KR-20260063918-A - METHOD FOR PROVIDING VIRTUAL REALITY CONTENTS WITH HIGH RESOLUTION BASED ON 5G
Abstract
The present disclosure relates to a method for providing high-resolution virtual reality content based on 5G. The method may include the steps of: receiving virtual reality video data based on 5G communication and assigning it to a first layer; creating a second layer that displays control information of at least one controller; receiving operation information of the at least one controller and determining a collision point between a predetermined object within the virtual reality video data and the control information based on the operation information; assigning combined data including modified control information based on normal data of the collision point to the second layer; and synthesizing the first layer and the second layer to create a final video frame.
Inventors
- 정덕영
Assignees
- 클릭트 주식회사
Dates
- Publication Date
- 20260507
- Application Date
- 20241031
Claims (7)
- In a method for providing 5G-based high-resolution virtual reality content performed by a device, A step of receiving virtual reality video data based on 5G communication and assigning it to a first layer; A step of creating a second layer that displays control information of at least one controller; A step of receiving operation information of at least one controller and determining a collision point between a predetermined object within the virtual reality image data and the control information based on the operation information; and A step of assigning combined data including the control information modified based on the normal data of the collision point to the second layer; and A method for providing high-resolution virtual reality content based on 5G, comprising the step of synthesizing the first layer and the second layer to generate a final image frame.
- In Article 1, The second layer above includes at least one graphical user interface, and A method for providing high-resolution virtual reality content based on 5G, wherein the operation information of the above controller includes location information of the controller and information regarding the direction pointed by the controller.
- In Article 1, The step of receiving the above virtual reality data and assigning it to the first layer is The step of dividing the above virtual reality video data into a plurality of overlay items and receiving each as a separate channel unit; and A method for providing high-resolution virtual reality content based on 5G, comprising the step of combining a plurality of overlay items received through the above separate channels and assigning them to a plurality of first layers.
- In Paragraph 3, The step of determining the collision point above is, A step of receiving an overlay item including an object for determining the collision point through a first channel; A step of determining a collision point in the client using the received overlay item; and A method for providing high-resolution virtual reality content based on 5G, comprising the step of determining the normal vector of the collision point.
- In Paragraph 3, The above overlay item has (x,y) coordinates, and A method for providing 5G-based high-resolution virtual reality content, wherein the server transmits the relevant part to the client whenever the overlay item needs to be updated.
- In Article 1, The step of determining the collision point above A step of transmitting operation information of the above controller to a server and requesting the collision point and normal data; and A method for providing high-resolution virtual reality content based on 5G, comprising the step of receiving a collision point and normal data of a predetermined object within the virtual reality image data determined by the server and the control information.
- In Article 1, A method for providing high-resolution virtual reality content based on 5G, wherein the control information includes an image representing at least one of a user's gaze and a center pointer of a controller.
Description
Method for providing high-resolution virtual reality content based on 5G The present disclosure relates to a method for providing virtual reality content, and more specifically, to a method for providing high-resolution virtual reality content based on 5G. Virtual Reality (VR) refers to a virtual space generated by a computer that provides a sense of realism through three-dimensional visual effects. The technology for implementing VR processes user input in real time to create the sensation of being in the real world, and it is a next-generation technology that goes beyond multimedia. Virtual reality environments provide users with a realistic sense of immersion, enabling not only the simulation of real objects but also the experience of objects or situations that do not actually exist. Such virtual reality environments can be applied to a wide variety of fields. For example, they are used in truly diverse areas, ranging from engineering fields such as automotive design and simulation experiments to the medical field and cultural content fields. Depending on the perspective, virtual reality (VR) is used interchangeably with terms such as virtual environment, virtual presence, artificial world, virtual world, and cyber space. However, generally speaking, it can be described as a technology that enables artificial experiences by providing a user with a three-dimensional virtual world similar to the real world created by a computer, input means that can be freely manipulated in real time with that virtual world, and sensory feedback means that provide realistic sensations in response to user manipulation. Meanwhile, a method has recently emerged in which a mobile device is integrated with a VR device, and the mobile device performs information processing to generate VR video before transmitting it to the VR device. Although the mobile device—which acts as a computer for information processing—and the VR device for playback are connected via a wire, the ability to integrate the mobile device with the VR device resolves issues caused by cables. However, since mobile devices struggle to run high-spec programs compared to PCs, there is a problem in running high-end VR games or playing high-resolution VR videos. FIG. 1 is a configuration diagram of a virtual reality video providing system according to one embodiment. FIG. 2 is a flowchart of a method for providing a virtual reality image according to one embodiment. FIG. 3 is a figure showing an example of displaying control information in a virtual reality image according to one embodiment. FIGS. 4 and FIGS. 5 are figures illustrating an example of utilizing a normal vector according to one embodiment. FIG. 6 is a drawing illustrating a virtual reality video playback method including a first layer and a second layer according to one embodiment. FIG. 7 is a flowchart of a virtual reality image transmission method according to an embodiment of the present invention. FIG. 8 is a flowchart of a method for transmitting a virtual reality image frame generated based on an initial full image according to an embodiment of the present invention. FIG. 9 is a flowchart of a method for playing a virtual reality video of a client according to an embodiment of the present invention. Figure 10 is an example diagram showing the change in video provided to the user through the client when the second final video frame is omitted and the second replacement video frame is not provided. FIG. 11 is an example drawing of a second replacement video frame generated based on the difference between video direction data at a first time point and playback direction data at a second time point in a client according to an embodiment of the present invention. Figure 12 is an example diagram showing the change in object position as the final video frames are provided sequentially without any missing frames when the client moves. FIG. 13 is an example drawing showing a second replacement image frame that corrects the position of each object in the first final image frame by reflecting the degree of movement of the client according to an embodiment of the present invention. Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. The advantages and features of the present invention, and the methods for achieving them, will become clear by referring to the embodiments described below in detail together with the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below but can be implemented in various different forms. These embodiments are provided merely to ensure that the disclosure of the present invention is complete and to fully inform those skilled in the art of the scope of the invention, and the present invention is defined only by the scope of the claims. Throughout the specification, the same reference numerals refer to the same components. Unless otherwise defined, all