KR-20260064837-A - Method for Providing Competitive Arcade Game
Abstract
The present invention is an invention that aims to enhance the enjoyment of a competitive arcade game in which a player competes against an artificial intelligence or another player by allowing the player to experience various characters. In other words, the present invention provides a confrontation arcade game comprising a sword, which is a character controlled by a player; a parasitic character to which the sword parasitizes; a reliability score that interacts between the sword and the parasitic character; and a confrontation character that confronts the parasitic character. By having the player parasitize an inanimate sword onto the parasitic character and control the character to confront the confrontation character, the invention has the effect of enhancing the enjoyment of the game by allowing the player to experience various parasitic characters.
Inventors
- 김재원
- 이기섭
Assignees
- 김재원
- 이기섭
Dates
- Publication Date
- 20260508
- Application Date
- 20241029
Claims (1)
- In competitive arcade games, It is composed of a sword, which is a character controlled by the player, a parasitic character on which the sword parasitizes, a trust score that interacts between the sword and the parasitic character, and a confrontational character that fights against the parasitic character, and Parasite character selection stage where the sword selects the parasitic character; A character matching stage that matches a parasitic character possessed by a sword with a stage-based battle character to engage in a battle; A character manipulation stage that manipulates the behavior of the parasitic character by manipulating the parasitic character; Actions of the parasitic character according to the character manipulation stage and the character battle stage in which a battle with the opposing character takes place; A scoring stage that assigns points based on the content and results of the duel after the duel is completed; Point acquisition stage for acquiring points based on the assigned score; It consists of upgrade stages where you upgrade the sword's stats or the parasitic character's stats using acquired points, and In the above character matching step, a reliability calculation step that calculates a reliability score based on mutual information between the sword and the parasitic character; A method for providing a duel arcade game characterized by having a reliability action stage in which, in the above-mentioned character duel stage, the character's actions proceed such that positive or negative action synergy occurs according to the reliability score of the sword and the character.
Description
Method for Providing Competitive Arcade Game The present invention relates to a method for providing a confrontation arcade game, and more specifically, to a method for providing a confrontation arcade game in which the player becomes a living creature, a sword, and the player sword proceeds by controlling and selectively parasitizing the parasitic character while changing it. Generally, competitive arcade games are arcade games in which players compete against artificial intelligence or other players. These games typically feature fast and simple controls, and the outcome is decided within a short time. They take the form of challenges and competition aimed at achieving specific difficulty levels or records. Competitive arcade games stimulate a competitive spirit through simple yet fierce rivalry. They typically focus on individual challenges and record-breaking, and are designed to allow players to feel a sense of accomplishment as they overcome game challenges on their own. Generally, these games proceed with the player selecting a character and directly controlling that character to engage in battles. However, the method of directly selecting and controlling these characters is disappointing because its simplicity diminishes the fun of the game, and it is difficult to experience a variety of characters. FIG. 1 is an example diagram showing an in-game screen according to the present invention. FIG. 2 is a schematic diagram showing the configuration according to the present invention. Hereinafter, embodiments according to the present invention will be described in more detail with reference to the attached drawings. Prior to describing the present invention, it is specified that the terms described below are defined in consideration of their functions in the present invention and should be interpreted in accordance with concepts consistent with the technical spirit of the present invention and meanings commonly accepted or recognized in the relevant technical field. Furthermore, if it is determined that a detailed description of known functions or configurations related to the present invention may obscure the essence of the present invention, such detailed description is omitted. The drawings attached herein are illustrated with exaggerated or simplified portions for the purpose of explaining the configuration and operation of the technology, as well as for ease of understanding and clarity; it should be noted that each component does not exactly correspond to its actual size and shape. In addition, the term "and/or" in this specification means a combination of multiple related described items or includes any of the multiple related described items, and when a part is said to include a certain component, it means that, unless specifically stated otherwise, it does not exclude other components but may include additional components. In other words, terms such as 'include,' 'equip,' and 'have' mean that the features, number, steps, actions, components, parts, or combinations thereof described in this specification exist, and should be understood as not excluding the existence or addition of one or more other features, numbers, steps, actions, components, parts, or combinations thereof. Furthermore, terms such as top, bottom, upper surface, lower surface, or upper, lower, upper side, lower side, front/rear, left/right, etc., are used for convenience to distinguish the relative positions of each component. For example, the top of a drawing may be named or referred to as the upper part and the bottom as the lower part; the length direction may be named or referred to as the front/rear direction, and the width direction as the left/right direction. Additionally, terms such as "first," "second," etc., may be used to describe various components. That is, terms such as "first," "second," etc., may be used solely for the purpose of distinguishing one component from another. For example, the first component may be named the second component without exceeding the scope of protection of the present invention, and the second component may also be named the first component. The present invention aims to enhance the enjoyment of a competitive arcade game by allowing the player to experience various characters. That is, the present invention comprises, in a confrontation arcade game, a sword (10) which is a character operated by a player, a parasitic character (20) on which the sword parasitizes, a reliability score (30) that interacts between the sword and the parasitic character, and a confrontation character (40) that confronts the parasitic character. The system is equipped with a parasitic character selection stage (S100) for selecting a parasitic character to which the sword parasitizes, a character matching stage (S210) for matching the parasitic character to which the sword parasitizes with a stage-based battle character to have a battle, a character manipulation stage (S220) for manipulating the parasitic charact