Search

KR-102960292-B1 - Online game management device and method

KR102960292B1KR 102960292 B1KR102960292 B1KR 102960292B1KR-102960292-B1

Abstract

The present invention relates to an online game management device and method, wherein the online game management device may include: a participation management unit that allows a user to enter an online game room corresponding to a desired game type when the user selects a desired game type among a plurality of game types; and a game management unit that derives the rankings of the plurality of participants based on ranking selection criteria pre-set in the online game room through the analysis of game measurement data obtained for each of the plurality of participants, including the user, who have entered the online game room.

Inventors

  • 김흥호

Assignees

  • 주식회사 퍼니런

Dates

Publication Date
20260507
Application Date
20250423

Claims (6)

  1. As an online match management device, A participation management unit that, when a user selects a desired game type among multiple game types, enters the user into an online game room corresponding to the desired game type; and A game management unit that derives the rankings of multiple participants based on ranking selection criteria pre-set in the online game room through the analysis of game measurement data obtained for each of the multiple participants, including the user, who have entered the online game room; Includes, The above participation management department allows the user to select, in relation to the above desired game type, one of the upper categories classified according to the type of game and one of the lower categories classified according to the item corresponding to the ranking selection criteria, and The items corresponding to the above ranking criteria include at least one of speed, heart rate, stiffness, ground contact time (GCT), cadence, flight time, and vertical amplitude, and The ranking criteria previously established above are, It includes ranking criteria for multiple matches that derive rankings based on the average measurement value of each item corresponding to the ranking criteria within the match measurement data obtained from each participant during the match duration, In the case of a speed competition, the first ranking criterion is to select the rankings based on the fastest participants among the participants. In the case of a heart rate competition, a second ranking criterion that ranks participants in order of their average heart rate being closest to the target heart rate each participant has pre-set before the start of the competition. In the case of a tough competition, a third ranking criterion that selects rankings based on the participants with the best toughness, In the case of a ground contact time competition, the fourth ranking criterion for selecting rankings based on the participants with the best ground contact time, In the case of a cadence competition, the fifth ranking criterion selects the participants in order of their average cadence being closest to the target cadence each participant has pre-set before the start of the competition. In the case of a flight time competition, a sixth ranking criterion for determining rankings in order of the participants with the largest measured flight time after measuring the participants' flight times, and In the case of a vertical amplitude competition, at least one of the seventh priority selection criteria is included, which measures the vertical amplitude of the participants and then ranks the participants in order of having the lowest measured vertical amplitude. The above online match management device is, An online game management device that enables a user to directly select and enter a specific online game room having a specific ranking selection criterion desired by the user from among a plurality of online game rooms configured to have any one of the first to seventh ranking selection criteria, thereby enabling the performance of a game in which a ranking is derived based on the game of the specific ranking selection criterion in the entered specific online game room.
  2. delete
  3. delete
  4. In paragraph 1, The aforementioned game management department, An online game management device that acquires a user's game measurement data from a wearable device worn on a part of the user's body.
  5. In paragraph 1, The aforementioned game management department, An online game management device that provides rewards to pre-set top-ranked participants based on derived rankings.
  6. As a method of managing online matches using the online match management device of claim 1, In the participation management department, when a user selects a desired game type among multiple game types, a step of entering the user into an online game room corresponding to the desired game type; and A step in which the competition management department derives the rankings of the plurality of participants based on ranking selection criteria pre-set in the online competition room, through the analysis of competition measurement data obtained for each of the plurality of participants, including the user, who have entered the online competition room; An online match management method including

Description

Online game management device and method The present invention relates to an online game management device and method that enables a user to perform games such as running, walking, and jumping rope online. Currently, all running competitions in Korea are held offline, and runners who wish to participate in the competition usually pay an entry fee of about 40,000 to 50,000 won to compete, and the fastest runners in 1st, 2nd, and 3rd place receive prize money of about 500,000 won. However, in the case of international competitions held in Korea, competition to participate is fierce, making it difficult to even register. This is because offline events inevitably have limitations on the number of participants due to reasons such as athlete safety, road closures related to competition times, and securing venues. Consequently, there are many instances where people who wish to participate in events like running races are unable to do so, and being constrained by time and location makes it impossible to compete anytime or anywhere. The technology forming the background of the present invention is disclosed in Korean Published Patent Application No. 10-2019-0099857. FIG. 1 is a diagram showing the schematic configuration of an online game management system including an online game management device according to one embodiment of the present invention. FIG. 2 is a flowchart of an online match management method according to one embodiment of the present invention. Embodiments of the present invention are described below with reference to the attached drawings so that those skilled in the art can easily implement the invention. However, the present invention may be embodied in various different forms and is not limited to the embodiments described herein. Furthermore, in order to clearly explain the present invention in the drawings, parts unrelated to the explanation have been omitted, and similar parts throughout the specification are denoted by similar reference numerals. Throughout the specification of the present invention, when a part is described as being "connected" to another part, this includes not only cases where they are "directly connected," but also cases where they are "electrically connected" or "indirectly connected" with other elements interposed between them. Throughout the specification of the present invention, when a member is described as being located "on," "on the upper," "on the top," "under," "on the lower," or "on the bottom" of another member, this includes not only cases where the member is in contact with the other member, but also cases where another member exists between the two members. Throughout the specification of the present invention, when a part is described as "comprising" a certain component, this means that, unless specifically stated otherwise, it does not exclude other components but may include additional components. Throughout the specification of the present invention, some of the operations or functions described as being performed by a terminal, device, or device may instead be performed by a server connected to said terminal, device, or device. Likewise, some of the operations or functions described as being performed by a server may also be performed by a terminal, device, or device connected to said server. Throughout the specification of the present invention, the term "at least one" may be defined as a term including both singular and plural forms, and it will be obvious that even if the term "at least one" is not present, each component may exist in a singular or plural form and may mean singular or plural. Furthermore, whether each component is provided in a singular or plural form may be changed according to the embodiment. FIG. 1 is a diagram showing the schematic configuration of an online game management system (100) including an online game management device (10) according to one embodiment of the present invention. For convenience of explanation, the online game management device (10) according to one embodiment of the present invention will be referred to as the device (10), and the online game management system (100) according to one embodiment of the present invention will be referred to as the system (100). In addition, the details shown (described) in the drawings of the present invention, including FIG. 1, may be applied equally to the description of the device (10), even if they are omitted below. Referring to FIG. 1, the present system (100) may include the present device (10), an administrator terminal (20), and a user terminal (30). The device (10) may be a device or server that provides at least one of a webpage (homepage), program, application (app), service, and platform related to online game management. At this time, the webpage (homepage), program, application, service, and platform related to online game management provided by the device (10) may be referred to as the webpage (homepage), the program, the app, the service, and the platform