KR-102959987-B1 - System and method for controlling access by game content purchasers to broadcast contents containing game contents
Abstract
An access control system for a purchaser of game content including game content according to the present invention comprises: a client terminal including a game module for executing game content and a broadcast module for executing a streaming service for broadcasting said game content; and a broadcast platform server that receives broadcast content for broadcasting said game content from said client terminal and transmits said received broadcast content to an online viewer terminal, wherein the client terminal generates viewer-specific spoiling level information and spoiling time information corresponding to a content allowance range that can be viewed by each viewer for said game content and transmits them to the broadcast platform server.
Inventors
- 조용준
- 김민수
- 신동명
- 김현수
- 장성일
- 홍두표
Assignees
- 엘에스웨어(주)
Dates
- Publication Date
- 20260511
- Application Date
- 20250623
- Priority Date
- 20241127
Claims (8)
- A client terminal comprising a game module for executing game content and a broadcast module for executing a streaming service for broadcasting the game content; and It includes a broadcasting platform server that receives broadcasting content for broadcasting the game content from the client terminal and transmits the received broadcasting content to an online viewer terminal. The above client terminal is, For the above game content, generate viewer-specific spoiler level information and spoiler time information corresponding to the content allowance range for each viewer, and transmit them to the broadcasting platform server, and The above game module is, An access control system for a game content purchaser regarding broadcast content containing game content, characterized by requesting electronic contract information related to the game content from an electronic contract server according to broadcast status information provided from the broadcast module, and generating spoiler level information for each viewer based on the electronic contract information provided from the electronic contract server.
- delete
- In claim 1, The above broadcasting module is, An access control system for a game content purchaser regarding broadcast content containing game content, characterized by generating broadcast status information regarding whether the game content is included in the broadcast content being broadcast and transmitting it to the game module, and generating the broadcast status information through the identification of a game status code on the screen of the game content.
- In claim 1, The above broadcasting module is, An access control system for a game content purchaser regarding broadcast content containing game content, characterized by generating spoiler time information using the viewer-specific spoiler level information transmitted from the game module and transmitting the generated spoiler time information to the broadcast platform server together with the broadcast content.
- In claim 1, The above broadcasting platform server is, An access control system for a game content purchaser regarding broadcast content containing game content, characterized by performing a verification process regarding whether each viewer watching the broadcast content has purchased the game content, and determining the viewing range of the broadcast content for the viewer based on spoiler level information and spoiler time information for each viewer.
- A method for controlling access of a game content purchaser to broadcast content, wherein the client terminal executing a streaming service for executing game content and broadcasting said game content, and the broadcast platform server transmitting the received broadcast content to an online viewer terminal, When the above game content is executed, the client terminal generates broadcast status information regarding whether the streaming service is executed; A step in which the client terminal requests electronic contract information related to the game content from the electronic contract server according to the above broadcast status information; A step of, upon receiving the electronic contract information from the electronic contract server, wherein the client terminal generates viewer-specific spoiler level information and spoiler time information for the game content based on information regarding the content allowance range for each broadcast viewer of the game content included in the electronic contract information, and transmits the viewer-specific spoiler level information and the spoiler time information together with the broadcast content to the broadcast platform server; and A method for controlling access of a game content purchaser to broadcast content containing game content, characterized by including the step of, upon receiving the broadcast content, the spoiling level information for each viewer, and the spoiling time information, the broadcast platform server determining the viewing range of the broadcast content for a viewer who wishes to watch the broadcast content based on the spoiling level information for each viewer and the spoiling time information.
- In claim 6, The step of generating the above broadcast status information is, A method for controlling access of a game content purchaser to broadcast content containing game content, characterized by generating broadcast status information through the identification of a game status code on the screen of the game content.
- In claim 6, The step of determining the viewing range of the above-mentioned broadcast content is, A method for controlling access of a game content purchaser to broadcast content containing game content, characterized by receiving game content access permission information for the viewer from a game content distribution server, and determining the viewing range of the broadcast content based on the game content access permission information and spoiling level information for each viewer.
Description
System and method for controlling access by game content purchasers to broadcast contents containing game contents The present invention relates to a technology for controlling a game content purchaser's access to a spoiler broadcast of game content. Along with the continuous development of information and communication technology, the computer game market is also continuously developing. Meanwhile, ordinary individuals also broadcast their gameplay through platforms that provide streaming services, such as YouTube. However, when individuals who do not have broadcasting rights to game content, such as ordinary individuals, broadcast game content, viewers who watch it may lose interest in the game content, and as a result, the desire to purchase by potential customers who originally had an intention to purchase the game content may decrease. In order to prevent such problems, it is necessary to limit the scope of exposure, etc., for spoiler content among the game content when broadcasting game content. However, when it comes to live broadcasting of game content, it is difficult to broadcast while considering the spoiler content areas and conditions within the game content, and even if one attempts to comply, the conditions to be complied with are complex, and problems may arise where content outside the permitted broadcast scope is accidentally broadcast due to live broadcasting. Therefore, the accidental exposure of spoiler content during a broadcast of game content may cause a problem that lowers viewers' desire to purchase the game content. The following drawings attached to this specification illustrate preferred embodiments of the present invention and serve to further enhance understanding of the technical concept of the present invention along with specific details for implementing the invention; therefore, the present invention should not be interpreted as being limited only to the matters described in such drawings. FIG. 1 is a block diagram illustrating a configuration for a game content purchaser's access control system for broadcast content including game content according to an embodiment of the present invention. FIG. 2 is a flowchart for explaining a method for controlling access of a game content purchaser to broadcast content containing game content according to an embodiment of the present invention. Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the attached drawings. The embodiments of the present invention are provided to more fully explain the invention to those skilled in the art, and the following embodiments may be modified in various different forms, and the scope of the invention is not limited to the following embodiments. Rather, these embodiments are provided to make the disclosure more faithful and complete and to fully convey the spirit of the invention to those skilled in the art. The terms used herein are for describing specific embodiments and are not intended to limit the invention. As used herein, the singular form may include the plural form unless the context clearly indicates otherwise. As used herein, the term "and/or" includes any one of the listed items and all combinations of one or more thereof. Generally, the reason broadcasters are prohibited from broadcasting all content, especially spoiler content, through game broadcasts is that if viewers see spoiler content through such broadcasts, their interest in the game will be fully satisfied, which may reduce their desire to purchase and consequently lead to a decline in sales. However, for broadcasters, the inability to broadcast all content and only a portion of the game within a single broadcast is a source of significant dissatisfaction and inconvenience for both viewers and broadcasters in terms of the completeness of the broadcast. However, since allowing viewers who have already purchased the game content to access the broadcast of that game content does not cause a decline in revenue, there is no need to restrict the broadcast of the game content. In other words, viewers who cannot prove that they have purchased the game should be restricted from watching the broadcast containing spoilers, while those who can prove that they have purchased the game should be allowed to watch the broadcast containing spoilers. Rather, additional revenue can be expected because users purchase the game (before the broadcast) in order to watch the broadcast, even if they have no interest in the game itself. This is because they buy the game before even watching it, rather than deciding whether to purchase it after watching the broadcast and judging whether the game is good or not. Furthermore, if game advertisements are displayed at the location where game content would normally appear when a section is inaccessible due to spoilers, thereby inducing viewers to purchase the game and enabling them to watch the broadcast, the immediate conversion of viewers into buyers is ma