KR-102957677-B1 - Intelligent martial arts sports game management system and method
Abstract
An intelligent martial arts sports game operation system according to one embodiment of the present invention comprises: a wearable IoT device that outputs a physical impact amount applied to at least one body protective device worn on a player's body as an electronic signal, and whose light emission color is adjusted according to the impact amount or impact location; an electronic scoring server that calculates and corrects a game score based on the electronic signal transmitted from the wearable IoT device or scoring information from an external scoring terminal; and an integrated game operation management server that transmits the game score calculated and/or corrected by the electronic scoring server to an electronic display board and a previously registered external terminal, and provides a game progress status for a martial arts game designated by the external terminal.
Inventors
- 강차민
- 김경욱
- 이상호
- 정진석
Assignees
- 주식회사 민스페이스
Dates
- Publication Date
- 20260507
- Application Date
- 20250306
Claims (9)
- A wearable IoT device that outputs a physical impact amount applied to a uniform or protective gear as an electronic signal, and adjusts the light emission color according to the impact amount or impact location; An electronic scoring server that calculates and corrects game scores based on electronic signals transmitted from the above-mentioned wearable IoT device or scoring information from an external scoring terminal; and It includes an integrated game operation management server that transmits game scores calculated and corrected by the electronic scoring server to an electronic scoreboard and a pre-registered external terminal, and provides the progress status of a martial arts game designated by the external terminal. The above electronic scoring server is characterized by analyzing a player's scoring pattern and conceding pattern for each match and providing the analysis results to the above integrated match operation management server. Intelligent martial arts sports game management system.
- In paragraph 1, The above-mentioned wearable IoT device is Impact detection sensors provided in each of at least one body protection device; An MCU that converts the amount of impact detected by the above-mentioned impact detection sensor into an electronic signal and outputs it; It includes a communication unit that communicates with the above-mentioned electronic scoring server, and The above MCU is Characterized by calculating and providing location information of an impact detection sensor that outputs an electronic signal regarding the impact amount based on location information between three impact detection sensors. Intelligent martial arts sports game management system.
- In paragraph 1, The above electronic scoring server is Characterized by calculating a martial arts sports match score using an automatic scoring method or a scoring correction method set according to the discipline of the martial arts sports, Intelligent martial arts sports game management system.
- delete
- In paragraph 1, The above integrated game operation management server is Characterized by analyzing participant information registered from an external terminal to automatically generate venue assignments and tournament brackets, Intelligent martial arts sports game management system.
- In paragraph 5, The above integrated game operation management server is Characterized by being linked with an electronic scoreboard installed in each stadium, and calculating the player's match score calculated by the electronic scoring server of the stadium in real time and providing it to the electronic scoreboard. Intelligent martial arts sports game management system.
- In paragraph 6, The above integrated game operation management server is Characterized by recording and managing the number of times the player-specific evaluation scores recorded by the evaluation terminal and the measurement scores measured by the wearable IoT device are reflected and corrected within the game scores reflected on the above-mentioned electronic display board. Intelligent martial arts sports game management system.
- In Paragraph 7, The above integrated game operation management server is Characterized by analyzing patterns of scoring and penalty factors for each game to provide coaching information on the player's game management style. Intelligent martial arts sports game management system.
- A step in which the integrated game operation management server receives the athlete history and affiliation information of participants in a martial arts sports competition registered from an external terminal via an online platform; A step of generating a match bracket based on the player history and affiliation information of the participating players received from the integrated match operation management server; A step in which the electronic scoring server calculates a match score by adding or subtracting the measurement score transmitted from the wearable IoT device worn by the players participating in the match according to the match bracket and the evaluation score registered at the evaluation terminal, and provides this score to the integrated match operation management server, and the integrated match operation management server transmits the score to the electronic scoreboard within the stadium and to the registered external terminal; and The above integrated game operation management server includes the step of operating the electronic display boards so that game progress information for each stadium is displayed on the electronic display boards of each stadium, and The above electronic scoring server analyzes players' scoring and conceding patterns for each match, Operation method of an intelligent martial arts sports game management system.
Description
Intelligent martial arts sports game management system and method The present invention relates to an intelligent martial arts sports game operation system and method. Currently, the systems used in the operation of martial arts sports competitions are largely monopolized by large ICT companies, and since the cost of operating a single competition is hundreds of millions of won, small and medium-sized competitions are operated manually rather than by large-scale events, and thus digital systems cannot be utilized, the reality is that problems such as human error, inefficient management of operational personnel, and data management naturally occur as a result. Traditional manual tournament management is prone to frequent errors due to the manual processing of information on numerous participants. Furthermore, it requires significant manpower and costs for creating brackets and managing match schedules, while issues regarding the accuracy of officiating and record keeping are consistently raised. Although digital transformation is being pursued to address these issues, it is currently being applied only to large-scale and international tournaments. Particularly in recent trends, the increasing importance of non-face-to-face operations demands accurate and efficient management systems. With rising demands for fairness and transparency in competitions, the adoption of objective and reliable digital systems has become a necessity, not an option. Furthermore, most martial arts studios are currently struggling with inefficient operational practices. Since routine administrative tasks such as member management, tuition collection, and attendance tracking are performed manually, requiring significant time and effort, it is difficult for studio operators to focus on instruction and member management. Additionally, with the increasing demand for digital services from members, there is a need for service improvements, including mobile-based class reservations, online payments, instruction management, data management regarding training performance, and communication provision. FIG. 1 is a network configuration diagram of an intelligent martial arts sports game operation system according to one embodiment of the present invention. Figure 2 is a detailed configuration diagram of the electronic scoring management server shown in Figure 1. Figure 3 is a detailed configuration diagram of the game operation management server shown in Figure 1. Figure 4 is the architecture of the game operation management server shown in Figure 1. FIG. 5 is a flowchart illustrating an intelligent martial arts sports game operation method according to one embodiment of the present invention. Embodiments of the present invention are described below with reference to the attached drawings so that those skilled in the art can easily implement the invention. However, the present invention may be embodied in various different forms and is not limited to the embodiments described herein. Furthermore, in order to clearly explain the present invention in the drawings, parts unrelated to the explanation have been omitted, and similar parts throughout the specification are denoted by similar reference numerals. Throughout the specification, when a part is described as being "connected" to another part, this includes not only cases where they are "directly connected" but also cases where they are "electrically connected" with other elements interposed between them. Furthermore, when a part is described as "including" a component, this means that, unless specifically stated otherwise, it does not exclude other components but may include additional components, and it should be understood that this does not preclude the existence or addition of one or more other features, numbers, steps, actions, components, parts, or combinations thereof. Terms such as “about,” “substantially,” etc., used throughout the specification, are used to mean at or near the stated value when inherent manufacturing and material tolerances are presented in the stated meaning, and are used to prevent unscrupulous infringers from unfairly exploiting the disclosure in which precise or absolute values are mentioned to aid in understanding the invention. Terms such as “step” or “step of” used throughout the specification of the invention do not mean “step for”. In this specification, the term "part" includes a unit realized by hardware, a unit realized by software, and a unit realized using both. Additionally, one unit may be realized using two or more pieces of hardware, and two or more units may be realized by one piece of hardware. Meanwhile, "part" is not limited to software or hardware, and "part" may be configured to reside in an addressable storage medium or configured to run on one or more processors. Accordingly, as an example, "part" includes components such as software components, object-oriented software components, class components, and task components, as well as processes,