US-12623146-B2 - Apparatus and method for providing game maps
Abstract
Disclosed herein are an apparatus and method for providing game maps. The apparatus for providing game maps includes memory configured to store maps for the play of a blast mission game, and a controller configured to provide a map including varied game play environment information for each round of the blast mission game.
Inventors
- Sang Mun Kim
- Dong Il JEONG
Assignees
- NEXON GAMES CO., LTD
Dates
- Publication Date
- 20260512
- Application Date
- 20221123
- Priority Date
- 20211126
Claims (18)
- 1 . An apparatus for providing game maps, the apparatus comprising: memory configured to store maps for a play of a blast mission game; and a controller configured to provide a map including varied game play environment information for each round of the blast mission game, wherein, based on at least one round of the blast mission game ending, the controller provides, in a round subsequent to the ending of the at least one round, a second map that is equivalent to a first map of the at least one round, and provides the second map in such a manner that at least part of game play environment information varied in the first map is applied to a second map to the second map.
- 2 . The apparatus of claim 1 , wherein the game play environment information includes at least one of a location of at least one blast target object, one or more objects constituting the map including the varied game play environment information, and a magnetic field area.
- 3 . The apparatus of claim 2 , wherein the controller provides the map including the varied game play environment information by changing the location of the at least one blast target object.
- 4 . The apparatus of claim 2 , wherein the controller provides the map including the varied game play environment information by reflecting at least one object constituting the map including the varied game play environment information and destroyed during the play of the blast mission game.
- 5 . The apparatus of claim 4 , wherein the controller provides the map including the varied game play environment information by reflecting the at least one object destroyed during performance of a blast mission of the blast mission game, when the blast mission succeeds.
- 6 . The apparatus of claim 2 , wherein the controller varies the magnetic field area whenever the location of the at least one blast target object is changed.
- 7 . The apparatus of claim 2 , wherein the controller reduces a size of the magnetic field area whenever the at least one round ends.
- 8 . The apparatus of claim 7 , wherein the controller reduces the magnetic field area based on the location of the at least one blast target object.
- 9 . The apparatus of claim 1 , wherein the blast mission game is provided in one mode of a shooting game.
- 10 . A method of providing game maps, the method being performed by an apparatus for providing the game maps, the method comprising: storing maps for a play of a blast mission game; and providing a map including varied game play environment information for each round of the blast mission game, wherein providing the map including the varied game play environment information comprises, based on at least one round of the blast mission game ending, providing, in a round subsequent to the ending of the at least one round, a second map that is equivalent to a first map of the at least one round, and providing the second map in such a manner that at least part of game play environment information varied in the first map is applied to the second map.
- 11 . The method of claim 10 , wherein the game play environment information includes at least one of a location of at least one blast target object, one or more objects constituting the map including the varied game play environment information, and a magnetic field area.
- 12 . The method of claim 11 , wherein providing the map comprises providing the map including the varied game play environment information by changing the location of the at least one blast target object.
- 13 . The method of claim 11 , wherein providing the map comprises providing the map including the varied game play environment information by reflecting at least one object constituting the map and destroyed during the play of the blast mission game.
- 14 . The method of claim 13 , wherein providing the map comprises providing the map including the varied game play environment information by reflecting the at least one object destroyed during performance of a blast mission of the blast mission game, when the blast mission succeeds.
- 15 . The method of claim 11 , wherein providing the map comprises varying the magnetic field area whenever the location of the at least one blast target object is changed.
- 16 . The method of claim 11 , wherein providing the map comprises reducing a size of the magnetic field area whenever the at least one round ends.
- 17 . A non-transitory computer-readable storage medium having stored thereon a program that, when executed by a processor, causes the processor to execute the method of providing game maps set forth in claim 10 .
- 18 . A computer program that is executed by an apparatus for providing game maps and stored in a non-transitory computer-readable storage medium in order to perform the method of providing game maps set forth in claim 10 .
Description
CROSS-REFERENCE TO RELATED APPLICATION This application claims the benefit of Korean Patent Application No. 10-2021-0165260 filed on Nov. 26, 2021 and Korean Patent Application No. 10-2022-0032577 filed on Mar. 16, 2022, which is hereby incorporated by reference herein in its entirety. BACKGROUND 1. Technical Field The embodiments disclosed herein relate to an apparatus and method for providing game maps, and more particularly to an apparatus and method for providing game maps that provide a map, which is provided for the play of a blast mission game, for each round in a variable manner. 2. Description of the Related Art Recently, the types and genres of games provided via online game systems have been diversified. In particular, action games in which game users perform missions such as battles between game users or blasts are attracting attention from game users. Meanwhile, one genre of action games is a shooting game. Shooting games are games in which game users eliminate enemies or obstacles using guns or weapons. Such shooting games include First-Person Shooter (FPS) games and Third-Person Shooter (TPS) games. An FPS game is a fighting game which is played through the point of view of a character in the game, and is called a first-person shooting game. Meanwhile, a TPS game is a game in which a game user plays the game while directly viewing a character, and is called a third-person shooting game. Such a shooting game is played in such a manner that the shooting game provides a game user with a map including various geographic features and objects and the game user performs given missions while moving through a map using his or her character in the game. In this case, various types of missions may be present, and one type of mission is a blast mission. In blast mission games, a number of game users participating in a game are divided into an attacking team and a defending team, and the game users are allowed to perform tasks such as the task of installing or disarming a bomb on a preset target while performing battles with each other, thereby determining victory or defeat. In this case, the final victory may be given to a team that wins more rounds while performing a plurality of predetermined rounds. Meanwhile, the game is played in such a manner that a preset map is provided to each game user and the game user performs a given blast mission while moving through the above-described map using his or her character. Generally, a map including the same geographic features and objects is provided for all rounds. When a map including the same geographic features and objects is provided for all rounds as described above, game users may easily become familiar with the geographic features and objects included in the map, and a game user who has played the game on the same map many times may occupy an excellent spot in advance. However, there is a problem in that a game user who has occupied an excellent spot in advance may finish a game excessively easily and other game users may lose the game excessively easily, so that game users can easily lose interest in the game. Meanwhile, the above-described background technology corresponds to technical information that has been possessed by the present inventor in order to contrive the present invention or that has been acquired in the process of contriving the present invention, and can not necessarily be regarded as well-known technology that had been known to the public prior to the filing of the present invention. Related Art Literature Patent document 1: Korean Patent No. 10-1868286 (published on Jun. 15, 2018) SUMMARY An object of the embodiments disclosed herein is to present an apparatus and method for providing game maps. An object of the embodiments disclosed herein is to present an apparatus and method for providing game maps that provide a map including varied game play environment information for each round of a blast mission game. As a technical solution for accomplishing the above object, according to an embodiment, there is provided an apparatus for providing game maps, the apparatus including: memory configured to store maps for the play of a blast mission game; and a controller configured to provide a map including varied game play environment information for each round of the blast mission game. According to another embodiment, there is provided a method of providing game maps, the method being performed by an apparatus for providing game maps, the method including: storing maps for the play of a blast mission game; and providing a map including varied game play environment information for each round of the blast mission game. According to still another embodiment, there is provided a non-transitory computer-readable storage medium having stored thereon a program that, when executed by a processor, causes the processor to execute a method of providing game maps, wherein the method includes: storing maps for the play of a blast mission game; and prov