US-12616898-B2 - Computer-readable non-transitory storage medium having game program stored therein, game processing system, and game processing method
Abstract
Movement control is performed for another player character on the basis of data from another game apparatus without causing the other player character to interfere with an own player character and an object placed in a game space. When the own player character and the other player character overlap each other at least partially, the display manner of the other player character is changed.
Inventors
- Ryuhei MATSUURA
- Masanobu Sato
Assignees
- NINTENDO CO., LTD.
Dates
- Publication Date
- 20260505
- Application Date
- 20240617
- Priority Date
- 20230619
Claims (18)
- 1 . A non-transitory computer-readable storage medium having stored therein instructions which are executed by a processor of a game apparatus in which an own player character subjected to movement control on the basis of an operation by a user of the game apparatus, and another player character subjected to movement control on the basis of data acquired from another game apparatus connected to the game apparatus via a network, are placed in a game space, and the game space is drawn, the instructions being configured to, when executed by the processor, cause the game apparatus to: perform movement control for the other player character on the basis of the data from the other game apparatus without causing the other player character to interfere with the own player character and an object placed in the game space; and change a display manner of the other player character when the own player character and the other player character overlap each other at least partially.
- 2 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to: when the own player character and the other player character overlap each other at least partially, perform such change that information about a user who operates the other player character is displayed, as at least one of changes in the display manner.
- 3 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to: display the other player character translucently.
- 4 . The non-transitory computer-readable storage medium according to claim 2 , the instructions causing the game apparatus to: display the other player character translucently; and display the information about the user who operates the other player character, opaquely.
- 5 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to: further display a replay character subjected to movement control on the basis of a play record of a user of the other game apparatus; and change a display manner of the replay character when the own player character and the replay character overlap each other at least partially.
- 6 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to: display the own player character and the other player character on a stage selection screen for selecting a game stage on which the user of the game apparatus is to play; and on the stage selection screen, when the other player character is located in a certain range from the own player character, display information about a user who operates the other player character.
- 7 . A game processing system in which an own player character subjected to movement control on the basis of an operation by a user of the game apparatus, and another player character subjected to movement control on the basis of data acquired from another game apparatus connected to the game apparatus via a network, are placed in a game space, and the game space is drawn, the game processing system comprising a processor and a memory coupled thereto, the processor being configured to control the game processing system to at least: perform movement control for the other player character on the basis of the data from the other game apparatus without causing the other player character to interfere with the own player character and an object placed in the game space; and change a display manner of the other player character when the own player character and the other player character overlap each other at least partially.
- 8 . The game processing system according to claim 7 , the processor controlling the game processing system to: when the own player character and the other player character overlap each other at least partially, perform such change that information about a user who operates the other player character is displayed, as at least one of changes in the display manner.
- 9 . The game processing system according to claim 7 , the processor controlling the game processing system to: display the other player character translucently.
- 10 . The game processing system according to claim 8 , the processor controlling the game processing system to: display the other player character translucently; and display the information about the user who operates the other player character, opaquely.
- 11 . The game processing system according to claim 7 , the processor controlling the game processing system to: further display a replay character subjected to movement control on the basis of a play record of a user of the other game apparatus; and change a display manner of the replay character when the own player character and the replay character overlap each other at least partially.
- 12 . The game processing system according to claim 7 , the processor controlling the game processing system to: display the own player character and the other player character on a stage selection screen for selecting a game stage on which the user of the game apparatus is to play; and on the stage selection screen, when the other player character is located in a certain range from the own player character, display information about a user who operates the other player character.
- 13 . A game processing method executed by a processor which controls a game processing system in which an own player character subjected to movement control on the basis of an operation by a user of the game apparatus, and another player character subjected to movement control on the basis of data acquired from another game apparatus connected to the game apparatus via a network, are placed in a game space, and the game space is drawn, the game processing method causing the game processing system to: perform movement control for the other player character on the basis of the data from the other game apparatus without causing the other player character to interfere with the own player character and an object placed in the game space; and change a display manner of the other player character when the own player character and the other player character overlap each other at least partially.
- 14 . The game processing method according to claim 13 , causing the game processing system to: when the own player character and the other player character overlap each other at least partially, perform such change that information about a user who operates the other player character is displayed, as at least one of changes in the display manner.
- 15 . The game processing method according to claim 13 , causing the game processing system to: display the other player character translucently.
- 16 . The game processing method according to claim 14 , causing the game processing system to: display the other player character translucently; and display the information about the user who operates the other player character, opaquely.
- 17 . The game processing method according to claim 13 , causing the game processing system to: further display a replay character subjected to movement control on the basis of a play record of a user of the other game apparatus; and change a display manner of the replay character when the own player character and the replay character overlap each other at least partially.
- 18 . The game processing method according to claim 13 , causing the game processing system to: display the own player character and the other player character on a stage selection screen for selecting a game stage on which the user of the game apparatus is to play; and on the stage selection screen, when the other player character is located in a certain range from the own player character, display information about a user who operates the other player character.
Description
CROSS REFERENCE TO RELATED APPLICATION This application claims priority to Japanese Patent Application No. 2023-100066 filed on Jun. 19, 2023, the entire contents of which are incorporated herein by reference. FIELD The present disclosure relates to information processing for a game or the like. BACKGROUND AND SUMMARY To date, types of game play include single play and multiplay, and these are different types of play. Such a game that is played with another player while ease of playing as in single play is kept, has been required. Accordingly, an object of the exemplary embodiments is to provide a computer-readable non-transitory storage medium having a game program stored therein, a game processing system, and a game method that make it possible to play with another player while keeping ease of playing as in single play. Configuration examples for achieving the above object will be shown below. One configuration example is a non-transitory computer-readable storage medium having stored therein instructions which are executed by a processor of a game apparatus in which an own player character subjected to movement control on the basis of an operation by a user of the game apparatus, and another player character subjected to movement control on the basis of data acquired from another game apparatus connected to the game apparatus via a network, are placed in a game space, and the game space is drawn, the instructions being configured to, when executed by the processor, cause the game apparatus to: perform movement control for the other player character on the basis of the data from the other game apparatus without causing the other player character to interfere with the own player character and an object placed in the game space; and change a display manner of the other player character when the own player character and the other player character overlap each other at least partially. According to the above configuration, a feeling of playing with another player can be provided moderately while ease of playing as in single play is kept, in multiplay. In another configuration example, the instructions may cause the game apparatus to: when the own player character and the other player character overlap each other at least partially, perform such change that information about a user who operates the other player character is displayed, as at least one of changes in the display manner. According to the above configuration, it is possible to display information about another player at a player's desired timing while preventing a game screen from becoming complicated and hard to see. In another configuration example, the instructions may cause the game apparatus to: display the other player character translucently. According to the above configuration, it is possible to provide a feeling of single play while in multiplay. In another configuration example, the instructions may cause the game apparatus to: display the other player character translucently; and display the information about the user who operates the other player character, opaquely. According to the above configuration, it is possible to allow information about a user to be clearly viewed while keeping a feeling of single play. In another configuration example, the instructions may cause the game apparatus to: further display a replay character subjected to movement control on the basis of a play record of a user of the other game apparatus; and change a display manner of the replay character when the own player character and the replay character overlap each other at least partially. According to the above configuration, it is possible to moderately provide a feeling of playing in single play while providing a feeling of playing in multiplay with a replay character. In another configuration example, the instructions may cause the game apparatus to: display the own player character and the other player character on a stage selection screen for selecting a game stage on which the user of the game apparatus is to play; and on the stage selection screen, when the other player character is located in a certain range from the own player character, display information about a user who operates the other player character. According to the above configuration, since information about another player can be displayed at a player's desired timing while the stage selection screen in a multiplay game is prevented from becoming complicated and hard to see, a player can select a stage selected by another player, for example. According to the exemplary embodiments, it is possible to provide a computer-readable non-transitory storage medium having a game program stored therein, a game processing system, and a game method that make it possible to play with another player while keeping ease of playing as in single play. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 shows a non-limiting example of a state in which a left controller 3 and a right controller 4 are attached to a