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KR-20260064838-A - Methods for Providing Control Games

KR20260064838AKR 20260064838 AKR20260064838 AKR 20260064838AKR-20260064838-A

Abstract

In control games where players must achieve specific goals through precise controls, the purpose is to provide greater enjoyment by allowing players to experience fantasy elements. That is, the present invention provides a control game comprising a game system in which a player summons and moves a character using a teleport rune to move the character to a high terrain feature, and in providing the game, comprises a throwing direction adjustment step in which the player adjusts the throwing direction of the teleport rune by the position of a mouse pointer, a throwing strength adjustment step in which the player adjusts the throwing strength of the teleport rune by the click time of the mouse, a rune throwing step in which the teleport rune is thrown and flies after the mouse operation is finished, a rune physics reaction step in which the thrown teleport rune physically reacts with a terrain feature by means of a physics engine, a rune landing step in which the teleport rune that has physically reacted with a terrain feature finally lands, a character movement step in which a character is moved and summoned to the location of the landed teleport rune, a character physics reaction step in which the moved and summoned character physically reacts with a terrain feature, and a character landing step in which the character that has physically reacted with a terrain feature finally lands, thereby providing a control game in which the player throws a teleport rune and moves and summons a character to the thrown teleport rune to gradually move the character to a destination. This invention relates to a method for providing a control game that offers greater enjoyment to players by moving characters through a fantasy element called teleportation, rather than simply moving the character directly.

Inventors

  • 김민영
  • 이기섭

Assignees

  • 김민영
  • 이기섭

Dates

Publication Date
20260508
Application Date
20241029

Claims (1)

  1. That is, the present invention relates to a control game, It includes a game system in which the player summons and moves a character using a teleport rune to move the character to a high terrain feature, and A throwing direction control step in which the player controls the throwing direction of the teleport rune to the mouse pointer position; Throwing strength adjustment stage where the player adjusts the throwing strength of the Teleport Rune based on the mouse click time; Rune Throwing Phase, where the Teleport Rune is thrown and flies after mouse operation is finished; A rune physics reaction stage in which a thrown teleport rune physically interacts with terrain features by a physics engine; The rune landing stage where the teleport rune, having physically interacted with terrain features, finally lands; Character movement phase where the character is moved and summoned to the location of the landed Teleport Rune; A character physical reaction stage in which a moved summoned character physically interacts with terrain features; The character landing stage where the character, having physically interacted with the terrain and features, finally settles. It is to provide a control game characterized by being composed of

Description

Method for Providing Control Games The present invention relates to a method for providing a control game, and more specifically, to a control game, This is a technology regarding a method for providing a control game aimed at giving the player a sense of accomplishment and enjoyment by providing a game system in which the player manipulates and throws a teleport rune, and when the thrown teleport rune interacts with terrain features and lands, the character is summoned and moved to the location of the landed teleport rune, thereby allowing the character to gradually move to higher places. Generally, control games are a genre where players must achieve specific goals through precise manipulation within the game. In this genre, precise control skills are considered important, and players progress through the game by finely controlling the movements of game objects. These control games generally progressed by players directly manipulating the character's movements using a mouse or keyboard. However, the method of directly controlling these characters was disappointing because its simplicity diminished the fun of the game. FIGS. 1 and 2 are exemplary drawings showing an in-game screen according to the present invention. FIG. 3 is a schematic diagram showing the configuration according to the present invention. Hereinafter, embodiments according to the present invention will be described in more detail with reference to the attached drawings. Prior to describing the present invention, it is specified that the terms described below are defined in consideration of their functions in the present invention and should be interpreted in accordance with concepts consistent with the technical spirit of the present invention and meanings commonly accepted or recognized in the relevant technical field. Furthermore, if it is determined that a detailed description of known functions or configurations related to the present invention may obscure the essence of the present invention, such detailed description is omitted. The drawings attached herein are illustrated with exaggerated or simplified portions for the purpose of explaining the configuration and operation of the technology, as well as for ease of understanding and clarity; it should be noted that each component does not exactly correspond to its actual size and shape. In addition, the term "and/or" in this specification means a combination of multiple related described items or includes any of the multiple related described items, and when a part is said to include a certain component, it means that, unless specifically stated otherwise, it does not exclude other components but may include additional components. In other words, terms such as 'include,' 'equip,' and 'have' mean that the features, number, steps, actions, components, parts, or combinations thereof described in this specification exist, and should be understood as not excluding the existence or addition of one or more other features, numbers, steps, actions, components, parts, or combinations thereof. Furthermore, terms such as top, bottom, upper surface, lower surface, or upper, lower, upper side, lower side, front/rear, left/right, etc., are used for convenience to distinguish the relative positions of each component. For example, the top of a drawing may be named or referred to as the upper part and the bottom as the lower part; the length direction may be named or referred to as the front/rear direction, and the width direction as the left/right direction. Additionally, terms such as "first," "second," etc., may be used to describe various components. That is, terms such as "first," "second," etc., may be used solely for the purpose of distinguishing one component from another. For example, the first component may be named the second component without exceeding the scope of protection of the present invention, and the second component may also be named the first component. The present invention aims to provide greater enjoyment to a player in a control game by allowing them to experience fantasy elements. That is, the present invention includes a game system in which, in a control game, a player summons and moves a character (10) using a teleport rune (20) to move the character to a high terrain feature (30). Furthermore, the present invention provides a control game characterized by comprising: a throwing direction adjustment step (S110) in which a player adjusts the throwing direction of a teleport rune by the position of a mouse pointer; a throwing strength adjustment step (S120) in which a player adjusts the throwing strength of a teleport rune by the click time of a mouse; a rune throwing step (S130) in which a teleport rune is thrown and flies after mouse operation is finished; a rune physical reaction step (S210) in which the thrown teleport rune physically reacts with terrain features by a physics engine; a rune landing step (S220) in which the teleport rune that has physically reacted with