Search

KR-20260065451-A - Health care boxing device

KR20260065451AKR 20260065451 AKR20260065451 AKR 20260065451AKR-20260065451-A

Abstract

An IoT extended reality healthcare boxing punching device characterized by comprising: an electronic module (100) composed of a plurality of light boards (120, 130, 140, 150, 160) placed at a striking point and a control board (110) communicating with the light boards and a user terminal (200); a lower body (300) that supports the electronic module and forms a rear body; an upper body (400) that covers the front while the electronic module is positioned on the lower body; and a shock absorbing member (500) provided between the lower body and the upper body to absorb the impact applied to the striking point, and a user terminal having an application program built into it that communicates wirelessly with the control board.

Inventors

  • 곽태진

Assignees

  • 주식회사 유니브이알

Dates

Publication Date
20260508
Application Date
20241219

Claims (3)

  1. An electronic module (100) comprising a plurality of light boards (120, 130, 140, 150, 160) that provide light to a target area, and a control board (110) that communicates with the light boards (120) and a user terminal (200); A lower body (200) that supports the electronic module (100) and forms a rear body; An upper body (300) that covers the front surface and provides a user's impact point (320, 330, 340, 350, 360) while the electronic module (100) is positioned on the lower body (200); A punching pad (500) comprising a shock absorbing member (400) provided between the lower body (200) and the upper body (300) to absorb shock applied to first, second, third, and fourth impact points (320, 330, 340, 350, 360); An IoT extended reality healthcare boxing punching device characterized by comprising: a user terminal having a built-in application (600) program that communicates wirelessly with the control board (110).
  2. In paragraph 1, The above electronic module (100) A control board (110) that is wired to supply power to the light board (120) and control on/off, and communicates wirelessly with the user terminal (600) to receive commands from an application program (610), and A first light board (120) that is controlled by the above control board (110) and provides a main light to the first striking point (320, upper right), and A second light board (130) that is controlled by the control board (110) and provides a main light to the second striking point (330, upper left), and A third light board (140) that is controlled by the above control board (110) and provides a main light to the third striking point (340, lower left), and A fourth light board (150) that is controlled by the above control board (110) and provides a main light to the fourth striking point (350, how), and A central light board (160) that is controlled by the above control board (110) and provides a main light to the central point (360). An IoT augmented reality healthcare boxing punching device characterized by being composed of
  3. In paragraph 2, A first sub-light board (125) that provides guide lights to the above central point (350) and the first striking point (320, left), and A second sub-light board (135) that provides guide lights to the above central point (350) and the second striking point (330, right), and A third sub-light board (145) that provides guide lights to the above central point (350) and the third striking point (340, right), and It is further configured to include a fourth sub-light board (155) that provides guide lights to the central point (350) and the fourth striking point (350, right). An IoT augmented reality healthcare boxing punching device characterized by the first sub-light board (125) being lit before the first light board (120) is lit, so that the guide light gives advance notice of the main light being lit.

Description

IoT Augmented Reality Healthcare Boxing Punching Device and Control Method Thereof { Health care boxing device } The present invention relates to an exercise device combining healthcare and games, in particular to a healthcare boxing punching device that combines IoT technology and augmented reality technology to enable a user to perform punches to music. Existing home training devices have a problem in that they focus on simple exercise functions, making it difficult for users to maintain consistent interest. To address this, some exercise devices incorporating game elements have been developed, but they were mainly limited to simple timer functions or the repetition of fixed patterns. This invention improves upon these existing problems by applying rhythm game elements to boxing training to enable users to continue exercising with greater interest. Fig. 1: Overall configuration diagram of a boxing pad. Fig. 2: Layout of the control board and LED panel. Fig. 3: Flowchart of the connection with the application. Fig. 4: Operation method of guide LED in fever mode. Fig. 5: Designation of hitting point and success color display in free training mode. This invention introduces rhythm game elements to make boxing training more fun and efficient. Users select music through an application, and as LEDs light up in time with the rhythm of the music, users perform training by striking designated target points. The LEDs are controlled in real-time by a control board and synchronized with the application via Bluetooth communication. The top, bottom, and center striking points each have unique guide LEDs, and the role of the center striking point is particularly expanded in Fever Mode. Additionally, in Free Training Mode, the sense of accomplishment from the workout is enhanced by having users strike target points designated by a trainer within a time limit, and the social aspect of the exercise is reinforced through a 2-player cooperative mode. In this way, users can maximize the effectiveness of their workouts by training to the rhythm of the music. An electronic module (100) comprising a plurality of light boards (120, 130, 140, 150, 160) that provide light to a target area, and a control board (110) that communicates with the light boards (120) and a user terminal (200); A lower body (200) that supports the electronic module (100) and forms a rear body; An upper body (300) that covers the front surface and provides a user's impact point (320, 330, 340, 350, 360) while the electronic module (100) is positioned on the lower body (200); A punching pad (500) comprising a shock absorbing member (400) provided between the lower body (200) and the upper body (300) to absorb shock applied to first, second, third, and fourth impact points (320, 330, 340, 350, 360); An IoT extended reality healthcare boxing punching device characterized by comprising: a user terminal having a built-in application (600) program that communicates wirelessly with the control board (110). The above electronic module (100) A control board (110) that is wired to supply power to the light board (120) and control on/off, and communicates wirelessly with the user terminal (600) to receive commands from an application program (610), and A first light board (120) that is controlled by the above control board (110) and provides a main light to the first striking point (320, upper right), and A second light board (130) that is controlled by the control board (110) and provides a main light to the second striking point (330, upper left), and A third light board (140) that is controlled by the above control board (110) and provides a main light to the third striking point (340, lower left), and A fourth light board (150) that is controlled by the above control board (110) and provides a main light to the fourth striking point (350, how), and A central light board (160) that is controlled by the above control board (110) and provides a main light to the central point (360). An IoT augmented reality healthcare boxing punching device characterized by being composed of A first sub-light board (125) that provides guide lights to the above central point (350) and the first striking point (320, left), and A second sub-light board (135) that provides guide lights to the above central point (350) and the second striking point (330, right), and A third sub-light board (145) that provides guide lights to the above central point (350) and the third striking point (340, right), and It is further configured to include a fourth sub-light board (155) that provides guide lights to the central point (350) and the fourth striking point (350, right). An IoT augmented reality healthcare boxing punching device characterized by the first sub-light board (125) being lit before the first light board (120) is lit, so that the guide light gives advance notice of the main light being lit. A punching pad (500) for home training linked to a rhythm game that punches boxing to music; An a