KR-102962976-B1 - COMPUTER PROGRAM, COMMUNICATION TERMINAL, AND GAME SYSTEM
Abstract
The present invention enables a player to easily start a battle game. The program is a program that executes a construction process for constructing a battle deck used in the battle game based on the player's operation input, and a transmission process for transmitting a matching request to a matching server, which is a matching request for an opponent and includes information regarding the battle deck constructed in the construction process, upon receipt of operation input regarding the start of play of the battle game. In the battle game, a first type of game element and a second type of game element different from the first type of game element appear, and it is possible to register the first type of game element and the second type of game element in the battle deck, and the matching request is transmitted to the matching server in the transmission process on the condition that the first type of game element is registered in the battle deck.
Inventors
- 다케다 사토시
- 사이토 마사히코
- 미타 겐스케
Assignees
- 가부시키가이샤 반다이
Dates
- Publication Date
- 20260511
- Application Date
- 20250108
- Priority Date
- 20240229
Claims (14)
- On a computer running a battle game where players compete against each other, A construction process for constructing a battle deck used in the above battle game based on player control input, and A transmission process for transmitting a matching request to a matching server, including information regarding the battle deck constructed in the construction process, as a matching request from a battle opponent upon receipt of operation input regarding the start of play of the above battle game; and Execution processing that executes the aforementioned battle game with the opponent, based on the condition that the opponent is matched by the aforementioned matching server. It is a computer program stored on a computer-readable recording medium that executes, and In the above battle game, a first type of game element and a second type of game element different from the first type of game element appear, and It is possible to register the first type of game element and the second type of game element on the above battle deck, and Under the condition that the first type of game element is registered on the above battle deck, the matching request is transmitted to the matching server in the transmission processing, and A computer program stored on a computer-readable recording medium, wherein, from the time the matching request is transmitted until the execution of the battle game, the above construction process does not accept changes to the first type of game element registered in the battle deck, while accepting changes to the second type of game element registered in the battle deck.
- In paragraph 1, The above construction process is a computer program stored on a computer-readable recording medium that does not accept changes to the first type of game element and the second type of game element registered on the battle deck during the execution of the battle game.
- In paragraph 1, The above execution process is a computer program stored on a computer-readable recording medium that executes the battle game under the condition that the battle deck includes one of the first type of game elements and one or more of the second type of game elements.
- In paragraph 1, The above construction process is a computer program stored on a computer-readable recording medium that registers a game element selected by the player's operation input among game elements corresponding to the player to the above battle deck.
- In paragraph 1, The above construction process can construct one or more decks used in the above battle game, and The above computer program is a computer program stored on a computer-readable recording medium that also executes a selection process on the computer to select one of the one or more decks as the battle deck based on the operation input of the player.
- In any one of paragraphs 1 through 5, In the above battle game, for each player competing, progress parameters are set to determine whether the corresponding player's gameplay can continue, and The above-mentioned first type of game element is a game element set with multiple types of effects that are switched according to the above-mentioned progress parameter, and The above second type of game element is a computer program stored on a computer-readable recording medium, which is a game element with one type of effect set that is not switched according to the above progress parameter.
- It is a communication terminal that runs a battle game in which players compete against each other, and A means for constructing a battle deck used in the above battle game based on player input, and A transmitting means for transmitting a matching request to a matching server, including information regarding the battle deck constructed by the construction means, as a matching request from a battle opponent, upon receipt of operation input regarding the start of play of the above battle game; Execution means for executing the battle game with the said opponent, on the condition that the battle opponent is matched by the said matching server. Equipped with, In the above battle game, a first type of game element and a second type of game element different from the first type of game element appear, and It is possible to register the first type of game element and the second type of game element on the above battle deck, and The above-mentioned transmission means transmits the matching request to the matching server on the condition that the first type of game element is registered on the battle deck, and The above-mentioned construction means is a communication terminal that, from the time the above-mentioned matching request is transmitted until the execution of the above-mentioned battle game, does not accept changes to the above-mentioned first-type game elements registered in the above-mentioned battle deck, while accepting changes to the above-mentioned second-type game elements registered in the said battle deck.
- A game system comprising a communication terminal that executes a battle game in which players battle each other, and a matching server that matches players for the battle game. The above communication terminal is, A means for constructing a battle deck used in the above battle game based on player input, and A transmitting means for transmitting a matching request to a matching server, including information regarding the battle deck constructed by the construction means, as a matching request from a battle opponent, upon receipt of an operation input regarding the start of play of the above battle game; Execution means for executing the battle game with the said opponent, on the condition that the battle opponent is matched by the said matching server. Equipped with, In the above battle game, a first type of game element and a second type of game element different from the first type of game element appear, and It is possible to register the first type of game element and the second type of game element on the above battle deck, and The above-mentioned transmission means transmits the matching request to the matching server on the condition that the first type of game element is registered on the battle deck, and The above-mentioned construction means is a game system that, from the time the above-mentioned matching request is transmitted until the execution of the above-mentioned battle game, does not accept changes to the above-mentioned first-type game elements registered in the above-mentioned battle deck, while accepting changes to the above-mentioned second-type game elements registered in the said battle deck.
- In paragraph 8, The above-mentioned matching server is equipped with a matching means for matching a specified number of players selected from among the players corresponding to the received matching request for the battle game based on a plurality of types of matching criteria. A game system comprising: the communication terminal further having an execution means for executing the battle game in which a predetermined number of players participate, on the condition that the above communication terminal is matched by the above matching means.
- In Paragraph 9, The above multiple types of matching criteria include criteria regarding the above first type of game elements, and The above matching means is a game system that preferentially matches players with different first-type game elements registered on the battle deck.
- In Paragraph 10, The above multiple types of matching criteria include criteria regarding the frequency of matching between identical players, and The above matching means is a game system that controls, for a first player responding to the above matching request, not to match a second player who has recently matched with the first player.
- In Paragraph 11, A game system in which, among the above multiple types of matching criteria, the criteria regarding the matching frequency between the same players takes precedence over the criteria regarding the first type of game element.
- In any one of paragraphs 9 through 12, Each player has attribute information associated with them, The above multiple types of matching criteria include criteria regarding the similarity of the attribute information associated with the player, and The above-described matching means is a game system that matches a specified number of players associated with identical or similar attribute information.
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Description
Computer Program, Communication Terminal, and Game System The present invention relates to a program, a communication terminal, and a game system, and in particular to an electronic game that matches opponents online. There are electronic games that match players with each other online (Patent Document 1). Among these electronic games, there are some that are themed around trading card games (TCG). In TCGs played in the real world, each player can build a deck containing multiple cards based on a desired strategy in advance and start playing with an opponent using said deck. FIG. 1 is a drawing illustrating the configuration of a game system according to embodiments and variations of the present invention. FIG. 2 is a block diagram illustrating the hardware configuration of a player terminal (100) according to an embodiment and a variation of the present invention. FIG. 3 is a block diagram illustrating the hardware configuration of a server (200) according to an embodiment and variation of the present invention. FIG. 4 is a flowchart illustrating client processing executed on a player terminal (100) according to embodiment 1 of the present invention. FIG. 5 is a flowchart illustrating a matching process executed on a server (200) according to embodiment 1 of the present invention. FIG. 6 is a diagram illustrating an application screen displaying a matching candidate player displayed on a player terminal (100) according to embodiment 2 of the present invention. FIG. 7 is a drawing illustrating a betting screen of a battle game according to Embodiment 2 of the present invention. FIG. 8 is a diagram illustrating a game start screen displayed when using the betting function according to Embodiment 2 of the present invention. FIG. 9 is a flowchart illustrating a class determination process executed on a server (200) according to embodiment 3 of the present invention. FIG. 10 is a drawing for explaining the matching criteria for Variant Example 8 of the present invention. [Embodiment 1] Hereinafter, embodiments are described in detail with reference to the attached drawings. Furthermore, the following embodiments do not limit the invention with respect to the patent claims, and not all combinations of features described in the embodiments are essential to the invention. Two or more of the multiple features described in the embodiments may be combined arbitrarily. Also, identical or similar components are assigned the same reference number, and redundant descriptions are omitted. The embodiment described below describes an example in which the present invention is applied to a game system, which is an example of a game system, wherein a server communicating with a player terminal (communication terminal or game device) used by each player matches two players connected at the same time and provides a service (battle service) that realizes a battle game in which both players participate. However, the present invention is applicable to a system realized with any device configuration capable of conducting an electronic game in which multiple players participate. Furthermore, in this specification, "player" is described as referring to a user who logs in to the service and uses the battle service provided by the server (200) in the game system. Composition of the Game System FIG. 1 is a diagram illustrating the configuration of a game system according to the present embodiment. As illustrated, the game system is configured so that a server (200) and a plurality of player terminals (100) can communicate with each other through a network (300). In addition, in the present embodiment, the server (200) matches two players from connected player terminals (100) as players for a battle game, provides a communication session for transmitting and receiving various information regarding the battle game, and provides a battle service that realizes a battle game in which the two players participate. Each player can log in to the battle service by launching a predetermined client application on the player terminal (100) used by the player. In the client application, the player can perform various settings or preliminary preparations regarding the battle game to be executed, set up a player profile, and play the battle game (battle, play). Although details will be described later, the battle game (electronic game) that can be played in the battle service of this embodiment is a trading card game (TCG) that proceeds by placing game elements such as cards on a predetermined game field. Additionally, the player terminal (100) can be any communication terminal equipped with communication functions, such as a PC or a smartphone. <Player Terminal Hardware Configuration> Next, the hardware configuration of the player terminal (100) is described using FIG. 2. FIG. 2 is a block diagram illustrating the hardware configuration of the player terminal (100). The control unit (101) is a processor such as a CPU and performs various controls, incl