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KR-102962134-B1 - System and method for reactive projection mapping show robots

KR102962134B1KR 102962134 B1KR102962134 B1KR 102962134B1KR-102962134-B1

Abstract

An amusement park attraction provides a reactive game experience to guests. The amusement park attraction includes a robot control system comprising a show robot and a robot controller that is communicably coupled to the show robot. The robot controller is configured to instruct the show robot to execute a reference performance that is predetermined and stored within the robot controller. The robot controller is configured to receive game input from an input device and to instruct the show robot to interrupt the reference performance by executing a reactive performance that includes a sequence of reactive actions responding to the game input. Additionally, the robot controller is configured to instruct the show robot to execute a linking performance that links the end of the sequence of reactive actions back to the reference performance.

Inventors

  • 스미스 미쉘 엘리자베스

Assignees

  • 유니버셜 시티 스튜디오스 엘엘씨

Dates

Publication Date
20260511
Application Date
20210301
Priority Date
20200302

Claims (20)

  1. As an amusement park attraction that provides a reactive game experience to guests, The above amusement park attraction includes a robot control system, and the robot control system is: show robot; A robot controller coupled to the above-mentioned show robot for communication; and A media control system comprising at least one projector and a media controller communicably coupled to the at least one projector, wherein The above robot controller is: Instructing the show robot to execute a baseline performance that is predetermined and stored within the robot controller; Receiving game input from an input device; Instructing the show robot to stop the reference performance by executing a reactive performance that includes a sequence of reaction actions responding to the above game input; It is configured to instruct the show robot to execute a linking performance that links the end of the sequence of the above reaction action back to the above reference performance, and The above media controller is, Instructing the at least one projector to project and map a character appearance onto the main body of the show robot during the above standard performance, and Receiving position information, velocity information, acceleration information, or a combination thereof related to the show robot executing the reaction performance from the robot controller, and Configured to adjust the media projection target of the at least one projector during the response performance in response to receiving the position information, the velocity information, the acceleration information, or a combination thereof. Amusement park attractions.
  2. In paragraph 1, The above connection performance includes a sequence of connection actions that transition the show robot back to the interrupted action of the reference performance. Amusement park attractions.
  3. In paragraph 1, The above connection performance includes a sequence of connection actions that transfer the show robot to a part of the reference performance, which is a critical time after the interrupted action of the reference performance. Amusement park attractions.
  4. In paragraph 1, The robot controller is configured to generate the connection performance before instructing the show robot to stop the reference performance. Amusement park attractions.
  5. In paragraph 1, The reaction action of the above sequence includes the positioning of the show robot, the motion of the show robot, or a combination thereof, which is dynamically generated based on the parameters of the game input. Amusement park attractions.
  6. In paragraph 5, The parameters of the above game input include the type of the game input, the type of the input device providing the game input, the target part of the show robot marked by the game input, or a combination thereof. Amusement park attractions.
  7. In paragraph 1, The show robot comprises at least one actuator configured to move a part of the body during the reference performance, the reaction performance, the connection performance, or a combination thereof, based on instructions from the body and the robot controller. Amusement park attractions.
  8. In paragraph 1, A ride vehicle comprising a vehicle body - the input device is coupled to the vehicle body; and A game controller communically coupled to the input device and the robot controller—the game controller is configured to receive the game input from the input device and to provide the game input to the robot controller—including Amusement park attractions.
  9. In paragraph 1, The above input device, but including The input device is coupled to communicate with the robot controller, and the input device includes a virtual projectile launcher, and the game input provided to the robot controller indicates that the guest aims at the target part of the show robot and fires a virtual projectile object. Amusement park attractions.
  10. In Paragraph 9, A wearable visualization device coupled to the input device so as to be communicable, comprising: The wearable visualization device is configured to render the virtual projectile object moving from the input device to the target portion within a real-world environment visible to the guest, Amusement park attractions.
  11. As an amusement ride designed to provide a responsive game experience, A ride vehicle configured to transport guests to a position for viewing the show set of the above-mentioned amusement park ride - the ride vehicle includes an input device and a game controller communicably coupled to the input device to receive game input from the input device - ; A show robot placed within the above show set; A robot controller coupled to the above show robot and the above game controller so as to be communicable; and A media control system comprising at least one projector and a media controller communicably coupled to the at least one projector, wherein The above robot controller is: Instruct the above show robot to initiate the standard performance, and After the above show robot initiates the above standard performance, it receives the above game input from the above game controller, and Generating a reaction and connection performance that causes the above show robot to deviate from the above reference performance, perform a sequence of reaction actions in response to the above game input, and return to the above reference performance, and It is configured to instruct the show robot to execute the above reaction and connection performance, and The above media controller is, Instructing the at least one projector to project mapping onto the main body of the show robot during the above standard performance, and Receiving position information, velocity information, acceleration information, or a combination thereof related to the show robot executing the reaction and connection performance from the robot controller, and Configured to adjust the media projection target of the at least one projector during the response and connection performance in response to receiving the position information, the velocity information, the acceleration information, or a combination thereof. Amusement park rides.
  12. In Paragraph 11, The above reference performance includes a sequence of actions, and the above reaction and connection performance interrupts the sequence of actions with the sequence of the reaction actions. Amusement park rides.
  13. In Paragraph 11, The above reaction and link performance includes a reaction performance that is individually generated based on the game input and a link performance that links the end of the reaction performance back to the reference performance. Amusement park rides.
  14. In Paragraph 11, The game controller is configured to provide the game input to the media control system comprising the media controller and the at least one projector configured to project and map the character appearance onto the show robot, and the media controller is configured to instruct the at least one projector to adjust the character appearance in response to receiving the game input. Amusement park rides.
  15. As a method of controlling robots and media to provide a responsive game experience within an amusement park ride, A step of instructing the robot to execute a standard performance in response to the initiation of a game cycle associated with the ride vehicle of the amusement park ride via a robot controller; A step of receiving game input from a game controller associated with the amusement ride vehicle through the robot controller—the game input corresponds to the activation of an input device of the amusement ride vehicle—; A step of generating a reaction performance including a sequence of reaction actions in response to receiving the game input through the robot controller; A step of generating a connection performance that links the end of the sequence of the reaction action back to the reference performance through the robot controller; A step of instructing the robot to stop the reference performance by executing the reaction performance and subsequently the connection performance through the robot controller; A step of instructing at least one projector to project and map a character appearance onto the robot during the reference performance via a media controller; A step of receiving, through the media controller, position information, velocity information, acceleration information, or a combination thereof related to the robot executing the reaction performance or the connection performance from the robot controller; and A step comprising adjusting a media projection target of at least one projector during a reaction performance or a connection performance in response to receiving position information, velocity information, acceleration information, or a combination thereof through the media controller. Method for controlling a robot control system.
  16. In paragraph 15, The above reaction performance and the above connection performance are generated simultaneously, Method for controlling a robot control system.
  17. In paragraph 15, A step of receiving a stop signal from the game controller through the robot controller in response to the elapsement of a threshold time of the above game cycle or in response to the fulfillment of a game condition; and A step comprising instructing the robot via the robot controller to execute a scene termination performance to indicate the end of the game cycle in response to the stop signal. Method for controlling a robot control system.
  18. In paragraph 15, The method includes the step of transmitting the game input to the media controller through the game controller, The media controller controls the at least one projector based on the game input to project a responsive character appearance corresponding to the game input onto the outer surface of the robot. Method for controlling a robot control system.
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Description

System and method for reactive projection mapping show robots This section is intended to introduce the reader to various aspects of the art that may be relevant to the various aspects of the technology described and/or claimed below. This discussion is considered helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present disclosure. Accordingly, it should be understood that these statements should be read in this context, rather than as an acknowledgment of prior art. Generally, amusement parks may provide amusement attractions that include show robots or animated figures to entertain park guests. For example, the attraction may include a ride that allows park guests to travel along a ride path inside a ride vehicle and view one or more show robots. A certain amusement ride may include show robots positioned along the ride path to contribute to the theme of the amusement ride. In practice, in an amusement ride, the show robot may be served as a focal point, repeatedly performing the same sequence of actions for each ride vehicle passing through it. For example, the show robot may move through certain pre-programmed positions to provide each park guest with the same experience, such as an experience mimicking a movie scene. However, because the performance provided by show robots may not change over time, the demand for revisiting amusement park attractions or their rides may decrease. Therefore, it is now recognized that it is desirable to allow park guests to further interact with show robots, for example, by enabling guests to interact with the show robots and change their performances. Certain embodiments corresponding to the subject matter claimed in the scope are summarized below. These embodiments are not intended to limit the scope of the disclosure, but rather are intended merely to provide a brief summary of certain disclosed embodiments. In practice, the disclosure may encompass various forms that may be similar to or different from the embodiments described below. In one embodiment, an amusement park attraction provides a reactive game experience to guests. The amusement park ride comprises a robot control system including a show robot and a robot controller communicateably coupled to the show robot. The robot controller is configured to instruct the show robot to execute a baseline performance that is predetermined and stored within the robot controller. The robot controller is configured to receive game input from an input device and to interrupt the baseline performance by executing a reactive performance that includes a sequence of reactive actions responding to the game input. Additionally, the robot controller is configured to instruct the show robot to execute a connective performance that links the end of the sequence of reactive actions back to the baseline performance. In one embodiment, an amusement park ride for providing a reactive game experience includes a ride vehicle configured to transport guests to a position for viewing a show set of the amusement park ride. The ride vehicle includes an input device and a game controller communically coupled to the input device to receive game input from the input device. The amusement park ride also includes a show robot placed within the show set and a robot controller communically coupled to the show robot and the game controller. The robot controller is configured to instruct the show robot to initiate a reference performance and to receive game input from the game controller after the show robot has initiated the reference performance. Additionally, the robot controller is configured to generate a reactive and connecting performance that causes the show robot to perform a sequence of reactive actions in response to the game input, which causes the show robot to move away from the reference performance, and to return to the reference performance. The robot controller is also configured to instruct the show robot to execute the reactive and connecting performance. In one embodiment, a method for controlling a robot control system provides a reactive game experience within an amusement park ride. The method includes instructing a show robot to execute a reference performance in response to the initiation of a game cycle associated with a ride vehicle of the amusement park ride, via a robot controller of the robot control system. The method includes receiving game input from a game controller associated with a ride vehicle, via the robot controller. The game input corresponds to the activation of an input device of the ride vehicle. The method also includes generating a reactive performance comprising a sequence of reactive actions in response to receiving the game input, via the robot controller. The method includes generating a linking performance that links the end of the sequence of reactive actions back to the reference performance, via the robot controller. Add