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KR-20260066007-A - A step-by-step memory-type word game system and its operation method

KR20260066007AKR 20260066007 AKR20260066007 AKR 20260066007AKR-20260066007-A

Abstract

In the present invention, the example word board is filled with 9 words in 9 squares arranged in a 3x3 pattern. Additionally, all game participants are provided with 9 squares arranged in a 3x3 pattern at the same location, consisting of the same word. When the game starts, in Step 1, one word is selected from the 9 squares arranged in a 3x3 pattern and disappears after 10 seconds. Then, all game players select the same word shown in Step 1 from their own word boards within 10 seconds. If correct, they earn points; if incorrect, they do not earn points and proceed to Step 2. In Step 2, two words are selected in order from the example word board and disappear after 10 seconds. Then, game players select the two same words shown in Step 2 from their own word boards in order within 10 seconds. If correct, they earn points; if incorrect, they do not earn points and proceed to Step 3. In the process described above, as the stages increase, the number of words selected and displayed in order is 3 for stage 3, 4 for stage 4, 5 for stage 5, 6 for stage 6, 7 for stage 7, 8 for stage 8, and finally 9 for stage 9. When the final stage is completed, rankings are determined based on the scores obtained by all game players. It is characterized by the fact that if the scores are the same, there is a tie for first place. [Index] Word game, word order matching

Inventors

  • 김동환

Assignees

  • 김동환

Dates

Publication Date
20260512
Application Date
20260408

Claims (18)

  1. The present invention comprises the step of providing a word board with words arranged in multiple cells of a 3×3 structure to multiple game participants in the same way; A step of selecting one or more words from the above word board, displaying them for a certain period of time, and then removing them; A step in which a game participant selects the word indicated above from their board; Step of assigning scores based on selection results; A step-by-step memory-based word selection game method including a step that increases the number of words displayed as the step increases.
  2. A game method according to claim 1, characterized in that the words must be selected in the same order according to the displayed order.
  3. A game method according to claim 1, characterized in that the display time of the word includes a preset time or a dynamically adjusted time.
  4. A game method according to claim 1, characterized in that the score obtained when selecting the correct answer increases by applying a weight as the stage increases.
  5. A game method according to claim 1, characterized in that a deduction of points or a penalty is imposed when an incorrect answer is selected.
  6. A game method according to claim 1, wherein the word selection includes one or more of touch, click, voice input, or gesture input.
  7. A game method according to claim 1, wherein the word is composed of a letter, a number, a symbol, an image, or a combination thereof.
  8. A game method according to claim 1, characterized in that the arrangement of the word boards is randomly rearranged at the start of each game.
  9. A game method according to claim 1, characterized in that the game proceeds in a synchronized environment where all game participants share the same word display at the same time.
  10. A game method according to claim 1, characterized in that one or more of a visual effect, a sound effect, or a vibration effect are provided when displaying a word at each stage.
  11. A game method according to claim 1, characterized by including a user interface that displays the current stage, score, and remaining time during the game.
  12. A game method according to claim 1, characterized in that game data is transmitted and received in real time between a plurality of user terminals through a network.
  13. Multiple user terminals; A server that provides the same word board to the above-mentioned user terminal, selects and displays words by step, receives user input, and calculates a score; Includes, A step-by-step memory-based word selection game system characterized by controlling the number of words displayed to increase as the stage increases.
  14. A game system according to claim 13, wherein the server measures the response speed based on the input time of each user terminal and reflects it in the score.
  15. A game system according to claim 13, wherein the server updates and provides rankings among users in real time.
  16. A game system according to claim 13, characterized in that the system operates in a cloud environment and processes multiple game sessions simultaneously.
  17. A game method according to claim 1, characterized by saving user records after the game ends and linking with a ranking system or a reward system.
  18. A game method according to claim 1, characterized in that it basically has a 33 mode that proceeds with 9 words in 9 squares of 3x3, a 44 mode that proceeds with 16 words in 16 squares of 4x4, and a 55 mode that proceeds with 25 words in 25 squares of 5x5, and all provided modes proceed up to a certain stage to provide an appropriate difficulty level for the game player.

Description

A step-by-step memory-type word game system and its operation method The present invention relates to a game system, and more particularly to a step-by-step memory-type word game system that acquires points based on word memory ability and sequential selection ability, and a method of operating the same. Existing word games or bingo games mainly rely on simple selection or luck, and game methods that require the user's memory, concentration, and sequential processing skills simultaneously were limited. In addition, there was a lack of a structure that gradually increased difficulty while inducing fair competition in the same board environment. The game system according to the present invention includes the following configuration. 1. Word Board Setup Step · A step of creating a word board containing a total of 9 cells arranged in a 3×3 shape · A step where 9 different words are placed in each cell · The step of providing all game participants with a word board consisting of the same location and the same words. 2. Step-by-step word presentation stage · Step 1 is the step of selecting and displaying one random word from the word board above. · The stage where the displayed word disappears after a certain period of time (e.g., 10 seconds) 3. User Selection Step · Step where the game player selects the word indicated above from their word board within the time limit · Step to assign scores based on selection results 4. Stage increase and difficulty increase stages · In Step 2, display 2 words in order and then remove them · In Step 3, display 3 words in order · Step that increases the number of words displayed to match the step number as the subsequent steps increase · In the final Stage 9, 9 words are displayed sequentially. 5. Order-based selection validation step · A stage where the game player must select the words presented in the same order at each stage · Step where points are earned if the order is correct · A stage where you do not earn points and proceed to the next step if you answer incorrectly 6. Game Termination and Result Calculation Phase · The stage where all players' scores are summed up after the final stage ends · The stage of calculating rankings based on scores · The stage where joint rankings are assigned in case of a tie in scores According to another embodiment, the example word board consists of 9 squares made up of 3x3, filled with 9 words. All game participants are also provided with 9 squares made up of 3x3, each containing the same word, at the same location. When the game starts, in Stage 1, one word is selected from the 9 squares made up of 3x3 and disappears after 10 seconds. Then, all players select the same word shown in Stage 1 from their own word boards within 10 seconds. If correct, they pass Stage 1; if incorrect, they are eliminated and cannot proceed to Stage 2. In Stage 2, two words are selected sequentially from the example word board and disappear after 10 seconds. Then, players who survive until Stage 2 select the two same words shown in Stage 2 from their own word boards in sequence within 10 seconds. If correct, they pass Stage 2; if incorrect, they are eliminated and cannot proceed to Stage 3. As the above process increases, the number of words selected and displayed in order is 3 for stage 3, 4 for stage 4, 5 for stage 5, 6 for stage 6, 7 for stage 7, 8 for stage 8, and finally 9 for stage 9. The stages continue until only one person remains, and all players who pass through stage 9 are joint winners. There is a 33 mode with 9 words in 9 squares of 3x3, a 44 mode with 16 words in 16 squares of 4x4, and a 55 mode with 25 words in 25 squares of 5x5. All provided modes are designed to proceed up to 9 levels to provide an appropriate difficulty level for the player. Those skilled in the art to which the present invention pertains will understand that the present invention may be implemented in other specific forms without altering its technical concept or essential features.