JP-7857268-B2 - Gaming machine
Inventors
- 鈴木 臣
Assignees
- 株式会社ニューギン
Dates
- Publication Date
- 20260512
- Application Date
- 20231117
Claims (1)
- In a gaming machine capable of running a game and executing game-related effects by multiple means, The right to execute the game can be stored as an activation memory based on the entry of a game ball into the activation area. The above means makes it possible to perform a performance at least when a game ball enters a prize and at other times when a prize is not won. Multiple means can perform a pre-announcement effect that can predict the outcome of the game in advance, before the game based on the startup memory is executed. When the first performance is being executed by the first means, the first pre-read performance may not be executed by the first means. The first performance and the first pre-announcement performance differ in the trigger for initiation or the timing at which they can be executed. When the second performance is being executed by the second means, the second pre-read performance can be executed by the second means. The aforementioned second effect and the aforementioned second pre-announcement effect differ in the trigger for initiation or the timing at which they can be executed. The duration and appearance rate of the first and second pre-announcement effects differ. When the first performance is executed with a first expectation level as the expectation level of a special outcome in the game, the probability of the first pre-announcement performance being executed is higher compared to when it is executed with a second expectation level. The gaming machine is characterized in that the probability of a game based on the start memory of the target of the second pre-reading effect resulting in a special outcome differs between the first game state and the second game state .
Description
This invention relates to a gaming machine. Conventionally, there are gaming machines capable of performing game-related effects (for example, Patent Document 1). Japanese Patent Publication No. 2015-221239 This is a view of the gaming machine from the front.This is a front view of the game board.This is a block diagram showing an example configuration of the game control system for a gaming machine.This is a block diagram showing an example configuration of the performance control system for a gaming machine.This diagram shows the different types of pre-announcement effects.This table shows examples of limitations on pre-announcement effects.This diagram shows an example of the staging process in chronological order.This diagram shows an example of the staging process in chronological order (continuation of Figure 7).This table shows examples of the effects used in predictive effects.This is a time chart showing how the hold-change type effects are prohibited when effect α is being executed.This is a time chart showing how the special pre-announcement effect is executed when effect β is being performed.This diagram explains the limitations on pre-announcement effects when a gaming machine experiences a power outage and then restores power (power is turned on).This diagram illustrates the first (e.g., basic) and second (e.g., special) aspects of the customization screen. [Embodiment] Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. In the description of the gaming machine, front (front), back (back), left, and right refer to the direction as seen from the perspective of the player during gameplay. [Overall diagram of the gaming machine] Figure 1 is a diagram illustrating a gaming machine 10 as a pachinko machine. In this embodiment, the gaming machine 10 is a sealed-type gaming machine (smart pachinko machine), and the game balls, which serve as the game medium, circulate inside the gaming machine and are not assigned as game value to a tray such as an upper tray. Instead of game mediums (game balls), game value is assigned as numerical data. Note that the configuration of the following embodiment can also be applied to gaming machines that are not sealed-type. The gaming machine 10 is equipped with an opening/closing frame that is attached to a frame 11 fixed to the island equipment via a hinge 16, allowing it to open and close rotatably. The opening/closing frame consists of a front frame 12 (main body frame) and a glass frame 15 (front frame unit). The left end of the opening/closing frame is the pivot end where it is attached to the hinge 16, and the right end is the open end where it is opened by rotation. The frame 11 and the front frame 12 constitute the outer frame unit. The front frame 12 is fitted with a game board 30 (see Figure 2), and a glass frame 15 is attached to it, which has a cover glass 14 that covers the front of the game board 30. The cover glass 14 functions as a game viewing area, making the game area 32 (see Figure 2) formed on the game board 30 visible. Note that the cover glass 14 is shown as an example of a transparent member; a plastic cover may be used instead. The glass frame 15 functions as a transparent member holding frame for holding the transparent member. The front frame 12 and the glass frame 15 can each be opened individually. For example, opening only the glass frame 15 allows access to the game area 32 of the game board 30. Furthermore, opening the front frame 12 while the glass frame 15 is closed allows access to the game control device (main board) 100 (see Figure 3) located on the back side of the game board 30. Various frame components are arranged around the edge of the cover glass 14 of the glass frame 15. The upper, right, and left sides of the glass frame 15 are equipped with decorative devices 18a, 18b, and 18c, which are capable of illuminating according to the game state. Each decorative device 18a, 18b, and 18c houses lighting components such as LEDs 46 (see Figure 4) and is a display device that performs illuminating effects according to the game state. These decorative devices 18a, 18b, and 18c together constitute the frame decorative device 18. Upper speakers 19a are installed in the upper right and upper left corners of the glass frame 15. Separately from these upper speakers 19a, a lower speaker 19b is provided at the bottom of the gaming machine 10. The lower speaker 19b is located in the lower part of the front frame 12. These upper speakers 19a and lower speakers 19b emit sound effects, alarm sounds, notification sounds, etc. The performance control device is located on an operation panel that extends left and right from the lower part of the glass frame 15, and includes performance buttons 25 and directional key switches 450. The performance button 25 includes a built-in performance button switch 25a (see Figure 4) that detects when it is pressed. Multiple performance buttons 25 may be