KR-102963155-B1 - Board game tool for environmental education based on vegan food and method of game thereof
Abstract
The present invention proposes an environmental education board game tool and a game method using vegan food as a material. The present invention includes a vegetarian dish card (10) that displays a finished vegetarian dish such as mushroom kalguksu, vegetarian jajangmyeon, soft tofu stew, etc., on one side, has an image representing each vegetarian dish in the center of the card and a vegetarian dish name written above it, and displays a different number of globes on each card based on the score assigned to each card; an ingredient card (20) that is selected to make a vegetarian dish, with ingredients such as potatoes, carrots, zucchini, and tofu expressed on one side, and further includes special cards such as a local food card (30); a vegan drink card (40); and an eco-friendly delivery card (50), wherein the local food card (30) gives double the score depending on usage, the vegan drink card (40) allows a cooking score to be obtained when a dish is completed according to the vegetarian dish card and the vegan drink card (40) is registered together, and the eco-friendly delivery card (50) allows an ingredient card (20) to be obtained when a transportation method that can reduce the carbon footprint is used.
Inventors
- 조진실
Assignees
- 주식회사 그린내일
Dates
- Publication Date
- 20260511
- Application Date
- 20231118
Claims (4)
- In environmental education board game tools based on vegan food, Vegetarian dish cards (10) each displaying finished vegan dishes including mushroom kalguksu, vegetarian jajangmyeon, and soft tofu stew on one side, with an image representing each vegetarian dish in the center of the card and the name of the vegetarian dish written above it, and a different number of globes displayed on each card based on the score assigned to each card; One side includes a vegan food ingredient card (20) selected to make a vegetarian dish, comprising potatoes, carrots, zucchini, and tofu. Special cards further include a local food card (30); a vegan drink card (40); and an eco-friendly delivery card (50), The above local food card (30) gives double the score as the cooking is completed and used according to the vegetarian cooking card (10), and 'cooking score × 2' is displayed on the bottom of one side of the card. When the above vegan drink card (40) is used to complete a dish according to the vegetarian dish card (10) and the vegan drink card (40) is registered together, a dish score is obtained, and 'additional score +1' is displayed on the bottom of one side of the card. An environmental education board game tool made of vegan food, which includes an environment delivery card (50) that allows you to complete a dish according to a vegetarian cooking card (10) and obtain an ingredient card (20), and displays the phrase 'Get Card Immediately' on the bottom of the card on one side.
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- In environmental education board games, A card placement step (S100) consisting of vegan food; A step of purchasing and exchanging cooking ingredients consisting of vegan food (S200); A vegetarian dish consisting of vegan food, completed in the final stage (S300); Special card usage step (S400) and; Game end stage (S500) and; The method includes a step (S600) for calculating scores and determining the winner, but, The above game preparation step (S100) is: After thoroughly mixing the vegetarian dish cards (10) consisting of vegan food, five cards are placed with their backs facing out to form a vegetarian dish pile (10a), and five vegetarian dish cards (10b) are opened so that their fronts are facing out. The ingredient cards (20) consisting of vegan food are shuffled well, and then the backs are placed so that the contents of the cards are not visible, and six ingredient cards (20a, 20b, 20c, 20d) are distributed to each player. For the remaining material cards (20), two material card piles (20e, 20f) are made so that the contents are not visible, one material card pile (20e) is placed on the right, and the other material pile (20f) is placed with the top card flipped over so that the contents are visible. The step of purchasing and exchanging cooking ingredients consisting of the above vegan food (S200) is: Purchase or exchange within a limit of up to 10 sheets, The vegetarian cooking completion step (S300) consisting of the above vegan food is: When all the ingredients listed on one vegetarian dish card (10) are gathered, the vegetarian dish is completed, and The above special card usage step (S400) is: A player who completes a vegetarian dish and obtains a vegetarian dish card (10) acquires one of a local food card (30), a vegan drink card (40), or an eco-friendly delivery card (50). The above game termination step (S500) is: The game ends when the players acquire all the vegetarian dish cards (10). Or if there is a player who has scored 17 points or more, or when the material card pile (20e) is exhausted, it ends when either of these cases occurs, and The step (S600) of calculating the score and determining the winner above is: Including the player with the highest score after the game ends becoming the winner, Method for an environmental education board game based on vegan food.
- In claim 3, The method for purchasing cooking ingredients is to take 2 ingredients from the ingredient card deck (20e), and A method of exchanging cooking ingredients involves each player placing two ingredient cards (20a, 20b, 20c, 20d) they possess into the market card deck (20f) and taking the top card from the market card deck (20f). Method for an environmental education board game based on vegan food.
Description
Board game tool for environmental education based on vegan food and method of game thereof The present invention relates to an environmental education board game that uses vegan food as a subject to teach carbon neutrality and the practice of environmental protection by enabling the acquisition of the basic concepts, necessity, and specific implementation plans of mandatory environmental education in the era of climate crisis. Specifically, the invention relates to an environmental education board game tool and a method of playing the game that uses vegan food as a subject to enable the acquisition of the basic concepts, necessity, and specific implementation plans of such mandatory environmental education through a game of completing vegetarian dishes. Humanity is currently living in an era of climate crisis unlike anything it has ever experienced. A climate crisis refers to a state in which climate change poses irreversible risks to human civilization—including not only extreme weather but also water and food shortages, ocean acidification, sea level rise, and ecosystem collapse—thereby necessitating drastic reductions in greenhouse gas emissions. Responding to Climate Change: An Immediate and Future Challenge. The entire world is moving beyond rapid climate change to an era of climate crisis, driven by unprecedented extreme weather events resulting from increased greenhouse gas emissions. As the Earth's climate system is changing due to greenhouse gases emitted by humanity, the climate crisis reveals that the current geological era is the Anthropocene. The international community has pledged not to exceed 1.5°C above the pre-industrial average temperature, and to achieve this, carbon neutrality must be achieved by 2050. Accordingly, as environmental issues such as climate change and global warming have become global issues, discussions on global and environmental risks are actively taking place. Climate change refers to changes in the climate system that occur in addition to natural climate variability that has been observed for a significant period, caused by changes in greenhouse gas concentrations due to human activities. Such climate change is having social impacts on all countries, including human health and disease, agricultural productivity, floods and landslides, ecosystem disturbance and destruction, and water shortages. The climate crisis poses physical risks in itself, and carbon neutrality aimed at addressing it entails transition risks. Furthermore, these risks cause differential impacts across social strata, regions, and nations, creating an unjust situation by resulting in a mismatch between the responsibility for causing the problem and the burden of its resolution. To address the climate crisis, social awareness regarding the severity of the crisis and the necessity of carbon neutrality must be further strengthened, and a wider range of actors must participate in carbon neutrality governance. Foods made from animals have a negative impact on the global environment. For example, the livestock industry contributes significantly to global warming, accounting for 14.5% of total global greenhouse gas emissions (Food and Agriculture Organization of the World, 2006). Furthermore, operating factory farming requires a substantial amount of land; looking at the Amazon rainforest alone, 80% of it has been cleared for use in the livestock industry, such as for pastures, slaughterhouses, and feed cultivation. Furthermore, excessive meat consumption in our diet causes significant harm to the environment, and the actions people take to consume meat are disrupting the balance of the ecosystem. According to research results, annual global meat consumption increased by 1.9% over the 10 years since 2007 (The Economist, 2019). This figure is twice as fast as the rate of population growth, and per capita meat consumption in Korea has also been increasing by an average of 4% annually over the 8 years since 2010 (Changes in Meat Consumption Patterns and Response Challenges, 2020). According to a 2020 report by the Norwegian non-profit organization EAT and the British medical journal *The Lancet* summarizing national food ecological footprints (a figure converting the impact left on nature into land area), if Koreans maintain their current diets, they will need two to three more Earths by 2050. Therefore, consuming non-vegan foods has a positive impact on the Earth's future environment. FIG. 1 is a plan view showing a part of a vegetarian dish card constituting the present invention. FIG. 2 is a plan view showing a part of a material card constituting the present invention. FIG. 3 is a plan view showing a part of a special card constituting the present invention. FIG. 4 is a card arrangement diagram for game progression in the present invention. FIG. 5 is an enlarged plan view showing the state of purchasing and exchanging material cards in the game progression of the present invention. FIG. 6 is an enlarged pl