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US-12626562-B2 - Presentation of gaming offers associated with identified items in an augmented reality or virtual reality environment

US12626562B2US 12626562 B2US12626562 B2US 12626562B2US-12626562-B2

Abstract

A system includes a processor circuit and a memory including machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to identify an item in a field of view of a user wearing a head-mounted display device. The instructions further cause the processor circuit to determine a monetary value associated with the item. The instructions further cause the processor circuit to determine a gaming offer associated with the monetary value. The instructions further cause the processor circuit to cause the head-mounted display device to display the gaming offer, wherein the gaming offer is associated with the item in the field of view of the user.

Inventors

  • Dwayne Nelson
  • Kevin Higgins
  • Patrick Danielson

Assignees

  • IGT

Dates

Publication Date
20260512
Application Date
20221025

Claims (18)

  1. 1 . A system comprising: a processor circuit; and a memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to: identify an item in a field of view of a user wearing a head-mounted display device; determine a monetary value associated with the item, the monetary value comprising a portion of a purchase price of the item; determine a wagering gaming offer associated with the monetary value; and cause the head-mounted display device to display the wagering gaming offer, wherein the wagering gaming offer is associated with the item in the field of view of the user.
  2. 2 . The system of claim 1 , wherein the monetary value comprises a full purchase price of the item.
  3. 3 . The system of claim 2 , wherein the wagering gaming offer comprises an offer to win a predetermined percentage of the full purchase price of the item.
  4. 4 . The system of claim 1 , wherein the monetary value comprises a down payment price for the item.
  5. 5 . The system of claim 4 , wherein the wagering gaming offer comprises an offer to win the down payment price of the item.
  6. 6 . The system of claim 1 , wherein the monetary value comprises an installment payment price for the item.
  7. 7 . The system of claim 6 , wherein the wagering gaming offer comprises an offer to win the installment payment price of the item.
  8. 8 . The system of claim 1 , wherein the machine-readable instructions further cause the processor circuit to: identify a person associated with the wagering gaming offer in the field of view of the user; and cause the head-mounted display device to display an indication that the person is associated with the wagering gaming offer.
  9. 9 . The system of claim 8 , wherein the person associated with the wagering gaming offer is a previous winner of the wagering gaming offer.
  10. 10 . The system of claim 1 , wherein the display of the wagering gaming offer is further based on a player status of the user.
  11. 11 . The system of claim 1 , wherein the display of the wagering gaming offer is further based on a determined preference of the user.
  12. 12 . The system of claim 1 , wherein the wagering gaming offer comprises an offer to win a prize comprising a second monetary value based on the monetary value associated with the item.
  13. 13 . A head-mounted display comprising: a display device; a processor circuit; and a memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to: identify an item in a field of view of a user wearing the head-mounted display; determine a monetary value associated with the item; determine a wagering gaming offer comprising an offer to win a wagering game prize substantially equivalent to the monetary value; and cause the display device to display the wagering gaming offer, wherein the wagering gaming offer is associated with the item in the field of view of the user.
  14. 14 . The head-mounted display of claim 13 , wherein the display device comprises a virtual reality (VR) device.
  15. 15 . The head-mounted display of claim 13 , wherein the display device comprises an augmented reality (AR) device.
  16. 16 . The head-mounted display of claim 13 , wherein the wagering game prize comprises a prize item comparable to the item.
  17. 17 . The head-mounted display of claim 13 , wherein the wagering game prize comprises a progressive jackpot substantially equivalent to the monetary value.
  18. 18 . The head-mounted display of claim 13 , wherein the wagering game prize comprises a lottery prize substantially equivalent to the monetary value.

Description

BACKGROUND Embodiments described herein relate to identification of items and offers in an augmented reality (AR) or virtual reality (VR) gaming environment, such as casino environments, and in particular providing offers based on identified items, and related devices, systems, and methods. As the adoption of immersive AR and VR technology becomes more widespread, features of these devices may be used to enhance a user's gaming experience in a casino or other environment. In addition, features of these devices may be used to identify real-world persons, objects, and events occurring in a real or virtual environment. There is a need for features that integrate real and virtual elements to encourage user participation and engagement with gaming and other offerings. BRIEF SUMMARY According to some embodiments, a system includes a processor circuit and a memory including machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to identify an item in a field of view of a user wearing a head-mounted display device. The instructions further cause the processor circuit to determine a monetary value associated with the item. The instructions further cause the processor circuit to determine a gaming offer associated with the monetary value. The instructions further cause the processor circuit to cause the head-mounted display device to display the gaming offer, wherein the gaming offer is associated with the item in the field of view of the user. According to some embodiments, a head-mounted display includes a display device, a processor circuit and a memory including machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to identify an item in a field of view of a user wearing the head-mounted display. The instructions further cause the processor circuit to determine a monetary value associated with the item. The instructions further cause the processor circuit to determine a gaming offer associated with the monetary value. The instructions further cause the processor circuit to cause the display device to display the gaming offer, wherein the gaming offer is associated with the item in the field of view of the user. According to some embodiments, a method includes identifying, by a processor circuit, an item in a field of view of a user wearing a head-mounted display device. The method further includes determining, by the processor circuit, a monetary value associated with the item. The method further includes determining, by the processor circuit, a gaming offer associated with the monetary value. The method further includes displaying, by the head-mounted display device, the gaming offer, wherein the gaming offer is associated with the item in the field of view of the user. BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS FIG. 1 is a schematic block diagram illustrating a network configuration for a plurality of gaming devices according to some embodiments. FIG. 2A is a perspective view of a gaming device that can be configured according to some embodiments. FIG. 2B is a schematic block diagram illustrating an electronic configuration for a gaming device according to some embodiments. FIG. 2C is a schematic block diagram that illustrates various functional modules of a gaming device according to some embodiments. FIG. 2D is perspective view of a gaming device that can be configured according to some embodiments. FIG. 2E is a perspective view of a gaming device according to further embodiments. FIGS. 2F and 2G illustrate VR/AR devices according to various embodiments. FIG. 3A is a map of a gaming area, such as a casino floor, according to some embodiments FIG. 3B is a three-dimensional wireframe model of the gaming area of FIG. 3A, according to some embodiments. FIGS. 4A-4D are views of a graphical user interface (GUI) for a VR/AR device for providing different types of offers based on items in a field of view of a user, according to some embodiments. FIG. 5 is a view of a GUI for a VR/AR device for providing different types of offers based on additional or alternative criteria, according to some embodiments. FIG. 6 is a flowchart illustrating operations of systems/methods of providing gaming offers by a VR/AR system based on items in a field of view of a user, according to some embodiments. DETAILED DESCRIPTION Embodiments of the disclosure relate to linking Augmented Reality (AR) and/or Virtual Reality (VR) experiences to financial opportunities. An AR/VR system may identify objects, items, scenarios or relationships, identify associated financial opportunities, and may present the financial opportunities, such as gaming opportunities, to the user, via an AR/VR device such as a mobile device, AR/VR glasses or an AR/VR headset for example. The AR/VR system may include a processor in communication with an object database and/or artificial intelligence (AI)/machine learning (ML) model. The syste