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US-12623152-B2 - Non-transitory storage medium storing computer program for game, and game system and control method for same

US12623152B2US 12623152 B2US12623152 B2US 12623152B2US-12623152-B2

Abstract

A non-transitory storage medium storing a computer program for causing a computer to calculate an action of each object within a field to cause a match between the user and the opponent to proceed, and for providing the game in which the first turn of an offense and the second turn of a defense are switched between the user and the opponent based on a calculation result of the action, wherein the computer program causes the computer to serve as a selection opportunity provision unit that suspends the action of each object in conjunction with switching of the turns and provides an opportunity of selection regarding the match to the user, and a calculation control unit that controls calculation of the match so that the selection by the user is reflected in the calculation of the match within a target period until switching of the turns occurs next.

Inventors

  • Kazuma Tsurumoto
  • Taito ITO
  • Kuka LEE
  • SATOSHI HIGASHIDA
  • Yasunori Kobayashi
  • Tomohisa KOIKE
  • Taro Murakami
  • Yumi Kato
  • Chikako IIZUKA
  • Shuichiro YOSHIMURA
  • Koji Ishii
  • Syogo YAMAZAKI
  • Taemin Kim
  • Yoshimasa Saito
  • Yaojen Chang
  • Tomohiro NAKADA
  • Osamu Ikeda
  • Shota Hasegawa

Assignees

  • KONAMI DIGITAL ENTERTAINMENT CO., LTD.

Dates

Publication Date
20260512
Application Date
20230811
Priority Date
20210315

Claims (11)

  1. 1 . A non-transitory storage medium storing a computer program for a game for, by causing a computer of a game system to serve as a match calculation unit that calculates an action of each of objects of a user and an opponent within a predetermined field to cause a match between the user and the opponent to proceed, providing by the computer the game in which a first turn that becomes an offensive side of the match and a second turn that becomes a defensive side of the match occur to switch between the user and the opponent on the basis of a calculation result of the action, wherein the computer program is configured to cause the computer to serve as: a selection opportunity provision unit that suspends actions of the objects in conjunction with switching of the first turn and the second turn and provides an opportunity of selection regarding the match to the user; and a calculation control unit that controls calculation of the match calculation unit so that the selection by the user is reflected in the calculation by the match calculation unit within a target period until switching of the first turn and the second turn occurs next, wherein the selection opportunity provision unit is configured to provide the user with the opportunity of selection in either the first turn or the second turn, and at the same time provide the opponent with the opportunity of selection in the other of the first turn or the second turn.
  2. 2 . The non-transitory storage medium according to claim 1 , wherein the match calculation unit calculates the action with reference to a value of at least one type of parameter set at each object, and the calculation control unit reflects the selection by the user in the calculation by changing the value of the parameter regarding at least one object within the field on the basis of the selection by the user.
  3. 3 . The non-transitory storage medium according to claim 2 , wherein the selection opportunity provision unit provides an opportunity to set an effect area within the field to the user as the opportunity of the selection regarding the match, and the calculation control unit further comprises an influence generation unit that changes the values of the parameter regarding at least one object that acts in the effect area.
  4. 4 . The non-transitory storage medium according to claim 3 , wherein the selection opportunity provision unit allows the user to select one of the objects within the field and sets the effect area in accordance with the object selected by the user.
  5. 5 . The non-transitory storage medium according to claim 2 , wherein the selection opportunity provision unit provides an opportunity of selection necessary for causing a predetermined effect to occur in the match to the user as the opportunity of the selection regarding the match, and the calculation control unit further comprises: an effect occurrence determination unit that determines whether or not an effect occurrence condition for causing the predetermined effect to occur is satisfied on the basis of the selection by the user in the opportunity; and a correction unit that, when the effect occurrence condition is satisfied, causes the predetermined effect to occur in such a manner that the value of the parameter regarding the object taking a specific action associated with the predetermined effect is corrected.
  6. 6 . The non-transitory storage medium according to claim 5 , wherein the correction unit sets a target area in which the effect is to be applied on the basis of the selection by the user and, when the effect occurrence condition is satisfied, corrects the value of the parameter regarding the object that acts in the target area to cause the predetermined effect to occur.
  7. 7 . The non-transitory storage medium according to claim 5 , wherein the calculation control unit further comprises a calculation tendency control unit that, when the effect occurrence condition is satisfied, causes an effect of changing the calculation by the match calculation unit in the target period to increase tendency for at least one object to take the specific action to occur as the predetermined effect in comparison with a case where the effect occurrence condition is not satisfied.
  8. 8 . The non-transitory storage medium according to claim 1 , wherein the selection opportunity provision unit provides an opportunity of selection necessary for causing a predetermined effect to occur in the match to the user as the opportunity of the selection regarding the match, and the calculation control unit further comprises: an effect occurrence determination unit that determines whether or not an effect occurrence condition for causing the predetermined effect regarding the match to occur is satisfied on the basis of the selection by the user; and an effect control unit that controls the calculation by the match calculation unit so that the predetermined effect occurs in the match when the effect occurrence condition is satisfied, and the predetermined effect does not occur in the match when the effect occurrence condition is not satisfied.
  9. 9 . The non-transitory storage medium according to claim 8 , wherein the selection opportunity provision unit provides the opportunity of the selection regarding the match to the user in each of the first turn and the second turn, the effect occurrence determination unit determines whether or not a first condition for causing a first specific effect that cannot be caused to occur in the second turn, to occur when the first turn and determines whether or not a second condition for causing a second specific effect that cannot be caused to occur in the first turn, to occur when the second turn as determination as to whether or not the effect occurrence condition is satisfied, the effect control unit controls the calculation by the match calculation unit so that the first specific effect occurs when the first condition is satisfied in the first turn and the second specific effect occurs when the second condition is satisfied in the second turn.
  10. 10 . A game system comprising a computer that serves as a match calculation unit that causes a match between a user and an opponent to proceed by calculating an action of each of objects of the user and the opponent within a predetermined field and provides by the computer a game in which a first turn which becomes an offensive side of the match and a second turn which becomes a defensive side of the match occur to switch between the user and the opponent on the basis of a calculation result of the action, wherein the game system is configured to cause the computer to further serve as: a selection opportunity provision unit that suspends actions of the objects in conjunction with switching of the first turn and the second turn and provides an opportunity of selection regarding the match to the user; and a calculation control unit that controls calculation by the match calculation unit so that the selection by the user is reflected in the calculation by the match calculation unit within a target period until switching of the first turn and the second turn occurs next, wherein the selection opportunity provision unit is configured to provide the user with the opportunity of selection in either the first turn or the second turn, and at the same time provide the opponent with the opportunity of selection in the other of the first turn or the second turn.
  11. 11 . A control method for a game system for, by causing a computer of the game system to serve as a match calculation unit that causes a match between a user and an opponent to proceed by calculating an action of each of objects of the user and the opponent within a predetermined field, providing by the computer a game in which a first turn that becomes an offensive side of the match and a second turn that becomes a defensive side of the match occur to switch between the user and the opponent on the basis of a calculation result of the action, wherein the control method is configured to cause the computer to further serve as: a selection opportunity provision unit that suspends actions of the objects in conjunction with switching of the first turn and the second turn and provides an opportunity of selection regarding the match to the user; and a calculation control unit that controls calculation by the match calculation unit so that the selection by the user is reflected in the calculation by the match calculation unit within a target period until switching of the first turn and the second turn occurs next, wherein the selection opportunity provision unit is configured to provide the user with the opportunity of selection in either the first turn or the second turn, and at the same time provide the opponent with the opportunity of selection in the other of the first turn or the second turn.

Description

BACKGROUND OF THE INVENTION Field of the Invention The present invention relates to a non-transitory storage medium storing a computer program, and the like, for providing a type of a game in which a match proceeds by a computer repeatedly calculating actions of objects. Description of the Related Art As a game system that provides a type of a game in which a match proceeds by making a computer repeatedly calculate actions of objects within a game space, there is known a game system in which a user plays a role of a supervisor, or the like, and can provide instructions as needed while the match is proceeding to reflect selection by the user in the calculation of the actions of the objects (see, for example, Patent Literature 1). Alternatively, there is also a game system in which selection by the user is interposed when a specific condition that is an important momentum in view of proceeding of the match occurs. CITATION LIST Patent Literature Patent Literature 1JP 2014-198106 A SUMMARY OF THE INVENTION Technical Problem If a user is allowed to make selection at any time during a match, the user may wonder at which timing an instruction should be provided. On the other hand, when an opportunity for the user to perform the selection is entrusted to assessment of a condition by the computer, there is no regularity in the opportunity of selection, and thus, the user has difficulty in grasping at which timing the opportunity of selection arises. Thus, even if the opportunity of selection arises at a certain timing, the user cannot grasp at which timing the opportunity of selection arises next. Accordingly, there is a possibility that strategic characteristics cannot be sufficiently secured because the selection cannot be made also in view of the opportunity of selection to be provided next time and thereafter. It is therefore an object of the present invention to provide a non-transitory storage medium storing a computer program for a game, and the like, capable of increasing interest of the game by providing moderate regularity and predictiveness in provision of an opportunity of selection by a user. Solution to Problem A non-transitory storage medium according to one aspect of the present invention is the non-transitory storage medium storing a computer program for a game for, by causing a computer of a game system to serve as a match calculation unit that calculates an action of each of objects of a user and an opponent within a predetermined field to cause a match between the user and the opponent to proceed, providing by the computer the game in which a first turn that becomes an offensive side of the match and a second turn that becomes a defensive side of the match occur to switch between the user and the opponent on the basis of a calculation result of the action, wherein the computer program is configured to cause the computer to serve as a selection opportunity provision unit that suspends actions of the objects in conjunction with switching of the first turn and the second turn and provides an opportunity of selection regarding the match to the user, and a calculation control unit that controls calculation of the match calculation unit so that the selection by the user is reflected in the calculation by the match calculation unit within a target period until switching of the first turn and the second turn occurs next. A game system according to one aspect of the present invention is the game system comprising a computer that serves as a match calculation unit that causes a match between a user and an opponent to proceed by calculating an action of each of objects of the user and the opponent within a predetermined field and provides by the computer a game in which a first turn which becomes an offensive side of the match and a second turn which becomes a defensive side of the match occur to switch between the user and the opponent on the basis of a calculation result of the action, wherein the game system is configured to cause the computer to further serve as a selection opportunity provision unit that suspends actions of the objects in conjunction with switching of the first turn and the second turn and provides an opportunity of selection regarding the match to the user, and a calculation control unit that controls calculation by the match calculation unit so that the selection by the user is reflected in the calculation by the match calculation unit within a target period until switching of the first turn and the second turn occurs next. A control method for a game system according to one aspect of the present invention is the control method for the game system for, by causing a computer of the game system to serve as a match calculation unit that causes a match between a user and an opponent to proceed by calculating an action of each of objects of the user and the opponent within a predetermined field, providing by the computer a game in which a first turn that becomes an offensive side of the