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US-20260124531-A1 - PARKED CAR ENTERTAINMENT

US20260124531A1US 20260124531 A1US20260124531 A1US 20260124531A1US-20260124531-A1

Abstract

A computer game being played in a parked vehicle can send signals to one or more vehicle actuators in synchronization with the game so that haptics can be generated by the vehicle's actuators as part of game play.

Inventors

  • Hideaki Iwaki
  • Kusha SRIDHAR
  • Xiaoyong Ye
  • Zade Lobo
  • Ayush Raina

Assignees

  • SONY INTERACTIVE ENTERTAINMENT INC.

Dates

Publication Date
20260507
Application Date
20241105

Claims (20)

  1. 1 . An apparatus comprising: at least one processor system configured to: execute a computer game on the apparatus disposed in a vehicle; present the computer game on at least one display of the apparatus; and send signals from the apparatus to at least one processor system of the vehicle to actuate at least one component of the vehicle in synchronization with execution of the computer game.
  2. 2 . The apparatus of claim 1 , wherein the component comprises headlights of the vehicle.
  3. 3 . The apparatus of claim 1 , wherein the component comprises a vehicle horn.
  4. 4 . The apparatus of claim 1 , wherein the component comprises a brake actuator.
  5. 5 . The apparatus of claim 1 , wherein the component comprises a steering wheel.
  6. 6 . The apparatus of claim 1 , wherein the component comprises a shock absorber.
  7. 7 . The apparatus of claim 1 , wherein the component comprises a vehicle seat.
  8. 8 . The apparatus of claim 1 , wherein the component comprises a vehicle ventilation system.
  9. 9 . The apparatus of claim 1 , wherein the component comprises interior lighting of the vehicle.
  10. 10 . The apparatus of claim 1 , wherein the signals are provided to at least one application specific interface (API) executable by the processor system of the vehicle to control the at least one component in response to the signals.
  11. 11 . The apparatus of claim 10 , further comprising the API and processor system of the vehicle.
  12. 12 . A vehicle comprising: at least one processor system configured to: receive signals from a device in the vehicle while the device is executing a computer game; and actuate at least one component of the vehicle in synchronization with execution of the computer game on the device.
  13. 13 . The vehicle of claim 12 , wherein the processor system is configured to: responsive to an interlock being satisfied, enable actuation of at least one component of the vehicle in synchronization with execution of the computer game on the device; and responsive to the interlock not being satisfied, not enable actuation of at least one component of the vehicle in synchronization with execution of the computer game on the device.
  14. 14 . The vehicle of claim 13 , wherein the interlock comprises a vehicle shift lever being in park.
  15. 15 . The vehicle of claim 13 , wherein the interlock comprises a vehicle ignition being off.
  16. 16 . The vehicle of claim 13 , wherein the interlock is based on a location of the vehicle.
  17. 17 . The vehicle of claim 13 , wherein the interlock is based on a relative location of the device within the vehicle.
  18. 18 . The vehicle of claim 12 , wherein the processor system is configured to: disable actuation of the at least one component of the vehicle in synchronization with execution of the computer game on the device responsive to a voltage of a vehicle battery having a first value.
  19. 19 . A method, comprising: playing a computer game on a device in a vehicle; and generating a signal to actuate at least one component of the vehicle responsive to play of the computer game.
  20. 20 . The method of claim 19 , comprising: actuating the at least one component of the vehicle responsive to play of the computer game.

Description

FIELD The present application relates generally to parked car entertainment and more specifically to integrating a vehicle's actuators in a computer game being played in a parked vehicle. BACKGROUND With the increasing complexity of computer games or video games, the possibilities of game design that integrates components of other devices not heretofore used in computer games presents itself. SUMMARY Accordingly, an apparatus includes at least one processor system configured to execute a computer game on the apparatus disposed in a vehicle. The processor system is configured to present the computer game on at least one display of the apparatus, and send signals from the apparatus to at least one processor system of the vehicle to actuate at least one component of the vehicle in synchronization with execution of the computer game. In examples, the component can include one or more headlights of the vehicle, a vehicle horn, a brake actuator, a steering wheel, a shock absorber, a vehicle seat, a vehicle ventilation system, interior lighting of the vehicle. In some embodiments the signals are provided to at least one application specific interface (API) executable by the processor system of the vehicle to control the at least one component in response to the signals. In another aspect, a vehicle includes at least one processor system configured to receive signals from a device in the vehicle while the device is executing a computer game, and actuate at least one component of the vehicle in synchronization with execution of the computer game on the device. In another aspect, a method includes playing a computer game on a device in a vehicle, and generating a signal to actuate at least one component of the vehicle responsive to play of the computer game. The details of the present application, both as to its structure and operation, can be best understood in reference to the accompanying drawings, in which like reference numerals refer to like parts, and in which: BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of an example system in accordance with present principles; FIG. 2 illustrates an example system in accordance with present principles; FIG. 3 illustrates example overall logic in example flow chart format; FIG. 4 illustrates example interlock logic in example flow chart format; FIG. 5 illustrates an example user interface (UI) consistent with FIG. 4; FIG. 6 illustrates example battery voltage logic in example flow chart format; FIG. 7 illustrates an example UI consistent with FIG. 6; and FIG. 8 illustrates example machine learning (ML) training logic in example flow chart format. DETAILED DESCRIPTION This disclosure relates generally to computer ecosystems including aspects of consumer electronics (CE) device networks such as but not limited to computer game networks. A system herein may include server and client components which may be connected over a network such that data may be exchanged between the client and server components. The client components may include one or more computing devices including game consoles such as Sony PlayStation® or a game console made by Microsoft or Nintendo or other manufacturer, extended reality (XR) headsets such as virtual reality (VR) headsets, augmented reality (AR) headsets, portable televisions (e.g., smart TVs, Internet-enabled TVs), portable computers such as laptops and tablet computers, and other mobile devices including smart phones and additional examples discussed below. These client devices may operate with a variety of operating environments. For example, some of the client computers may employ, as examples, Linux operating systems, operating systems from Microsoft, or a Unix operating system, or operating systems produced by Apple, Inc., or Google, or a Berkeley Software Distribution or Berkeley Standard Distribution (BSD) OS including descendants of BSD. These operating environments may be used to execute one or more browsing programs, such as a browser made by Microsoft or Google or Mozilla or other browser program that can access websites hosted by the Internet servers discussed below. Also, an operating environment according to present principles may be used to execute one or more computer game programs. Servers and/or gateways may be used that may include one or more processors executing instructions that configure the servers to receive and transmit data over a network such as the Internet. Or a client and server can be connected over a local intranet or a virtual private network. A server or controller may be instantiated by a game console such as a Sony PlayStation®, a personal computer, etc. Information may be exchanged over a network between the clients and servers. To this end and for security, servers and/or clients can include firewalls, load balancers, temporary storages, and proxies, and other network infrastructure for reliability and security. One or more servers may form an apparatus that implement methods of providing a se