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US-12625372-B2 - Automatically magnifying real-world content displayed on a digital headset operating in passthrough mode

US12625372B2US 12625372 B2US12625372 B2US 12625372B2US-12625372-B2

Abstract

Apparatus, methods, and computer program products that automatically magnify real-world content by digital glasses operating in passthrough mode are disclosed. One apparatus includes a processor and a memory. The memory includes instructions executable by the processor to cause the apparatus to detect one or more visual cues on a display of a digital headset operating in a passthrough mode and displaying real-world content of an environment surrounding the digital headset and automatically magnify at least a portion of the real-world content displayed on the display in response to detecting the one or more visual cues. Methods and computer program products that include and/or perform the operations and/or functions of the apparatus are also disclosed.

Inventors

  • Mark K. Summerville
  • Thomas E. Annunziata
  • Fang Feng
  • Timothy Richard Scott

Assignees

  • LENOVO (SINGAPORE) PTE. LTD.

Dates

Publication Date
20260512
Application Date
20240229

Claims (20)

  1. 1 . An apparatus, comprising: a processor; and a memory coupled to the processor, the memory comprising instructions executable by the processor to cause the apparatus to: display, on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset; detect on the first display one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display; identify the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein: the identified real-world personal computing device is known to include a second display displaying real-world content thereon, and the real-world content comprises one of digital data, digital information, or digital data and digital information, and automatically magnify at least a portion of the real-world content that is currently being displayed on the second display in response to detecting and identifying the real-world personal computing device, wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.
  2. 2 . The apparatus of claim 1 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses or VR goggles.
  3. 3 . The apparatus of claim 1 , wherein the digital headset comprises one of a set of augmented reality (AR) glasses or AR goggles.
  4. 4 . The apparatus of claim 1 , wherein the digital content data comprises digital text.
  5. 5 . The apparatus of claim 1 , further comprising an external facing camera coupled to the processor and configured to detect the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display.
  6. 6 . The apparatus of claim 1 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.
  7. 7 . The apparatus of claim 1 , wherein: the one or more visual cues that are currently displayed on the first display for identifying the real-world personal computing device comprise a human body part proximate to the real-world personal computing device.
  8. 8 . The apparatus of claim 7 , wherein the human body part comprises a set of one or more human fingers.
  9. 9 . A method, comprising: displaying, by a processor on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset; detecting on the first display, by the processor, one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display; identifying the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein: the identified real-world personal computing device includes a second display displaying real-world content thereon, and the real-world content comprises one of digital data, digital information, or digital data and digital information; and in response to detecting and identifying the real-world personal computing device, automatically magnifying at least a portion of the real-world content that is currently being displayed on the second display, wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.
  10. 10 . The method of claim 9 , wherein the digital data comprises digital text.
  11. 11 . The method of claim 9 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing devices present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.
  12. 12 . The method of claim 9 , wherein: the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise a human body part proximate to the real-world personal computing device.
  13. 13 . The method of claim 12 , wherein the human body part comprises a set of one or more human fingers.
  14. 14 . The method of claim 9 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses or VR goggles.
  15. 15 . The method of claim 9 , wherein the digital headset comprises one of a set of augmented reality (AR) glasses or AR goggles.
  16. 16 . A non-transitory computer program product comprising a computer-readable storage device including code embodied therewith, the code executable by a processor to cause the processor to: display, on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset; detect on the first display one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display; identifying the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein: the identified real-world personal computing device is known to include a second display displaying real-world content thereon, and the real-world content comprises one of digital data, digital information, or digital data and digital information; and automatically magnify at least a portion of the real-world content that is currently being displayed on the second display in response to detecting and identifying the real-world personal computing device, wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.
  17. 17 . The computer program product of claim 16 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing devices present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.
  18. 18 . The computer program product of claim 16 , wherein the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise a human body part proximate to the real-world personal computing device.
  19. 19 . The computer program product of claim 18 , wherein the human body part comprises a set of one or more human fingers.
  20. 20 . The computer program product of claim 16 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses, VR goggles, augmented reality (AR) glasses, or AR goggles.

Description

FIELD The subject matter disclosed herein relates to digital headsets and, more particularly, relates to automatically magnifying real-world content displayed on a digital headset operating in passthrough mode. DESCRIPTION OF THE RELATED ART When a user is unable to read and/or discern real-world content while operating contemporary digital headsets (e.g., virtual reality (VR) glasses, VR goggles, augmented reality (AR) glasses, AR goggles, etc.) in passthrough mode, to read the real-world content, the user has to remove the digital headset and put on traditional/reading glasses so that the user is able to read, view, and/or interact with the real-world content. If the user subsequently wants to resume using the digital headset, the user has to remove the traditional/reading glasses and again put on the digital headset to resume use of the digital headset. As such, contemporary digital headset are not as user friendly as they otherwise could be. BRIEF SUMMARY Apparatus that can automatically magnify real-world content displayed on a digital headset operating in passthrough mode are disclosed. One apparatus includes a processor and a memory coupled to the processor. The memory includes instructions executable by the processor to cause the apparatus to detect one or more cues on a display of a digital headset operating in a passthrough mode and displaying real-world content of an environment surrounding the digital headset and automatically magnify at least a portion of the real-world content displayed on the display in response to detecting the one or more visual cues. Also disclosed are methods that can automatically magnify real-world content displayed on a digital headset operating in passthrough mode. One method includes detecting, by a processor, one or more visual cues on a display of a digital headset operating in a passthrough mode and displaying real-world content of an environment surrounding the digital headset and, in response to detecting the one or more cues, automatically magnifying at least a portion of the real-world content displayed on the display. Further disclosed herein are computer program products including a computer-readable storage device including code embodied therewith that can automatically magnify real-world content displayed on a digital headset operating in passthrough mode. The code is executable by a processor and causes the processor to detect one or more cues on a display of a digital headset operating in a passthrough mode and displaying real-world content of an environment surrounding the digital headset and automatically magnify at least a portion of the real-world content displayed on the display in response to detecting the one or more visual cues. BRIEF DESCRIPTION OF THE DRAWINGS A more particular description of the embodiments briefly described above will be rendered by reference to specific embodiments that are illustrated in the appended drawings. Understanding that these drawings depict only some embodiments and are not therefore to be considered to be limiting of scope, the embodiments will be described and explained with additional specificity and detail through the use of the accompanying drawings, in which: FIGS. 1A and 1B are schematic block diagrams of various embodiments of a digital headset; FIG. 2 is schematic block diagram of one embodiment of a memory device included in the digital headsets of FIGS. 1A and 1B; FIG. 3 is schematic block diagram of one embodiment of a processor included in the digital headsets of FIGS. 1A and 1B; FIGS. 4A and 4B are schematic block diagrams of various embodiments of a set of virtual reality (VR) glasses and/or VR goggles; FIG. 5 is schematic block diagram of one embodiment of a memory device included in the VR glasses/VR goggles of FIGS. 4A and 4B; FIG. 6 is schematic block diagram of one embodiment of a processor included in the VR glasses/VR goggles of FIGS. 4A and 4B; FIGS. 7A and 7B are schematic block diagrams of various embodiments of a set of augmented reality (AR) glasses and/or AR goggles; FIG. 8 is schematic block diagram of one embodiment of a memory device included in the AR glasses/AR goggles of FIGS. 7A and 7B; FIG. 9 is schematic block diagram of one embodiment of a processor included in the AR glasses/AR goggles of FIGS. 7A and 7B; FIGS. 10A and 10B are schematic flow chart diagrams illustrating various embodiments of a method that can automatically magnify real-world content displayed on a digital headset operating in passthrough mode; FIGS. 11A and 11B are schematic flow chart diagrams illustrating various embodiments of a method that can automatically magnify real-world content displayed on a set of VR glasses/VR goggles operating in passthrough mode; and FIGS. 12A and 12B are schematic flow chart diagrams illustrating various embodiments of a method that can automatically magnify real-world content displayed on a set of AR glasses/AR goggles operating in passthrough mode. DETAILED DESCRIPTION As wi