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KR-20260065450-A - Health care boxing device

KR20260065450AKR 20260065450 AKR20260065450 AKR 20260065450AKR-20260065450-A

Abstract

An IoT extended reality healthcare boxing punching device characterized by comprising: an electronic module (100) composed of a plurality of light boards (120, 130, 140, 150, 160) placed at a striking point and a control board (110) communicating with the light boards and a user terminal (200); a lower body (300) that supports the electronic module and forms a rear body; an upper body (400) that covers the front while the electronic module is positioned on the lower body; and a shock absorbing member (500) provided between the lower body and the upper body to absorb the impact applied to the striking point, and a user terminal having an application program built into it that communicates wirelessly with the control board.

Inventors

  • 곽태진

Assignees

  • 주식회사 유니브이알

Dates

Publication Date
20260508
Application Date
20241219
Priority Date
20241031

Claims (7)

  1. A light board (100) that guides the impact point and provides light at the impact point, and A control board (190) that communicates with the light board (100) and user terminal (200); A lower body (200) that supports the light board (100) and forms a rear body; An upper body (300) that covers the front surface while the light board (100) and control board (190) are positioned on the lower body (200) and provides a plurality of striking points (320, 330, 340, 350, 360) to the user; A punching pad (500) comprising a shock absorbing member (400) provided between the lower body (200) and the upper body (300) to absorb shock applied to the plurality of impact points; A punching device characterized by comprising: a user terminal having a built-in application (600) program that communicates wirelessly with the control board (110).
  2. In paragraph 1, A punching device characterized in that the control board (190) is wired to supply power to the light board (100) and control on/off, and communicates wirelessly with the user terminal (600) to receive commands from an application program (610).
  3. In paragraph 1, The light board (100) above is, At least four outer light boards (110) located within the radius outside the punching pad (500) and illuminated at the striking point, and A plurality of linear light boards (130) arranged radially on the inner side of the outer lights (110) to point toward the outer lights (110), and A punching device characterized by being composed of a central light board (150) located at the center of the above-mentioned punching pad (500).
  4. In paragraph 2, A strike detection unit (160) is installed in the center of an outer light board (110) that lights up at the aforementioned strike point, and A punching device characterized by having a conductive contact means (410) provided at a position corresponding to the impact detection part (160) at the impact point of the shock absorbing member (400), so as to detect the impact of a user and transmit it to a control unit via a wire.
  5. In paragraph 1, A punching pad (500) for home training linked to a rhythm game that punches boxing to music; An application (600) that provides a music rhythm game, acquires data such as LED control, game judgment and exercise records, and communicates wirelessly with a control board (110); A cloud database (700) for storing and managing game data and exercise records; An IoT augmented reality healthcare boxing punching device characterized by being composed of a game resource storage (800) that remotely provides rhythm game resources and supports constant updates.
  6. In paragraph 1, An IoT augmented reality healthcare boxing punching device characterized by a trainer designating a specific hitting point via an application in free training mode, the user hitting the hitting point within a time limit to visually indicate success or failure, and recording reaction speed and number of successes.
  7. In paragraph 6, An IoT augmented reality healthcare boxing punching device characterized by the above-mentioned free training mode including a 2-person cooperative mode configured for two users to cooperate together to achieve a striking goal.

Description

Boxing punching device { Health care boxing device } The present invention relates to an exercise device combining healthcare and games, in particular to a healthcare boxing punching device that combines IoT technology and augmented reality technology to enable a user to perform punches to music. Existing home training devices have a problem in that they focus on simple exercise functions, making it difficult for users to maintain consistent interest. To address this, some exercise devices incorporating game elements have been developed, but they were mainly limited to simple timer functions or the repetition of fixed patterns. This invention improves upon these existing problems by applying rhythm game elements to boxing training to enable users to continue exercising with greater interest. FIG. 1 is a front external configuration diagram of the punching pad of the present invention. FIG. 2 is an overall configuration diagram of the punching pad of the present invention. A layout diagram of the control board and LED panel. FIG. 3 is a diagram showing the connection between the boxing punching pad of the present invention and the application. FIG. 4(a, b) is a detailed configuration diagram of the light board and control board among the punching pads of the present invention. FIG. 5 is a detailed configuration diagram of the light board and control board among the punching pads of the present invention. FIG. 6 is a detailed configuration diagram of the shock-absorbing member in the punching pad of the present invention. FIG. 7 is an explanatory diagram of the general mode and fever mode of the punching pad device of the present invention. FIGS. 8 and 9 are explanatory diagrams of the general mode guide lighting sequence of the present invention. FIGS. 10 and 11 are explanatory diagrams of the fever mode guide lighting sequence of the present invention. This invention introduces rhythm game elements to make boxing training more fun and efficient. Users select music through an application, and as LEDs light up in time with the rhythm of the music, users perform training by striking designated target points. The LEDs are controlled in real-time by a control board and synchronized with the application via Bluetooth communication. The top, bottom, and center striking points each have unique guide LEDs, and the role of the center striking point is particularly expanded in Fever Mode. Additionally, in Free Training Mode, the sense of accomplishment from the workout is enhanced by having users strike target points designated by a trainer within a time limit, and the social aspect of the exercise is reinforced through a 2-player cooperative mode. In this way, users can maximize the effectiveness of their workouts by training to the rhythm of the music. The boxing punching device of the present invention will be described in detail below with reference to the attached drawings. FIG. 1 is a front external configuration diagram of the punching pad of the present invention, FIG. 2 is an overall configuration diagram of the punching pad of the present invention, a layout diagram of the control board and LED panel, FIG. 3 is a connection diagram between the boxing punching pad of the present invention and an application, FIG. 4(a, b) is a detailed configuration diagram of the light board and control board of the punching pad of the present invention, FIG. 5 is a detailed configuration diagram of the light board and control board of the punching pad of the present invention, FIG. 6 is a detailed configuration diagram of the shock absorbing member of the punching pad of the present invention, FIG. 7 is an explanatory diagram of the general mode and fever mode of the punching pad device of the present invention, FIG. 8 and FIG. 9 are explanatory diagrams of the general mode guide lighting sequence of the present invention, and FIG. 10 and FIG. 11 are explanatory diagrams of the fever mode guide lighting sequence of the present invention. As illustrated in FIGS. 1 and 2, the boxing punching device of the present invention includes a punching pad (500) composed of a light board (100), a control board (190), a lower body (200), an upper body (300), and a shock-absorbing member (400). The light board (100) guides the point of impact and provides light at the point of impact. The control board (190) communicates with the light board (100) and the user terminal (200). The lower body (200) supports the light board (100) and forms the back body. The upper body (300) covers the front of the lower body (200) with the light board (100) and control board (190) positioned thereon and provides the user with a plurality of impact points (320, 330, 340, 350, 360). The punching pad (500) includes a shock absorbing member (400) that is provided between the lower body (200) and the upper body (300) and absorbs the shock applied to the plurality of impact points. As shown in FIG. 3, the user terminal has an application (600) program built in th