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RU-2861514-C2 - SET OF METAPHORICAL ASSOCIATIVE CARDS

RU2861514C2RU 2861514 C2RU2861514 C2RU 2861514C2RU-2861514-C2

Abstract

FIELD: psychology. SUBSTANCE: invention can be used during therapy. A set of metaphorical associative cards comprises a user interface and at least 6 but not more than 108 dynamic cards made with projective and resource thematic dynamic images. 3 cards out of 6 are made with projective thematic images and 3 cards are made with resource thematic images. Each projective card is configured to display a dynamic plot with a negative emotional tone, and each resource card is configured to display a dynamic plot with a positive emotional tone. EFFECT: increasing concentration on the card image and reducing the time of association occurrence, reducing the time for reducing the intensity of emotions of a negative nature. 4 cl, 1 tbl

Inventors

  • Tulupova Anna Ivanovna

Dates

Publication Date
20260505
Application Date
20250912

Claims (4)

  1. 1. A set of metaphorical associative cards containing a user interface and at least 6, but no more than 108 dynamic cards made with projective and resource thematic dynamic images, wherein 3 cards out of 6 are made with projective thematic images and 3 cards are made with resource thematic images, wherein each projective card is made with the ability to demonstrate a dynamic plot with a negative emotional tone, and each resource card is made with the ability to demonstrate a dynamic plot with a positive emotional tone.
  2. 2. The set according to paragraph 1, characterized in that the dynamic image of the plot is animated, or cartoon, or 3D, made in a format that supports dynamism - GIF, APNG, WebP, BPG, SVG, MP4, WebM, 3D formats for viewing.
  3. 3. The kit according to paragraph 1, characterized in that the dynamic maps can be part of a mobile application or be independent files or files of a web or installable program, or posted on a website with the ability to conduct a session, including with a customizable user interface.
  4. 4. The kit according to item 3, characterized in that the user interface allows the selection of the map type, and/or cyclic/linear mode, and/or sound accompaniment.

Description

Field of technology The invention relates to psychology, specifically to tools used by professionals during therapy. It can be used in testing individuals for professional selection, identifying the prevalence of various psychological personality traits, and predicting possible emotional reactions. The claimed solution can be used in therapeutic applications, educational platforms, psychotherapy, digital psychotherapy, meditation practices, art therapy, interactive devices, VR/AR, art, and more. State of the art MAC cards, Ox cards, metaphorical cards, and therapeutic cards are all known. These cards are sets of cards with various images of people, animals, nature, situations, or abstract drawings. These cards are used when the client feels uncomfortable discussing a problem. The cards provide a sense of safety and reduce conscious control. By concentrating on the card and, consequently, on the metaphor it conveys, the client can more safely and painlessly penetrate the essence of the problem troubling them, removing conscious resistance. The therapist selects the appropriate deck depending on the problem. They then use an "open" or "closed" strategy. In the first case, the client sees all the cards in front of them and selects those that are associated with their feelings or resonate with the sensations associated with the request. In the second case, they draw cards blindly. The therapist and client then analyze the drawn cards. Using leading questions, the therapist determines what unconscious feelings or experiences a person is projecting onto the image, thereby understanding the essence of the client's problem, understanding its causes, and helping them find an answer or solution (article "What are metaphorical cards and do they work? https://inpsycho.ru/chto takoe metaforicheskie karti i rabotayut li oni"). A well-known article, "The Use of Animated Films in Children's Education," explores the use of cartoons to illustrate situations as attention-grabbing and engaging, employing stylized imagery and intensely stimulating the imagination and fantasy, drawing children into a world of metaphor, allegory, and reflection. The article is based on an analysis of full-length animated films such as "Smeshariki," "The Fixies," and others (see the article by A.F. Erneev and V.A. Bogovorav, "The Use of Animated Films in Children's Education." Kazan Federal University of Management "TISBI"). An analogy for the proposed solution can be found in the well-known comics by Herluf Bidstrup, widely used in psychology. The comics illustrate the following topics: Men and women; Household chores; Jokes; Gardening; Animals; Children; Politics and society; Situations; Family; Temperaments; Sports; Recreation and entertainment; Army; Creativity. Each topic includes several comics, https://anthropologv-ru.liveiournal.com/180681.html. https://bidstrup.ru/content.html. A drawback of Herluf Bidstrup's comics is the use of more than two images per story, which dilutes the client's concentration and attention as they view them. Furthermore, each image in the story is static, forcing the viewer to involuntarily shift their gaze to the previous images to understand what has changed since the previous one. This prevents the client from fully understanding the problem (or map), and prevents them from fully understanding the underlying issue and removing conscious resistance. This reduces the quality of the session and increases the time it takes to select an image. The essence of the invention The goal of the proposed solution is to develop metaphorical associative maps that are free from the shortcomings of analogs and capable of engaging the client in their image for maximum concentration, while reducing the time it takes for associations to emerge. Development of a method for using such maps. The stated metaphorical associative cards represent a set (deck) of at least six cards, but no more than 108, on a given topic. If there are six cards, then three each are projective and three resource cards. If there are 108 cards, then, for example, sixty are projective, and some, say forty-eight, are resource cards. Each map is a dynamic map, such as an animated or cartoon image, made in a format that supports animation, such as GIF, APNG, WebP, BPG, SVG, as well as video formats such as MP4, WebM, and 3D formats for viewing. Dynamics in the context of this solution should be understood as changes in texture, color, light, shadow, shape, transparency, symbols, images, changes in objects (pose, shape, position), etc. in each frame. Within the framework of this solution, animation (computer animation) should be understood as the display on a screen, namely a movie screen or a display screen, or a television, or a personal communication device, of moving images of objects (imaginary or real) (Encyclopedia "Technology". - M.: Rosman. 2006). Within the framework of this solution, animation should be understood as the display/reproduction, in a con