KR-102962480-B1 - VR power boat rowing simulation monitoring control system and method
Abstract
The present invention relates to a VR power boat steering simulation monitoring control system and method, and more specifically, to a VR power boat steering simulation monitoring control system and method that provides a learner with virtual reality-based course driving video and environmental information, and allows the learner to improve their power boat steering proficiency by driving the provided virtual reality course by operating a VR device, as well as utilize it for power boat license exams or leisure activities. To this end, the present invention comprises: a server in which a program for VR power boat steering simulation is stored; a database in which data necessary for the VR power boat steering simulation of the server is stored; a display that enables setting the program for the VR power boat steering simulation through the server; and a motion controller that controls the video output and simulated driving of the VR power boat steering simulation through the server. The motion controller is characterized by including a cockpit provided for a learner to board or sit on, a VR device capable of outputting and wearing VR power boat steering simulation video, and a controller that controls the system to enable practice according to the video output from the VR device.
Inventors
- 장윤수
- 지혜빈
Assignees
- 주식회사 옐로우박스
Dates
- Publication Date
- 20260513
- Application Date
- 20231122
Claims (6)
- A server (10) where a program for VR power boat steering simulation is stored; A database (20) in which data required for VR power boat steering simulation of the above server is stored; A display (30) that allows setting a program for VR power boat steering simulation through the above server; It includes a motion controller (40) that controls video output and simulated driving of the VR power boat steering simulation through the above server, and The above motion controller (40) is, A cockpit (41) provided for a learner to board or sit in, and VR device (42) capable of outputting and wearing a VR power boat steering simulation video, and It includes a controller (43) that controls the ability to practice according to the video output from the above VR device (42), and The above controller (43) is, It includes a hand tracking device (431) that controls the image output from the VR device (42) through the learner's motion, or a physical control device (432) provided in the cockpit (41) that controls the image output from the VR device (42) through the learner's operation. The above VR device (42) is, It is a Head Mounted Display (HMD) worn on the learner's head, and The above server (10) is, A simulator management department (11) that provides VR power boat steering simulation, and VR training management department (12) for providing VR power boat steering training content, and It includes a monitoring management unit (13) that transmits the operating status of the above VR education and training management unit (12) to the above display (30), and The above simulator management unit (11) is, An environment control unit (111) that controls environmental information such as the surrounding environment, weather, wave height, and wind speed of the VR power boat steering training route and the route, and A driving confirmation unit (112) that receives a detection value of the operating status of the above motion controller (40) in real time, and It includes a driving analysis unit (113) that analyzes the learner's adjustment training by comparing the detection value received through the driving verification unit (112) with a previously stored reference value, and The head-mounted display (30) comprises a body (421) that is worn by a learner on the head and has a display panel for providing images inside, and a connecting strap (422) for wearing the body (421) on the learner's head. The outer surface of the body (421) is provided with a fastening projection (423) protruding outward, and the connecting strap (422) is provided with a fastening groove (426) into which the fastening projection (423) is inserted and coupled. A VR power boat steering simulation monitoring control system characterized by the following: the fastening projection (423) has a recessed groove (424) formed inwardly from the outer surface, the outer surface of the fastening groove (424) has a polygonal cross-section, and a locking projection (425) is provided to form the boundary line between the locking groove (424) and the outer surface of the fastening projection (423); the inner surface of the fastening groove (426) has an insertion projection (427) that is inserted into the locking groove (424) and positioned to come into contact with the locking projection (425); and a pair of fixing bolts (428) are coupled to the insertion projection (427) at mutually spaced positions, wherein the ends of the fixing bolts (428) come into contact with the outer surface of the fastening groove (424) and press against it to limit angular displacement.
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Description
VR power boat rowing simulation monitoring control system and method The present invention relates to a VR power boat steering simulation monitoring and control system and method, and more specifically, to a VR power boat steering simulation monitoring and control system and method that provides a learner with virtual reality-based course driving video and environmental information, and allows the learner to improve their power boat steering proficiency by operating a VR device to drive the provided virtual reality course, as well as utilize it for power boat licensing exams or leisure activities. With the recent increase in demand for motorized watercraft, the Water Leisure Safety Act was amended to prevent water leisure accidents, and the revised Act implements a system requiring the acquisition of an operator's license for most motorized watercraft. Here, powered watercraft refer to watercraft equipped with a propulsion system or capable of attaching or detaching a propulsion system at any time, such as motorboats, jet skis, and rubber boats, and for such powered watercraft, if the maximum output on the water is 5 horsepower or more, a boat operator's license, which is a national license issued by the Korea Coast Guard, is required. If we look at the boat operator's license in more detail, it is divided into Class 1 and Class 2 operator's licenses, and if you pass both exams, you obtain the qualification to operate a powered watercraft with a propulsion engine output of 5 horsepower or more. The difference between a Class 1 and a Class 2 pilot's license is that obtaining a Class 1 license grants supervisory authority, allowing an unlicensed passenger to drive while the license holder is on board. In addition to these Class 1 and Class 2 boat operator licenses, there is a yacht license that must be obtained to operate a sailboat with a sail capable of producing more than 5 horsepower. Meanwhile, in order to obtain the aforementioned pilot's license, the user tests their piloting ability through a practical test in addition to a written test. The practical test here evaluates the ability to control a boat in response to fluid water movements, as well as various unexpected situations that may occur on the water, such as docking, accelerating, changing course, meandering, stopping, reversing, and rescue operations. These practical tests require repetitive practice while operating an actual boat; however, this is not easy for general users due to the significant space, time, and cost involved, and there is a problem in that practice cannot be conducted depending on the weather on the day of the test. A prior art proposed to solve these problems is Korean Registered Patent No. 10-1723954, which proposes an "automatic scoring system for water leisure licenses using a boat steering simulator and the same's automatic scoring method." The above prior art allows for virtual operation with behavior similar to that of an actual boat operating in the sea, as motion changes and position changes resulting from the operation of a virtual boat are calculated according to each variable of operation information, hull information, and disturbance information from disturbance-adapting motion data derived from actual measurement data, and enhances realism as the cockpit where the occupant is located moves in three dimensions according to the amount of motion change during virtual operation. In this conventional technology, a passenger sits in a cockpit comprising a seat, a control stick, an instrument panel, and multiple display panels, and practices driving a boat while feeling a sensation similar to being on board through the display panels. However, since the driving course is displayed only through the display panel, areas outside the panel cannot be seen without rotating the joystick, resulting in a lack of realism. In addition, to give the occupant a sense of realism as if they were actually on a boat, the seat on which the occupant is seated is moved, rotated, or vibrated, but this has the problem of requiring high initial installation and maintenance costs. FIG. 1 is an exemplary diagram illustrating a VR power boat steering simulation monitoring control system according to the present invention. FIG. 2 is an exemplary diagram illustrating a server constituting the present invention. FIG. 3 is an exemplary diagram illustrating a motion controller constituting the present invention. FIG. 4 is an exemplary diagram illustrating the specific structure of a VR device constituting the present invention. FIG. 5 is an exemplary diagram illustrating a VR power boat steering simulation monitoring control method according to the present invention. Hereinafter, the VR power boat steering simulation monitoring control system and method according to the present invention will be examined in detail with reference to the attached drawings. First, the VR power boat steering simulation monitoring control system (1) according to the pres