation period set for the first skill, the player performs a second touch operation on the second skill icon , the effect of the first skill is carried over, and the effect of the first skill is applied when the second skill is activated.
  2. The game program according to claim 1, wherein the effect of the first skill granted upon activation of the second skill is a part of the effect granted upon activation of the first skill.
  3. The game program according to claim 1, wherein the effect of the second skill is different from the effect of the first skill .
  4. The game program according to claim 1, wherein at least one of the effects of the first skill and the second skill includes changing the parameters of at least one of the player character and the opponent character.
  5. The game program according to claim 4, wherein at least one of the effects of the first skill and the second skill is related to the damage dealt to the opponent character by the player character.
  6. Furthermore, a third skill icon associated with the third skill set for the player character is displayed. The game program according to claim 1, wherein when the player performs a third touch operation on the third skill icon within the second skill activation period set for the second skill, the effect of the first skill or the effect of the second skill is carried over, and the effect of the first skill or the effect of the second skill is applied when the third skill is activated.
  7. The game program according to claim 6, wherein the effect of the third skill is different from the effects of the first skill and the second skill.
  8. The game program according to claim 1, wherein each of the first touch operation and the second touch operation is a flick operation.
  9. The first touch operation and the second touch operation are the start and end of a drag operation, The first touch operation makes the first skill icon movable in correspondence with the movement of the drag operation. The game program according to claim 1, wherein when the second touch operation is performed, the first skill icon that overlaps with the second skill icon is erased.

Description

One embodiment of the present invention relates to a game program. In recent years, it has become possible to enjoy games where players control player characters placed in a virtual space via a network, not only on stationary devices but also on portable information processing terminals. In such games, player characters possess special abilities, or skills, and by activating these skills in battles against other player characters or enemy characters, players can gain an advantage in combat. Furthermore, the visual effects of skill activation can enhance the entertainment value of the game (see, for example, Patent Documents 1 and 2). Patent No. 7356615Patent No. 7427710 This is a block diagram showing the configuration of a communication system related to a subset of data.This is a block diagram showing the configuration of a communication device relating to one embodiment of the present invention.This is a block diagram showing the server configuration for one embodiment of the present invention.Block diagram showing the game processing function of a communication device relating to one embodiment of the present invention.A block diagram showing the game processing functions of a server related to one embodiment of the present invention.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed.This is a flowchart illustrating the game progression process executed in a game program relating to one embodiment of the present invention.This is a flowchart illustrating the game progression process executed in a game program relating to one embodiment of the present invention.This is a schematic diagram showing a game image when a game program relating to one embodiment of the present invention is executed. The embodiments of the present invention will be described below with reference to the drawings and other materials. However, the embodiments of the present invention can be implemented in various ways without departing from the gist of its technical idea, and are not limited to the embodiments described below. To clarify the explanation, drawings may schematically represent width, thickness, or shape, etc., compared to the actual embodiment. Furthermore, in drawings, components with the same or similar functions are given the same reference numeral or a reference numeral followed by an alphabet letter, and repeated explanations of such components are omitted. In this specification and in the claims, each term is defined as follows: A "program" refers to instructions or a set of instructions executed by a processor in a computer equipped with a processor and memory. "Computer" is a general term referring to the entity that executes programs. For example, when a program is executed by a server (or client), "computer" refers to the server (or client). Furthermore, when a program is executed through distributed processing between a server and a client, "computer" includes both the server and the client. In this case, "program" includes both the program executed on the server and the program executed on the client. Similarly, when a program is processed in a distributed manner across multiple servers, "computer" includes all servers, and "program" includes each program executed on each server. "Touch operation" refers to an operation performed by the player by touching a touch panel or similar surface with their finger or stylus pen (hereinafter referred to as "indicator"). "Tap operation" refers to a touch operation where the indicator's contact period is short. "Long press operation" refers to a touch operation where the indicator's contact period is longer than a tap operation. "Slide operation" refers to an operation where the contact point is moved while mainta