KR-20260065996-A - Remote Control System and Method Based on Dual-Channel Verification Linked with Broadcasting and Network Latency Compensation
Abstract
The present invention relates to a dual verification and network latency correction technology that links a broadcast platform chat with a remote control application. A participation waiting state is created by inputting a host UID and a user identification name into a remote control terminal, and control authority is activated only when they match the message sender information collected through the broadcast chat API. Additionally, the round-trip communication latency for each user is measured to correct the input reception time, and a fair ranking among multiple users is calculated by comparing it with the server-based start time.
Inventors
- 김성문
Assignees
- 김성문
Dates
- Publication Date
- 20260512
- Application Date
- 20260301
Claims (4)
- In a system for operating a broadcast-based game session by receiving input from multiple user terminals, A session management module that receives host identification information (UID) and user identification name from a remote control terminal and registers the corresponding user in a waiting state for participation; A dual-channel verification module that activates game control authority for the terminal when the identification name of a real-time message sender collected from the chat API of an external broadcasting platform matches the identification name of a user registered in the participation waiting state; A delay estimation module that measures the communication round-trip delay (RTT) with the above-mentioned remote control terminal and calculates individual delay estimates; and A ranking calculation module that calculates an effective time by subtracting the delay estimate from the server reception time of user input, and determines the input ranking among multiple users by comparing the effective time with the server reference start time; A broadcast-linked remote control system characterized by including
- A system according to claim 1, characterized in that the operation data is processed into normalized coordinate values between 0 and 1 independent of screen resolution.
- A system according to claim 1, wherein the delay estimate is updated based on either the average or the median of the round-trip delay times measured multiple times recently.
- A system according to claim 1, further comprising a schema transmission module that transmits a control schema, including user interface layout information corresponding to the type of game currently running from a server, to a remote control terminal to dynamically vary the input interface of the terminal.
Description
Remote Control System and Method Based on Dual-Channel Verification Linked with Broadcasting and Network Latency Compensation The present invention relates to network-based interactive control technology, and more specifically, to a remote control control system and method that authenticates users by cross-verifying chat data of a real-time broadcasting platform and input data of a dedicated remote control application on a server, and provides a fair game participation environment by individually measuring and correcting network latency for each user. Recently, interactive content where viewers directly participate in games has been increasing on real-time streaming platforms. However, participation methods based on simple chat input are vulnerable to misuse such as macros, and issues regarding the fairness of input ranking arise due to varying network environments among users. In addition, when using a separate remote control application, there is a possibility of unauthorized participation due to insufficient authentication procedures to verify whether the user is an actual viewer of the broadcast channel. Therefore, a cross-verification structure combining broadcast chat data and remote control input, and fair ranking technology that takes network latency into account are required. FIG. 1 is a block diagram illustrating the overall configuration of a broadcast-linked remote control system according to the present invention. [Examples of the Invention] The host registers unique identification information (UID) through the broadcast transmission terminal (400) and starts a game session. Users using the remote control terminals (300a, 300b) are registered in a waiting state for participation by entering the above UID and user identification name. Subsequently, when a user enters a specific command into the broadcast chat window, the dual channel verification module (120) compares the sender information collected through the chat API with the waiting user information and activates the control authority if they match. When the game starts, the time generation module (130) generates a server-based start time (Tstart). When user input is received, the delay estimation module (140) calculates an RTT-based delay estimate, and the ranking module (160) calculates the valid time as follows. Teff = Tarr - Offset Here, Offset is the delay estimate. The final ranking is determined by comparing the above validity period (Teff) with the server-based start time (Tstart).