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KR-20260062635-A - Method for Providing Games Using Split Screen

KR20260062635AKR 20260062635 AKR20260062635 AKR 20260062635AKR-20260062635-A

Abstract

The present invention aims to enable players to become more immersed in the game and provide a unique sense of control in PC games. In other words, the present invention relates to a method of providing a game using screen splitting, wherein the game output image is divided into a game display window on one side for moving a character using a keyboard and an interaction selection window on the other side for selecting character actions using a mouse. By controlling character movement using a keyboard with the game display window on one side and selecting game events and character actions using the interaction selection window on the other side, the immersion of the game is enhanced through the divided and distinct screens, and the enjoyment of the game is greatly increased through a unique control method.

Inventors

  • 임건
  • 이성구

Assignees

  • 임건
  • 이성구

Dates

Publication Date
20260507
Application Date
20241029

Claims (1)

  1. In games played by controlling a character with a keyboard and mouse, The screen is composed of a game display window on one side that outputs a gameplay screen by moving a character using the arrow keys on the keyboard, and an interaction selection window on the other side that selects and controls the character's actions by clicking the mouse. Character movement stage in which the player moves the character in the game display window using the keyboard arrow keys; An event generation stage that causes an event to occur when a moved character arrives at a specific location or encounters a specific object; An event display stage in which event information and selectable interactions are displayed in the interaction selection window when an event occurs; An event selection stage in which the player selects an interaction displayed in the interaction selection window according to the event display stage; It is composed of character action stages in which the character in the game display window acts according to the selected interaction. An additional action selection step in which the player selects an additional action in the interaction selection window to make the character perform additional actions using the mouse and the interaction selection window, even if no event occurs; A work position movement step that moves the character to a location where an additional work action is to be performed using the keyboard and game display window; A method for providing a game using screen splitting, characterized by comprising an additional task execution step in which the character moves to a location where the additional task is to be performed, and then the character executes the additional task using a mouse and an interaction selection window.

Description

Method for Providing Games Using Split Screen The present invention relates to a method for providing a game using screen splitting, and more specifically, to a game in which a character is controlled using a keyboard and a mouse. The invention provides a method for providing a game using screen splitting that aims to provide enjoyment and convenience through separate operations when playing the game by dividing the game display image into a game display window on one side for moving the character with a keyboard and an interaction selection window on the other side for selecting the character's actions with a mouse. Generally, PC games refer to games played on a personal computer. These PC games are fundamentally played by using a keyboard and mouse to move a character and control their actions on a single screen. However, in conventional games, especially in the case of RPG games, event windows resulting from interactions during gameplay are displayed as pop-ups at the top of the gameplay screen. There was a problem where the pop-up interaction windows interfered with immersion in the game and reduced the enjoyment of the game by obscuring the character. FIG. 1 is an example diagram showing an in-game screen according to the present invention. FIGS. 2 and 3 are schematic diagrams showing the configuration according to the present invention. Hereinafter, embodiments according to the present invention will be described in more detail with reference to the attached drawings. Prior to describing the present invention, it is specified that the terms described below are defined in consideration of their functions in the present invention and should be interpreted in accordance with concepts consistent with the technical spirit of the present invention and meanings commonly accepted or recognized in the relevant technical field. Furthermore, if it is determined that a detailed description of known functions or configurations related to the present invention may obscure the essence of the present invention, such detailed description is omitted. The drawings attached herein are illustrated with exaggerated or simplified portions for the purpose of explaining the configuration and operation of the technology, as well as for ease of understanding and clarity; it should be noted that each component does not exactly correspond to its actual size and shape. In addition, the term "and/or" in this specification means a combination of multiple related described items or includes any of the multiple related described items, and when a part is said to include a certain component, it means that, unless specifically stated otherwise, it does not exclude other components but may include additional components. In other words, terms such as 'include,' 'equip,' and 'have' mean that the features, number, steps, actions, components, parts, or combinations thereof described in this specification exist, and should be understood as not excluding the existence or addition of one or more other features, numbers, steps, actions, components, parts, or combinations thereof. Furthermore, terms such as top, bottom, upper surface, lower surface, or upper, lower, upper side, lower side, front/rear, left/right, etc., are used for convenience to distinguish the relative positions of each component. For example, the top of a drawing may be named or referred to as the upper part and the bottom as the lower part; the length direction may be named or referred to as the front/rear direction, and the width direction as the left/right direction. Additionally, terms such as "first," "second," etc., may be used to describe various components. That is, terms such as "first," "second," etc., may be used solely for the purpose of distinguishing one component from another. For example, the first component may be named the second component without exceeding the scope of protection of the present invention, and the second component may also be named the first component. The present invention aims to enable players to become more immersed in the game and provide a unique sense of control in PC games. That is, the present invention relates to a PC game in which a character is controlled using a keyboard and a mouse, wherein the game is played by controlling a character with a keyboard and a mouse, The screen is composed of a game display window (10) that displays a gameplay screen by moving a character with the arrow keys of a keyboard on one side, and an interaction selection window (20) that selects and controls the character's actions by clicking a mouse on the other side. In addition, it is composed of a character movement step (S110) in which the player moves the character in the game display window using the arrow keys of the keyboard; an event occurrence step (S120) in which an event occurs when the moved character arrives at a specific location or encounters a specific object; an event display step (S130) in which event information and selectable interac