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KR-20260065713-A - Side-scrolling MMORPG Game with User-customizable Content Creation and Sales-enabled Housing System

KR20260065713AKR 20260065713 AKR20260065713 AKR 20260065713AKR-20260065713-A

Abstract

The present invention relates to a housing system that enables the creation and sale of user-customized content in a side-scrolling MMORPG game. The housing system provides a function that allows users to directly design and customize furniture, decorations, house structures, etc., using various resources within the game, and includes a marketplace where users can sell the content they have created to other users. Through this, users can act within the game not merely as consumers, but as content creators and economic agents. The system of the present invention provides a recipe-based item crafting function, enabling users to craft various housing items by combining blueprints (recipes) purchased from the SHOP with resources obtained within the game. Additionally, users can use a customization tool on a monthly subscription basis, through which they can design unique items by freely setting the color, size, material, and placement angle of furniture and decorations. Subscribers can register the crafted items on the marketplace to sell them to other users, and the proceeds from the sale of items are refunded as in-game currency after deducting a certain commission. This system provides a drag-and-drop free placement function, allowing users to place items at desired locations within the interior and exterior spaces of their homes. Users can create their own unique spaces by adjusting the position, direction, and angle of items, and the system features a convenient interface that allows users to save their placement and modify it at any time. In addition, the present invention includes a trading system that enhances economic interaction between users and is configured to allow users to receive economic rewards by selling items they have created themselves to other users. Users can participate in economic activities as creators rather than mere consumers by selling items they have created through this system on a marketplace. This facilitates the flow of resources and goods between users within the game and creates an environment in which users can contribute to the economic structure within the game. This system combines fixed specifications with free customization options to provide users with the flexibility to construct homes of various styles and structures, while enhancing social features specifically targeting female users and those who prefer social elements. Users can share their housing spaces with others to receive feedback, and are given the opportunity to compete with others on their creations through housing contests or events to earn rewards. This activates social networks and communities among users, increasing creative expression and interaction within the game. The housing system of the present invention is characterized by allowing users to create content that reflects their individuality and linking it to economic rewards to increase immersion within the game, strengthen interaction among users, and enhance the sustainability of the game.

Inventors

  • 장성식

Assignees

  • 장성식

Dates

Publication Date
20260511
Application Date
20241102

Claims (1)

  1. In a user-customized housing system applied to side-scrolling MMORPG games, It includes a recipe-based item crafting system, and the said system: It is configured so that users can craft the corresponding item using resources by using recipes purchased through various item blueprints (recipes) provided in the in-game SHOP, and A housing system characterized by the ability to obtain the above resources through gathering, monster hunting, quest completion, etc., and to craft furniture and decorative items. It includes a system that provides a customization tool and integrates with a monthly subscription service, and the said customization tool is: It includes advanced features that allow users to freely set the color, material, size, placement angle, etc. of furniture and decorative items, and A housing system characterized by providing advanced customization features to users who have signed up for a subscription service, enabling them to upload and sell designed items on an in-game marketplace. It includes a free-placement-based housing design system, said system: It is configured so that users can place desired furniture and decorations in the interior and exterior spaces of the house using a drag-and-drop method, and A housing system characterized by including a function to freely adjust the position, direction, and angle of each item to increase the precision of placement, and to save and modify the placement state. It includes an economic reward system through transactions between users, and the said system: It is configured to allow users to sell items they have created to other users, and the amount remaining after deducting a certain commission from the profits of the sold items is paid to the user as in-game currency, A housing system characterized by the fact that the above transaction is carried out through an in-game marketplace, thereby having the effect of promoting economic interaction between users. It includes a housing system that combines fixed specifications and free customization, and said system: It is configured based on predefined standards, but allows users to configure houses of various designs and structures by adjusting the style and position of individual furniture or decorations, and A housing system characterized by being configured to allow a user to craft items of various styles through an in-game housing system and exchange or sell them with other users. It includes a system for enhancing social functions and activating the community, and the said system is: It includes a feature that enhances interaction between users by allowing users to share their homes and other users to visit and provide feedback, and A housing system characterized by enabling users to have their creations evaluated and receive rewards through housing contests and events, thereby having the effect of activating the in-game community and social networks between users. Thus, the housing system of the present invention is a user-customized housing system applied to a side-scrolling MMORPG game that provides a user experience in which users can immerse themselves within the game through creative content creation and economic rewards, and promotes interaction and economic activities among users.

Description

Side-scrolling MMORPG Game with User-customizable Content Creation and Sales-enabled Housing System The present invention relates to a user-customized housing system provided in a side-scrolling MMORPG (Massively Multiplayer Online Role-Playing Game). The housing system provides an environment where users can freely customize their virtual space (house) and focuses on a game system that includes various content creation and sales functions. In particular, the present invention proposes an innovative housing system that allows players to substantially contribute to the in-game economy by having a structure that enables users to directly design various interior items and buildings and link them to in-game currency or real revenue . The housing system combines social and personalized experiences in MMORPGs, enabling users to go beyond simply consuming the game environment and act as creators of the game. The present invention provides various options to allow users to design the basic framework of a house based on acquired resources and to construct a unique house by adding furniture and decorations. Furthermore, by enabling the purchase of necessary blueprints (recipes) and materials through an in-game SHOP system, it provides a flexible customization function that allows users to adjust the structure and style of the house according to their choices. In particular, this system maximizes the economic elements of the game by enabling the creation and trading of items between users, and ensures the continuous expansion and diversity of in-game content by allowing users to produce content they have designed themselves through a monthly subscription-based tool and sell it to other users. Unlike existing systems that simply purchase pre-made items, this is a differentiating feature that provides users with the ability to implement and share their own unique items within the game. In addition, the housing system of the present invention aims to maximize individual creativity by allowing various creative activities within specific specifications, while simultaneously enhancing social elements targeting specific user groups such as female users . Through this, users can express themselves through a virtual house, form a community through interaction with other users within the game, and provide a high sense of immersion and accomplishment during gameplay. Accordingly, the present invention further develops the housing system in an MMORPG environment and includes technology that provides value differentiated from existing games in terms of user-customized content creation, sales, economic rewards, and social enhancement . As the online game industry develops, the popularity of the MMORPG genre, which emphasizes user interaction and individual expression, is on the rise. These games are characterized by users developing characters, completing various quests, and cooperating or competing with other players in a virtual space. However, recent trends go beyond simple character growth and item collection, with a growing demand for features that allow individual users to customize their personal spaces and express their individuality. This is particularly attracting the attention of the younger generation, who value self-expression and creative activities in virtual worlds, and housing systems in MMORPGs are establishing themselves as an important element reflecting these demands. Existing housing systems offered limited customization options, allowing players to decorate their virtual homes using in-game items or resources. Most systems relied on basic items provided by the game company, limiting users to decorating their spaces within a restricted range of choices. This fixed approach restricted users from incorporating their own unique ideas and made it difficult to satisfy diverse styles and tastes. Furthermore, existing MMORPG housing systems are generally limited to the function of placing or decorating owned items, and lack features that allow users to design items themselves and share or sell them to other users . As a result , a problem has emerged in that there is a lack of an environment where users can contribute to the in-game economy as creators rather than mere consumers . Recently , games that offer elements allowing users to freely create content, along with economic rewards through item trading between users, have gained high popularity and are proving effective in increasing user retention rates. A structure where users can directly create content within the game and sell it to earn currency or revenue not only enhances the game's sustainability but also maximizes user engagement. In particular, a system where in-game content is sold to other users allows them to experience a deeper sense of immersion as integral members of the in-game economy. The present invention aims to overcome the limitations of existing housing systems by providing a system that allows users to freely design their own homes and dir