US-12616904-B2 - Method, computer device, and storage medium for obtaining a virtual item
Abstract
The present disclosure discloses a method, an apparatus, a device, a medium, and a program product for obtaining a virtual item. The method includes: displaying a competition entrance ( 202 ) to a ranking mode; controlling a virtual role of a user account to participate in a ranking competition match ( 204 ) in response to a trigger operation on the competition entrance; displaying a virtual ranked coin ( 206 ) obtained in a current game season by participating in the ranking competition match in response to successful participation; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin ( 208 ). The present disclosure provides a method for obtaining a rare virtual item, so that an ordinary non-paying player can also obtain a rare virtual item.
Inventors
- Weisong Zhang
- Chenxing PEI
- Peiyuan Zeng
Assignees
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Dates
- Publication Date
- 20260505
- Application Date
- 20230628
- Priority Date
- 20211210
Claims (20)
- 1 . A method for obtaining a virtual item, performed by a computer device, comprising: displaying, on a display screen coupled to the computer device, a competition entrance to a ranking mode in a graphical user interface of a client executed on the computer device, wherein the ranking mode is one of at least two match modes provided by the client, and the ranking mode is a competition mode for determining a strength rank of a user account in a ranking list; controlling a virtual role of the user account to participate in a ranking competition match executed on the client in response to detecting a trigger operation on the competition entrance by a user of the client; displaying, on the display screen, a virtual ranked coin obtained by participating in the ranking competition match in a current game season in response to a successful participation, comprising: at an end of the ranking competition match in which the virtual role successfully participates, displaying a graphical settlement interface showing an outcome of the ranking competition match, the graphical settlement interface comprising a first region showing earned experiences and items from the ranking competition match and a progress bar indicating an accumulated journey value obtained by the user in the current game season, the accumulated journey value being related to the virtual ranked coin; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin.
- 2 . The method according to claim 1 , wherein displaying the virtual ranked coin obtained by participating in the ranking competition match in the current game season in response to the successful participation comprises: displaying a journey value obtained by participating in the ranking competition match in the current game season in response to the successful participation, wherein the journey value is a value related to times for which the user account participates in the ranking competition match in the current game season; and displaying an obtained virtual ranked coin corresponding to a journey level when the journey value reaches a level threshold corresponding to the journey level, wherein different journey levels in the current game season correspond to different level thresholds.
- 3 . The method according to claim 2 , wherein displaying the journey value obtained by participating in the ranking competition match in the current game season in response to the successful participation comprises: displaying a first quantity of the journey value obtained by participating in a single ranking competition match in the current game season when the user account participates in and wins the single ranking competition match; and displaying a second quantity of the journey value obtained by participating in the single ranking competition match in the current game season when the user account participates in and loses the single ranking competition match, wherein the first quantity is greater than or equal to the second quantity.
- 4 . The method according to claim 2 , wherein displaying the journey value obtained by participating in the ranking competition match in the current game season in response to the successful participation comprises: determining a hidden score based on a ranking competition match successfully participated by the user account within a regular time period, wherein the regular time period is a time period other than a specified time period in the current game season; determining a quantity n of bonus sessions based on the hidden score; and displaying a bonus journey value obtained by participating in a ranking competition match within the specified time period when the user account successfully participates in first n ranking competition matches within the specified time period, wherein the bonus journey value is greater than a single-match journey value obtained by the user account within the regular time period.
- 5 . The method according to claim 4 , wherein determining the hidden score based on the ranking competition match successfully participated by the user account within the regular time period comprises: determining a third quantity of the hidden scores when the user account participates in and wins the ranking competition match within the regular time period; and determining a fourth quantity of the hidden scores when the user account participates in and loses the ranking competition match within the regular time period, wherein the third quantity is less than the fourth quantity.
- 6 . The method according to claim 1 , wherein obtaining the virtual item exclusive to the ranking mode from the ranking mall exclusive to the ranking mode based on the virtual ranked coin comprises: displaying an entrance to the ranking mall exclusive to the ranking mode; displaying a mall interface of the ranking mall in response to a trigger operation on the entrance to the ranking mall, wherein the mall interface of the ranking mall comprises a virtual item purchased only by the virtual ranked coin; and obtaining the virtual item based on the virtual ranked coin in response to a purchase operation on the virtual item.
- 7 . The method according to claim 6 , wherein displaying the mall interface of the ranking mall comprises: obtaining a game season virtual item exclusive to the current game season, wherein the game season virtual item comprises at least one of a virtual skin, a virtual posture, a virtual special effect, a virtual expression, and a virtual prop, for use by the virtual role; and displaying the mall interface of the ranking mall based on the game season virtual item exclusive to the current game season.
- 8 . The method according to claim 6 , wherein displaying the mall interface of the ranking mall comprises: obtaining a level virtual item with purchasing authority based on a journey level of the user account, wherein the level virtual item comprises at least one of a virtual skin, a virtual posture, a virtual special effect, a virtual expression, and a virtual prop, for use by the virtual role; and displaying the mall interface of the ranking mall based on the level virtual item.
- 9 . The method according to claim 1 , further comprising: at the end of the ranking competition match in which the virtual role successfully participates, displaying, in the graphical settlement interface, a list showing journey value rewards received from completed game tasks and a list showing the journey value rewards available to be received from uncompleted tasks.
- 10 . The method according to claim 1 , wherein obtaining the virtual item exclusive to the ranking mode from the ranking mall exclusive to the ranking mode based on the virtual ranked coin comprises: displaying, in the client, an entrance to the ranking mall exclusive to the ranking mode; displaying a virtual item interface of the ranking mall in response to detecting a trigger operation on the entrance to the ranking mall by the user, wherein the virtual item interface of the ranking mall comprises virtual items accessible only by the virtual ranked coin, each virtual item being having a graphical representation and a required amount of the virtual ranked coin; and obtaining the virtual item based on the virtual ranked coin in response to detecting a confirmation operation on the virtual item by the user.
- 11 . A computer device, comprising a processor and a memory, wherein the memory stores at least one computer instruction, and the at least one computer instruction is loaded and executed by the processor to perform: displaying, on a display screen coupled to the computer device, a competition entrance to a ranking mode in a graphical user interface of a client executed on the computer device, wherein the ranking mode is one of at least two match modes provided by the client, and the ranking mode is a competition mode for determining a strength rank of a user account in a ranking list; controlling a virtual role of the user account to participate in a ranking competition match executed on the client in response to detecting a trigger operation on the competition entrance by a user of the client; displaying, on the display screen, a virtual ranked coin obtained by participating in the ranking competition match in a current game season in response to a successful participation, comprising: at an end of the ranking competition match in which the virtual role successfully participates, displaying a graphical settlement interface showing an outcome of the ranking competition match, the graphical settlement interface comprising a first region showing earned experiences and items from the ranking competition match and a progress bar indicating an accumulated journey value obtained by the user in the current game season, the accumulated journey value being related to the virtual ranked coin; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin.
- 12 . The computer device according to claim 11 , wherein displaying the virtual ranked coin obtained by participating in the ranking competition match in the current game season in response to the successful participation comprises: displaying a journey value obtained by participating in the ranking competition match in the current game season in response to the successful participation, wherein the journey value is a value related to times for which the user account participates in the ranking competition match in the current game season; and displaying an obtained virtual ranked coin corresponding to a journey level when the journey value reaches a level threshold corresponding to the journey level, wherein different journey levels in the current game season correspond to different level thresholds.
- 13 . The computer device according to claim 12 , wherein displaying the journey value obtained by participating in the ranking competition match in the current game season in response to the successful participation comprises: displaying a first quantity of the journey value obtained by participating in a single ranking competition match in the current game season when the user account participates in and wins the single ranking competition match; and displaying a second quantity of the journey value obtained by participating in the single ranking competition match in the current game season when the user account participates in and loses the single ranking competition match, wherein the first quantity is greater than or equal to the second quantity.
- 14 . The computer device according to claim 12 , wherein displaying the journey value obtained by participating in the ranking competition match in the current game season in response to the successful participation comprises: determining a hidden score based on a ranking competition match successfully participated by the user account within a regular time period, wherein the regular time period is a time period other than a specified time period in the current game season; determining a quantity n of bonus sessions based on the hidden score; and displaying a bonus journey value obtained by participating in a ranking competition match within the specified time period when the user account successfully participates in first n ranking competition matches within the specified time period, wherein the bonus journey value is greater than a single-match journey value obtained by the user account within the regular time period.
- 15 . The computer device according to claim 14 , wherein determining the hidden score based on the ranking competition match successfully participated by the user account within the regular time period comprises: determining a third quantity of the hidden scores when the user account participates in and wins the ranking competition match within the regular time period; and determining a fourth quantity of the hidden scores when the user account participates in and loses the ranking competition match within the regular time period, wherein the third quantity is less than the fourth quantity.
- 16 . The computer device according to claim 11 , wherein obtaining the virtual item exclusive to the ranking mode from the ranking mall exclusive to the ranking mode based on the virtual ranked coin comprises: displaying an entrance to the ranking mall exclusive to the ranking mode; displaying a mall interface of the ranking mall in response to a trigger operation on the entrance to the ranking mall, wherein the mall interface of the ranking mall comprises a virtual item purchased only by the virtual ranked coin; and obtaining the virtual item based on the virtual ranked coin in response to a purchase operation on the virtual item.
- 17 . The computer device according to claim 16 , wherein displaying the mall interface of the ranking mall comprises: obtaining a game season virtual item exclusive to the current game season, wherein the game season virtual item comprises at least one of a virtual skin, a virtual posture, a virtual special effect, a virtual expression, and a virtual prop, for use by the virtual role; and displaying the mall interface of the ranking mall based on the game season virtual item exclusive to the current game season.
- 18 . The computer device according to claim 16 , wherein displaying the mall interface of the ranking mall comprises: obtaining a level virtual item with purchasing authority based on a journey level of the user account, wherein the level virtual item comprises at least one of a virtual skin, a virtual posture, a virtual special effect, a virtual expression, and a virtual prop, for use by the virtual role; and displaying the mall interface of the ranking mall based on the level virtual item.
- 19 . A non-transitory computer readable storage medium, storing at least one computer instruction, the at least one computer instruction being loaded and executed by a processor of a computer device to perform: displaying, on a display screen coupled to the computer device, a competition entrance to a ranking mode in a graphical user interface of a client executed on the computer device, wherein the ranking mode is one of at least two match modes provided by the client, and the ranking mode is a competition mode for determining a strength rank of a user account in a ranking list; controlling a virtual role of the user account to participate in a ranking competition match executed on the client in response to detecting a trigger operation on the competition entrance by a user of the client; displaying, on the display screen, a virtual ranked coin obtained by participating in the ranking competition match in a current game season in response to a successful participation, comprising: at an end of the ranking competition match in which the virtual role successfully participates, displaying a graphical settlement interface showing an outcome of the ranking competition match, the graphical settlement interface comprising a first region showing earned experiences and items from the ranking competition match and a progress bar indicating an accumulated journey value obtained by the user in the current game season, the accumulated journey value being related to the virtual ranked coin; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin.
- 20 . The storage medium according to claim 19 , wherein displaying the virtual ranked coin obtained by participating in the ranking competition match in the current game season in response to the successful participation comprises: displaying a journey value obtained by participating in the ranking competition match in the current game season in response to the successful participation, wherein the journey value is a value related to times for which the user account participates in the ranking competition match in the current game season; and displaying an obtained virtual ranked coin corresponding to a journey level when the journey value reaches a level threshold corresponding to the journey level, wherein different journey levels in the current game season correspond to different level thresholds.
Description
CROSS-REFERENCES TO RELATED APPLICATIONS This application is a continuation application of PCT Patent Application No. PCT/CN2022/127113, filed on Oct. 24, 2022, which claims priority to Chinese Patent Application No. 202111505067.7, filed on Dec. 10, 2021, all of which is incorporated herein by reference in their entirety. FIELD OF THE TECHNOLOGY Embodiments of the present disclosure relate to the field of virtual games, and in particular, to a method, an apparatus, a device, a medium, and a program product for obtaining a virtual item. BACKGROUND OF THE DISCLOSURE A battle arena game is a game in which a plurality of user accounts compete in a same virtual world. For example, the battle arena game may be a multiplayer online battle arena game (MOBA). The MOBA games generally include a variety of games, such as a match game, a ranking game, a master challenge game, and an entertainment game. A user obtains a game gold coin by participating in various games, and purchase a virtual item, such as a champion, a skin, and a prop using the game gold coin. However, there are some rare virtual items in the game mall that can only be obtained through a game lottery or by using a paid coupon, and it is difficult for an ordinary non-paid player to obtain these rare virtual items. SUMMARY One aspect of the present disclosure includes a method for obtaining a virtual item, performed by a computer device. The method includes displaying a competition entrance to a ranking mode, the ranking mode being one of at least two match modes provided by a client, and being a competition mode for determining a strength rank of a user account in a ranking list; controlling a virtual role of the user account to participate in a ranking competition match in response to a trigger operation on the competition entrance; displaying a virtual ranked coin obtained by participating in the ranking competition match in a current game season in response to a successful participation; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin. Another aspect of the present disclosure includes a computer device. The computer device includes a processor and a memory. The memory stores at least one computer instruction, and the at least one computer instruction is loaded and executed by the processor to perform a method for obtaining a virtual item. The method includes displaying a competition entrance to a ranking mode, the ranking mode being one of at least two match modes provided by a client, and being a competition mode for determining a strength rank of a user account in a ranking list; controlling a virtual role of the user account to participate in a ranking competition match in response to a trigger operation on the competition entrance; displaying a virtual ranked coin obtained by participating in the ranking competition match in a current game season in response to a successful participation; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin. Another aspect of the present disclosure includes a non-transitory computer readable storage medium for storing at least one computer instruction, the at least one computer instruction being loaded and executed by a processor to perform a method for obtaining a virtual item. The method includes displaying a competition entrance to a ranking mode, the ranking mode being one of at least two match modes provided by a client, and being a competition mode for determining a strength rank of a user account in a ranking list; controlling a virtual role of the user account to participate in a ranking competition match in response to a trigger operation on the competition entrance; displaying a virtual ranked coin obtained by participating in the ranking competition match in a current game season in response to a successful participation; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin. By providing the virtual ranked coin, the ranking mall, and the virtual item exclusive to the ranking mode, a user can obtain or purchase a rare virtual item of the game season by participating in the ranking competition match, thereby increasing ways for the user to obtain the rare virtual item, promoting the user to participate in the ranking competition match, and contributing to improving a resource utilization rate of a server for providing the ranking competition match. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a structural block diagram of a computer system according to an exemplary embodiment of the present disclosure; FIG. 2 is a flowchart of a method for obtaining a virtual item according to an exemplary embodiment of the present disclosure; FIG. 3 is a flowchart of a method for obtaining a virtual item according to an exemplary embodiment of the prese