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JP-7856951-B2 - Automated gameplay

JP7856951B2JP 7856951 B2JP7856951 B2JP 7856951B2JP-7856951-B2

Inventors

  • ハワード ダブリュー ラトニック
  • ディーン ピー オルデルッキ
  • ジェフリー エム ゲルマン

Assignees

  • シーエフピーエイチ, エル.エル.シー.

Dates

Publication Date
20260512
Application Date
20240930
Priority Date
20070301

Claims (10)

  1. Initiated by a portable computer device, in response to receiving a request to play a series of games on behalf of the player, another computer device makes a plurality of decisions, each of which is made at an intermediate point in each of the different games among the plurality of games in the series of games for the player, without input from the player during the series of games. The aforementioned separate computer device determines the final result for each of the plurality of games, based on the respective midpoint of the game and the respective decisions made for that game from each of the plurality of decisions. In response to determining that the midpoint of the second game in the series of games satisfies one or more criteria, the other computer device solicits from the player a decision to be made by the player in the second game, the solicitation including providing an electronic alert via the portable computer device, the one or more criteria including that the probability of a payout by resuming play of the second game from the midpoint exceeds a threshold probability of occurrence , the payout exceeds a payout threshold for a first currency other than zero, the payout threshold for the first currency exceeds the product of a multiplier greater than 1 and the bet, The other computer device determines the final result of the second game based on the result of obtaining the decision of the second game from the player. A method that includes this.
  2. The process includes the other computer device receiving the decision for the second game from the player in response to the player requesting the player to make the decision for the second game , and using the decision to determine the final result of the second game , The method according to claim 1.
  3. The aforementioned one or more criteria are associated with two or more decisions that may result in the player receiving the same expected prize money, including the aforementioned intermediate points of the second game . The method according to claim 1.
  4. The one or more of the aforementioned criteria include, when following a selected strategy for playing the second game, that the intermediate points are associated with a bet exceeding a non-zero threshold. The method according to claim 1.
  5. The aforementioned one or more criteria include the intermediate points such that the final result of the second game is a win, regardless of the aforementioned decision of the second game . The method according to claim 1.
  6. The electronic warning indicates the length of time the player must provide input before the automatic play of the series of games resumes. The method according to claim 1.
  7. The further includes providing the player with the option to change each of the decisions made in each of the aforementioned games after they have made each of those decisions. The method according to claim 1.
  8. The portable computer device, without any input, receives a second request from the player during the series of games to change the speed of the player's play in the series of games, and the other computer device further includes changing the speed in response to the second request. The method according to claim 1.
  9. A computer device that can be operated to execute a set of instructions, A non-temporary recording medium that stores the set of instructions, A device equipped with, When the set of instructions is executed by the computer device, the device will: It is initiated on a portable computer device and, in response to receiving a request to play a series of games on behalf of the player, makes a plurality of decisions , each of which is made at the midpoint of each of the different games in the series of games for the player, without input from the player during the series of games. For each of the aforementioned multiple games, the final result is determined based on the respective midpoint of that game and the respective decisions made for that game based on each of the aforementioned multiple decisions. In response to determining that the midpoint of the second game in the series of games satisfies one or more criteria, the player is asked to make a decision in the second game, the asking of which includes providing an electronic alert via the portable computer device, the one or more criteria including that the probability of a payout by resuming play of the second game from the midpoint exceeds a threshold probability of occurrence , the payout exceeds a payout threshold for a first currency other than zero, the payout threshold for the first currency exceeds the product of a multiplier greater than 1 and the bet, Based on the results obtained from the decision of the second game from the aforementioned player, the final result of the second game is determined. To have them do it, Device.
  10. Determining the final result of the second game based on the above result is: When the decision of the second game is received from the player, the final result of the second game is determined , and, based at least in part on the intermediate points and the decision of the second game, If the decision of the second game is not received from the player, the third decision in the second game is made on behalf of the player without input from the player. The apparatus according to claim 9.

Description

This invention relates to a game device that automatically starts and/or executes a series of rounds of a game for a player. Card games have been played between players, dealers, and groups of players. Rules determine who wins and loses in a card game, and which actions are available during play. Players typically choose which action to take from a set of available actions at one or more points in time during the play of their hand. These actions may include betting, exchanging cards, and/or any other action related to the play of their hand. Figure 1 shows a system according to several embodiments.Figure 2 shows casino servers according to several embodiments.Figure 3 shows terminals used by secondary players in several embodiments.Figure 4 shows game devices according to several embodiments.Figure 5 shows monitoring devices (camera, card reader, etc.) according to several embodiments.Figure 6 shows database entries containing various information about the game (date and time, results, players, bets, etc.).Figure 7 shows database entries that include various games played by the player.Figure 8 shows a touchscreen display for inputting betting information and tracking game progress in several embodiments.Figure 9 shows a touchscreen display for inputting betting information and tracking game progress in several embodiments. During a series of rounds, player input may not be required. Before a series of rounds, the player may define the rules or parameters under which the rounds will be played. Such rules or parameters may specify strategies and/or other information regarding gameplay. This may allow the player to configure the game device to play multiple rounds using these rules or parameters. Parameters may include: (a) the number of rounds played, (b) the duration of each round, (c) the total duration of the entire series of rounds, (d) the amount wagered in each round, (e) the strategy used in each round, (f) the criteria for automatically stopping play, (g) the criteria for prompting player input, (h) the type of game played, (i) the game device or device used to conduct the game (e.g., for generating game results), (j) how each result is communicated to the player (e.g., whether each result is displayed, printed on paper, or a display tallying the results), or any other parameter. In some embodiments, requests to play multiple rounds of a game are received by a device (such as a processor, server, or handheld game console). The player initiates such requests, for example, through a game device such as a handheld game console. Part or all of the game proceeds without input from the player. In some embodiments, input from the player may be required (for example, by sending decision requests from the processor, etc., via the handheld game console). In some embodiments, a single play strategy may be used to play the rounds. In other embodiments, different strategies may be used in different rounds. In various embodiments, the device may be configured to use a specific strategy for a certain period. This strategy may be the optimal strategy. In various embodiments, when a round starts, the strategy may be optimal in the sense that it maximizes the player's expected winnings for that round. This strategy may be the strategy that allows for the highest payout. For example, in a video poker game, one strategy may always aim for a royal flush. In various embodiments, the player may configure the game device to play the optimal strategy for the next 10 minutes. In various embodiments, the player may configure the game device to play blackjack using a basic strategy for the next 20 minutes. Using a strategy in a round of a game may involve making decisions in the game according to that strategy. For example, the game apparatus may determine an intermediate state in a round. This state may include any state that describes the game situation. For example, the state may include information about the cards being handled, discarded cards, dice being rolled, the symbols on the slots being selected, the numbers being selected, the bets, the options available to the player, the visible cards, etc. Decisions may be made according to the strategy by selecting round options that correspond to the options that should be selected according to the strategy, based on the state of the round. In some embodiments, the outcome of a round may be determined after a decision has been made. In some embodiments, multiple decisions may be made before the outcome is determined. In some embodiments, a decision made in one intermediate state may lead to a second intermediate state where other decisions are made until the final outcome is reached. The final outcome may include, for example, a winner, a loser, the final hand, the selected set of slot symbols, the roulette number, etc. In some embodiments, the payout amount (winnings, losses, etc.) may be determined based on the outcome. In some embodiments, one or more displays of the final