US-12623145-B2 - In-game information processing method and apparatus, electronic device, and storage medium
Abstract
An in-game information processing method an electronic device, and a storage medium are provided. The method includes: in response to current virtual battle mission meeting preset condition, controlling generation of at least one target area in virtual scene; generating at least one corresponding position mark, in a position corresponding to orientation information in the scene map corresponding to scene map control, and generating at least one area mark control corresponding to the at least one target area in control interface, according to orientation information of the at least one target area in the virtual scene; in response to activation behavior of virtual object in the target area, adjusting display parameter of the area mark control according to obtained current area state information; in response to evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.
Inventors
- Jingyi FU
Assignees
- Netease (Hangzhou) Network Co., Ltd.
Dates
- Publication Date
- 20260512
- Application Date
- 20220726
- Priority Date
- 20220317
Claims (20)
- 1 . An information processing method in a game, comprising: in response to determining that a current virtual battle mission meets a preset condition, generating, by a terminal, a target area in a virtual scene, wherein a game interface is provided by the terminal, the game interface comprises a game screen and a control interface, the game screen comprises the virtual scene of the current virtual battle mission, and the control interface comprises a scene map control; according to orientation information of the target area in the virtual scene, generating, by the terminal, a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface; in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.
- 2 . The method according to claim 1 , further comprising: synchronizing the current area state information of the target area to all surviving virtual objects in the current virtual battle mission.
- 3 . The method according to claim 1 , further comprising: sending the current area state information indicated by the display parameter of adjusted area mark control to the game interface of at least one other virtual object, wherein the at least one other virtual object belongs to a same camp as the virtual object.
- 4 . The method according to claim 3 , wherein a player updates the current area state information of the target area in the game interface according to interaction with teammates for the target area.
- 5 . The method according to claim 1 , wherein the preset condition comprises at least one of: a game progress of the current virtual battle mission reaching a preset time point; the virtual object in the current virtual battle mission arriving at a designated position, wherein the designated position is a generation position at which a target area is generated in the virtual scene or a preset trigger position in the virtual scene for triggering generation of the target area; a number of surviving virtual objects in the current virtual battle mission reaching a preset number; or a ratio of a first area in the virtual scene to the whole virtual scene reaching a preset numerical value, wherein the first area is an area for restricting the virtual object from executing the virtual battle mission, and the first area is determined according to an area restriction and shrinkage rule.
- 6 . The method according to claim 5 , wherein the preset number is determined according to a numerical value set by a game design, or is determined by intelligent analysis of a historical data in the virtual battle mission.
- 7 . The method according to claim 1 , wherein the current area state information comprises any one of: a starting-to-leave state, a ready-to-leave state, a waiting-to-leave state, a cool-down state, or a destroyed state.
- 8 . The method according to claim 7 , wherein presentation forms of the ready-to-leave state and the waiting-to-leave state on the area mark control are replaced by a ready-to-leave state mark and a waiting-to-leave state mark, respectively, and the ready-to-leave state mark and the waiting-to-leave state mark are presented in form of progress bar, form of percentage, or form of time countdown.
- 9 . The method according to claim 1 , further comprising: in response to the virtual object entering an inactivated target area, displaying activation prompt information in the control interface; and wherein obtaining the current area state information of the target area in response to the activation behavior of the virtual object in the target area and adjusting the display parameter of the area mark control according to the current area state information comprises: obtaining the current area state information of the activated target area, adjusting the current area state information of the activated target area to a starting-to-leave state, and adjusting the display parameter of the area mark control according to the starting-to-leave state.
- 10 . The method according to claim 1 , wherein obtaining the current area state information of the target area and adjusting the display parameter of the area mark control according to the current area state information further comprises: in response to the target area in the virtual scene being in a first area, obtaining the current area state information of the target area in the first area, adjusting the current area state information of the target area in the first area to a destroyed state, and adjusting the display parameter of the area mark control according to the destroyed state, wherein the first area is an area for restricting the virtual object from executing the virtual battle mission, which and the first area is determined according to an area restriction and shrinkage rule.
- 11 . The method according to claim 10 , further comprising: regenerating a destroyed target area in a non-first area of the virtual scene, and sending a prompt message for prompting the virtual object that the target area is regenerated in the virtual scene.
- 12 . The method according to claim 1 , wherein obtaining the current area state information of the target area and adjusting the display parameter of the area mark control according to the current area state information further comprises: in response to a ready-to-leave behavior of the virtual object in the target area, obtaining the current area state information of the target area, adjusting the current area state information of the target area to a ready-to-leave state, and adjusting the display parameter of the area mark control according to the ready-to-leave state.
- 13 . The method according to claim 12 , wherein obtaining the current area state information of the target area and adjusting the display parameter of the area mark control according to the current area state information further comprises: in response to a vehicle in the virtual scene being in the target area, obtaining the current area state information of the target area where the vehicle is located, adjusting the current area state information of the target area where the vehicle is located to a waiting-to-leave state, and adjusting the display parameter of the area mark control according to the waiting-to-leave state, wherein the vehicle is configured for carrying the virtual object to assist the virtual object to evacuate from the target area.
- 14 . The method according to claim 13 , further comprising: generating a vehicle carrying capacity control in the control interface after the current area state information of the target area where the vehicle is located is adjusted to the waiting-to-leave state; and wherein determining that the virtual object has completed evacuation from the target area in response to the evacuation behavior of the virtual object in the target area comprises: in response to the evacuation behavior of the virtual object in the target area, reducing a current carrying capacity of the vehicle, and adjusting a display parameter of the vehicle carrying capacity control according to the current carrying capacity of the vehicle to indicate the current carrying capacity of the vehicle; and in response to an evacuation condition that the virtual object satisfies in the target scene, determining that the virtual object has completed the evacuation from the target area.
- 15 . The method according to claim 14 , wherein the evacuation condition that the virtual object satisfies in the target scene comprises at least one of: number of virtual objects performing the evacuation behavior in the target area reaching a preset number; an early evacuation behavior done by the virtual object in the target area; or the current area state information of the target area adjusted to the destroyed state.
- 16 . The method according to claim 14 , further comprising: adjusting the current area state information of the target area to a cool-down state, and adjusting the display parameter of the area mark control according to the cool-down state.
- 17 . The method according to claim 16 , further comprising: in response to a condition that a cool-down duration corresponding to the cool-down state ends, adjusting the current area state information to the waiting-to-leave state, and adjusting the display parameter of the area mark control according to the waiting-to-leave state.
- 18 . The method according to claim 1 , further comprising: triggering and entering a settlement phase of the current virtual battle mission, in response to determining that the current virtual battle mission satisfies a preset settlement condition, wherein the preset settlement condition comprises any one of: the virtual object in the current virtual battle mission completing the evacuation from the target area; or all the virtual objects that have not been eliminated in the current virtual battle mission completing the evacuation from the target area.
- 19 . An electronic device, comprising a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, wherein when the electronic device is running, the processor communicates with the memory through the bus, and the processor executes the machine-readable instructions to perform steps of an information processing method, with the information processing method comprising: in response to determining that a current virtual battle mission meets a preset condition, generating a target area in a virtual scene, wherein a game interface is provided by the electronic device, the game interface comprises a game screen and a control interface, the game screen comprises the virtual scene of the current virtual battle mission, and the control interface comprises a scene map control; according to orientation information of the target area in the virtual scene, generating a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface; in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.
- 20 . A non-transient transitory computer-readable storage medium, storing a computer program thereon, wherein the computer program, when run by a processor, executes steps of an information processing method, with the information processing method comprising: in response to determining that a current virtual battle mission meets a preset condition, generating a target area in a virtual scene, wherein a game interface is provided by a terminal, the game interface comprises a game screen and a control interface, the game screen comprises the virtual scene of the current virtual battle mission, and the control interface comprises a scene map control; according to orientation information of the target area in the virtual scene, generating a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface; in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.
Description
CROSS-REFERENCE TO RELATED APPLICATION The present disclosure is the U.S. National Stage Application of PCT International Application No. PCT/CN2022/107993, filed on Jul. 26, 2022, which is based upon and claims the priority to the Chinese patent application No. 202210265419.4 filed on Mar. 17, 2022 and entitled “INFORMATION PROCESSING METHOD AND APPARATUS IN GAME, ELECTRONIC DEVICE, AND STORAGE MEDIUM”, the entire contents of both of which are incorporated by reference herein for all purposes. TECHNICAL FIELD The present disclosure relates to the technical field of games, in particular to an information processing method and apparatus in a game, an electronic device, and a storage medium. BACKGROUND With the development of the game industry, there are more and more kinds of games, such as third-personal shooting (TPS) games, which are loved by many players for their unique charm. In many TPS games, a survival gameplay of multiplayer fighting, that is, the gameplay of evacuation from a round of the game, has emerged. After participating in the battle, players need to collect supplies, find the evacuation area after meeting an escape condition, and can successfully evacuate from the current round of the game after staying in the evacuation area for a specified time. At present, when players enter the current round of the game, they are usually informed of the number of evacuation areas in the current round and the fixed locations of the evacuation areas in the virtual scene in the interface of the current round of the game. However, it takes a long time for the players to find a fixed evacuation area by memory or exploration, which easily leads to slow game progress, low human-computer interaction efficiency and long game time for a single round. SUMMARY The present disclosure provides an information processing method and apparatus in a game, an electronic device, and a storage medium. The first aspect of the present disclosure provides an information processing method in a game, including: in response to determining that a current virtual battle mission meets a preset condition, generating, by a terminal, a target area in a virtual scene, where a game interface is provided by the terminal, the game interface includes a game screen and a control interface, the game screen includes the virtual scene of the current virtual battle mission, and the control interface includes a scene map control; according to orientation information of the target area in the virtual scene, generating, by the terminal, a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface; in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area. The second aspect of the present disclosure provides an electronic device, including a processor, a memory and a bus, where the memory stores machine-readable instructions executable by the processor, where when the electronic device is running, the processor communicates with the memory through the bus, and the processor executes the machine-readable instructions to perform steps of an information processing method, with the information processing method including: in response to determining that a current virtual battle mission meets a preset condition, generating a target area in a virtual scene, where a game interface is provided by the electronic device, the game interface includes a game screen and a control interface, the game screen includes the virtual scene of the current virtual battle mission, and the control interface includes a scene map control; according to orientation information of the target area in the virtual scene, generating a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface; in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area. The third aspect of the present disclosure provides a non-transient transitory computer-readabl