KR-102959982-B1 - Apparatus and method for controlling broadcast of game contents
Abstract
A control device for broadcasting game content according to the present invention comprises: a game execution unit for executing game content; and a broadcast execution unit for executing a streaming service for broadcasting said game content, wherein the game execution unit performs monitoring of whether said broadcast content according to the streaming service executed by said broadcast execution unit falls within the scope of broadcast permission under the broadcaster's game broadcasting contract, and controls the exposure range of said game content according to said streaming service.
Inventors
- 조용준
- 김민수
- 신동명
- 김현수
- 장성일
- 홍두표
Assignees
- 엘에스웨어(주)
Dates
- Publication Date
- 20260511
- Application Date
- 20250623
- Priority Date
- 20241127
Claims (8)
- A game execution unit that executes game content; and It includes a broadcast execution unit that executes a streaming service for broadcasting the above game content, and The above game execution unit is, Monitoring is performed to determine whether the broadcast content according to the streaming service executed in the broadcast execution unit falls within the scope of broadcast permission under the broadcaster's game broadcast contract, and the exposure range of the game content according to the streaming service is controlled. The above game execution unit is, An electronic contract acquisition module that acquires electronic contract information from an electronic contract server to verify the scope of broadcasting permission for the above game content; A streaming check module that, when the above game content is executed, transmits a query signal to the broadcast execution unit to check the broadcast status regarding whether the above streaming service is executed, and receives broadcast status information corresponding to the query signal from the broadcast execution unit; A game state information generation module that generates game state information according to the execution of the above game content; A spoiling check module that determines whether the broadcast content corresponds to potential spoiling content that may violate the scope of broadcast permission under the game broadcast contract by comparing the game status information and the electronic contract information according to the broadcast status information received from the streaming check module; and A control device for broadcasting game content, characterized by including an exposure control module that transmits an exposure control signal regarding the exposure range of the game content among the broadcast content according to the streaming service to the broadcast execution unit when the spoiling check module determines that the broadcast content corresponds to the potential spoiling content.
- delete
- In claim 1, The above game state information generation module is, A control device for broadcasting game content, characterized by generating game state information including game levels, special events, scenes, locations, and story branching paths of the game content.
- In claim 1, The above game state information generation module is, A control device for broadcasting game content, characterized by outputting a game status code to the screen of the game content and generating game status information through the identification of the game status code displayed on the screen.
- In claim 1, The above broadcast execution unit is, A broadcast status information generation module that generates the broadcast status information and transmits it to the game execution unit upon receipt of the above inquiry signal; and A control device for broadcasting game content, characterized by including an exposure adjustment module that adjusts the exposure range of the game content among the broadcast content according to the streaming service when receiving an exposure control signal for the exposure range of the game content from the game execution unit.
- A control method for broadcasting game content performed in a broadcasting control device comprising a game execution unit for executing game content and a broadcast execution unit for executing a streaming service for broadcasting the game content, wherein When the above game content is executed, the game execution unit transmits a request signal to the broadcast execution unit to check the broadcast status regarding whether the streaming service is executed; A step in which, upon receiving the inquiry signal from the game execution unit, the broadcast execution unit transmits broadcast status information corresponding to the inquiry signal to the game execution unit; A step in which, according to the above broadcast status information, the game execution unit compares the game status information resulting from the execution of the game content with the electronic contract information obtained from the electronic contract server to determine whether the broadcast content corresponds to potential spoiler content that may violate the scope of broadcast permission under the broadcaster's game broadcast contract; If it is determined that the broadcast content corresponds to the potential spoiler content, the game execution unit transmits to the broadcast execution unit that transmits an exposure control signal regarding the exposure range of the game content among the broadcast content according to the streaming service; and A control method for broadcasting game content, characterized in that, upon receiving an exposure control signal for the exposure range of the game content from the game execution unit, the broadcast execution unit adjusts the exposure range of the game content among the broadcast content according to the streaming service.
- In claim 6, The above game state information is, A control method for broadcasting game content characterized by including one or more of the game level, special event, scene, location, and story branching path of the above game content.
- In claim 7, A control method for broadcasting game content characterized by outputting a game status code to the screen of the game content and generating game status information through identification of the game status code displayed on the screen.
Description
Apparatus and method for controlling broadcast of game contents The present invention relates to control technology related to the broadcasting of game content. Along with the continuous development of information and communication technology, the computer game market is also continuously developing. Such game content is not limited to simply enjoying the game; the act of enjoying the game content is also broadcast through streaming service platforms such as YouTube. However, there is a problem in that, as individuals who do not hold the copyright to game content broadcast the game content, viewers may lose interest in and desire to purchase the game content. Therefore, in order to prevent such problems, it is necessary to limit the scope of exposure, etc., for spoiler content among the game content when broadcasting game content. However, when it comes to live broadcasting of game content, it is difficult to broadcast while considering the spoiler content areas and conditions within the game content, and even if one attempts to comply, the conditions to be complied with are complex, and problems may arise where content outside the permitted broadcast scope is accidentally broadcast due to live broadcasting. In other words, regarding various conditions for broadcasting game content, such as "prohibit ending scenes of game content only in the case of monetization broadcasts," "prohibit specific ending scenes if there are multiple endings in game content," or "allow certain ending scenes to those whose level of game content is above a certain level," it is difficult for a person broadcasting in real time to judge all of these conditions, and when they have to control the broadcast as well as the gameplay, they cannot smoothly control the game video according to the contract manually even if they enter a spoiler section. The following drawings attached to this specification illustrate preferred embodiments of the present invention and serve to further enhance understanding of the technical concept of the present invention along with specific details for implementing the invention; therefore, the present invention should not be interpreted as being limited only to the matters described in such drawings. FIG. 1 is a block diagram of the overall system for explaining a control device for broadcasting game content according to the present invention. FIG. 2 is a block diagram illustrating a control device for broadcasting game content according to the present invention as illustrated in FIG. 1. FIG. 3 is a flowchart for explaining a control method for broadcasting game content according to the present invention. Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the attached drawings. The embodiments of the present invention are provided to more fully explain the invention to those skilled in the art, and the following embodiments may be modified in various different forms, and the scope of the invention is not limited to the following embodiments. Rather, these embodiments are provided to make the disclosure more faithful and complete and to fully convey the spirit of the invention to those skilled in the art. The terms used herein are for describing specific embodiments and are not intended to limit the invention. As used herein, the singular form may include the plural form unless the context clearly indicates otherwise. As used herein, the term "and/or" includes any one of the listed items and all combinations of one or more thereof. FIG. 1 is a block diagram of the configuration of an overall system (10) for explaining a control device for broadcasting game content according to the present invention. Referring to FIG. 1, the entire system (10) includes a control device (100) for broadcasting game content (hereinafter referred to as the broadcasting control device), an electronic contract server (200), and a broadcasting platform server (300). The broadcast control device (100) is a device belonging to a game user executing game content and/or a broadcaster executing a streaming service for broadcast content. Such a broadcast control device (100) may include a desktop PC or a mobile terminal, etc. The broadcast control device (100) is connected to an electronic contract server (200) and a broadcast platform server (300) via a wired/wireless communication network. The wired communication network may include an Ethernet communication network or a serial (USB) communication network, etc., and the wireless communication network may include a wireless internet such as WiFi (wireless fidelity), a 2G to 5G mobile communication network, etc., for services. A detailed description of the broadcast control device (100) will be provided later. The electronic contract server (200) includes a Personal Data Store (PDS) and stores and manages electronic contracts that cannot be disclosed to an unspecified number of people, including trade secrets and personal information.