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US-12623150-B2 - Game processing system, computer-readable non-transitory storage medium having game program stored therein, and game processing method

US12623150B2US 12623150 B2US12623150 B2US 12623150B2US-12623150-B2

Abstract

Another player character does not interfere with an object in a game space in an own game apparatus. When the other player character satisfies a predetermined condition in a game space in another game apparatus, a movable range in the game space is changed but a movable range in the game space in the own game apparatus is not changed.

Inventors

  • Ryuhei MATSUURA
  • Shigeyuki Asuke
  • Hajime Nakao
  • Shiro Mouri
  • Takeshi Nishimura

Assignees

  • NINTENDO CO., LTD.

Dates

Publication Date
20260512
Application Date
20240617
Priority Date
20230619

Claims (15)

  1. 1 . A game processing system comprising a first game apparatus and a second game apparatus connected to the first game apparatus via a network, to perform a multiplay game, the game processing system including a first processor and a first memory connected thereto which are provided to the first game apparatus, and a second processor and a second memory connected thereto which are provided to the second game apparatus, the first processor and the second processor being configured to control the game processing system so that, at least: the first processor places, in a first virtual space, a first player character subjected to movement control on the basis of an operation by a user of the first game apparatus and a second player character subjected to movement control on the basis of data received from the second game apparatus; the second processor places, in a second virtual space having the same structure as the first virtual space, a third player character subjected to movement control on the basis of an operation by a user of the second game apparatus and a fourth player character subjected to movement control on the basis of data received from the first game apparatus; further, the first processor places the second player character at a position, in the first virtual space, corresponding to a position of the third player character in the second virtual space; further, the second processor places the fourth player character at a position, in the second virtual space, corresponding to a position of the first player character in the first virtual space; the first processor does not cause the second player character to interfere with an object in the first virtual space; the second processor does not cause the fourth player character to interfere with an object in the second virtual space; the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed; the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed; and when the third player character satisfies a predetermined condition in the second virtual space, the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed, so as to change a movable range in the second virtual space, and the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed, so as to change a display manner of the second player character without changing a movable range in the first virtual space.
  2. 2 . The game processing system according to claim 1 , wherein display manners of the first player character and the fourth player character are different from each other, and display manners of the second player character and the third player character are different from each other.
  3. 3 . The game processing system according to claim 2 , wherein the second player character and the fourth player character are displayed translucently.
  4. 4 . The game processing system according to claim 1 , wherein when the third player character satisfies the predetermined condition in the second virtual space, the first processor changes the display manner of the second player character by displaying a predetermined effect on the second player character, and the second processor does not display the predetermined effect on the third player character.
  5. 5 . The game processing system according to claim 4 , wherein the predetermined effect is displayed only when the predetermined condition is satisfied.
  6. 6 . A non-transitory computer-readable storage medium having stored therein instructions that, when executed by a processor of a first game apparatus, cause the first game apparatus to: place, in a first virtual space, a first player character subjected to movement control on the basis of an operation by a user of the first game apparatus and a second player character subjected to movement control on the basis of data received from a second game apparatus connected to the first game apparatus via a network; place the second player character at a position, in the first virtual space, corresponding to a position of a third player character in a second virtual space, in the second game apparatus, having the same structure as the first virtual space; not cause the second player character to interfere with an object in the first virtual space; perform drawing processing for the first virtual space in which the first player character and the second player character are placed; and when the third player character satisfies a predetermined condition in the second virtual space, draw the first virtual space in which the first player character and the second player character are placed, so as to change a display manner of the second player character placed at the position corresponding to the position of the third player character in the second virtual space in which a movable range is changed, without changing a movable range in the first virtual space.
  7. 7 . The non-transitory computer-readable storage medium according to claim 6 , wherein display manners of the second player character and the third player character are different from each other.
  8. 8 . The non-transitory computer-readable storage medium according to claim 7 , wherein the second player character is displayed translucently.
  9. 9 . The non-transitory computer-readable storage medium according to claim 6 , the instructions causing the first game apparatus to: when the third player character satisfies the predetermined condition in the second virtual space, change the display manner of the second player character by displaying a predetermined effect on the second player character.
  10. 10 . The non-transitory computer-readable storage medium according to claim 9 , wherein the predetermined effect is displayed only when the predetermined condition is satisfied.
  11. 11 . A game processing method executed by a processor configured to control a game processing system for performing a multiplay game, the game processing method causing the game processing system to operate so that: a first processor of a first game apparatus places, in a first virtual space, a first player character subjected to movement control on the basis of an operation by a user of the first game apparatus and a second player character subjected to movement control on the basis of data received from a second game apparatus connected to the first game apparatus via a network; a second processor of the second game apparatus places, in a second virtual space having the same structure as the first virtual space, a third player character subjected to movement control on the basis of an operation by a user of the second game apparatus and a fourth player character subjected to movement control on the basis of data received from the first game apparatus; further, the first processor places the second player character at a position, in the first virtual space, corresponding to a position of the third player character in the second virtual space; further, the second processor places the fourth player character at a position, in the second virtual space, corresponding to a position of the first player character in the first virtual space; the first processor does not cause the second player character to interfere with an object in the first virtual space; the second processor does not cause the fourth player character to interfere with an object in the second virtual space; the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed; the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed; and when the third player character satisfies a predetermined condition in the second virtual space, the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed, so as to change a movable range in the second virtual space, and the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed, so as to change a display manner of the second player character without changing a movable range in the first virtual space.
  12. 12 . The game processing method according to claim 11 , wherein display manners of the first player character and the fourth player character are different from each other, and display manners of the second player character and the third player character are different from each other.
  13. 13 . The game processing method according to claim 12 , wherein the second player character and the fourth player character are displayed translucently.
  14. 14 . The game processing method according to claim 11 , wherein when the third player character satisfies the predetermined condition in the second virtual space, the first processor changes the display manner of the second player character by displaying a predetermined effect on the second player character, and the second processor does not display the predetermined effect on the third player character.
  15. 15 . The game processing method according to claim 14 , wherein the predetermined effect is displayed only when the predetermined condition is satisfied.

Description

CROSS REFERENCE TO RELATED APPLICATION This application claims priority to Japanese Patent Application No. 2023-100097 filed on Jun. 19, 2023, the entire contents of which are incorporated herein by reference. FIELD The present disclosure relates to information processing for a game or the like. BACKGROUND AND SUMMARY Conventionally, there has been known a multiplay game played by a plurality of players at the same time. To date, single play and multiplay have been different types. Meanwhile, such a game that is played with another player while ease of playing as in single play is kept, has been required. Accordingly, an object of exemplary embodiments is to provide a game processing system, a computer-readable non-transitory storage medium having a game program stored therein, and a game method that make it possible to play with another player while keeping ease of playing as in single play. Configuration examples for achieving the above object will be shown below. One configuration example is a game processing system including a first game apparatus and a second game apparatus connected to the first game apparatus via a network, to perform a multiplay game, the game processing system including a first processor and a first memory connected thereto which are provided to the first game apparatus, and a second processor and a second memory connected thereto which are provided to the second game apparatus, the first processor and the second processor being configured to control the game processing system so that, at least: the first processor places, in a first virtual space, a first player character subjected to movement control on the basis of an operation by a user of the first game apparatus and a second player character subjected to movement control on the basis of data received from the second game apparatus; the second processor places, in a second virtual space having the same structure as the first virtual space, a third player character subjected to movement control on the basis of an operation by a user of the second game apparatus and a fourth player character subjected to movement control on the basis of data received from the first game apparatus; further, the first processor places the second player character at a position, in the first virtual space, corresponding to a position of the third player character in the second virtual space; further, the second processor places the fourth player character at a position, in the second virtual space, corresponding to a position of the first player character in the first virtual space; the first processor does not cause the second player character to interfere with an object in the first virtual space; the second processor does not cause the fourth player character to interfere with an object in the second virtual space; the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed; the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed; and when the third player character satisfies a predetermined condition in the second virtual space, the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed, so as to change a movable range in the second virtual space, and the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed, so as to change a display manner of the second player character without changing a movable range in the first virtual space. According to the above configuration, since a player character of a competitor does not interfere, it is possible to play with another player (user) while keeping ease of playing as in single play. In addition, the fact that the movable range has changed in the competitor's virtual space can be indicated by changing the display manner of the player character of the competitor. In another configuration example, display manners of the first player character and the fourth player character may be different from each other, and display manners of the second player character and the third player character may be different from each other. According to the above configuration, it is possible to appropriately indicate that a character is a player character that does not interfere, in each game apparatus. In another configuration example, the second player character and the fourth player character may be displayed translucently. According to the above configuration, the fact that a character is a player character that does not interfere can be indicated intuitively. In another configuration example, when the third player character satisfies the predetermined condition in the second virtual space, the first processor may change the display man