US-20260124536-A1 - NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME APPARATUS
Abstract
A non-transitory computer readable medium stores a program causing a computer to execute: processing of causing a player to select one or more objects from among a plurality of types of objects displayable on a standby screen displayed during loading of data; processing of storing the one or more objects selected by the player as displayable objects, and setting, based on an operation input from the player, position information defining a display position of each of the one or more objects on the standby screen; and processing of displaying, during the loading of the data, information indicating that the data is being loaded on the standby screen, and displaying, based on the position information, the one or more objects stored as the displayable objects on the standby screen.
Inventors
- Ryo Ota
- Miku Yoshimura
- Yasunori Horino
- Suguru Tamura
- Masaki Sugiyama
Assignees
- CYGAMES, INC.
Dates
- Publication Date
- 20260507
- Application Date
- 20260105
- Priority Date
- 20230802
Claims (5)
- 1 . A non-transitory computer readable medium storing a program causing a computer to execute: processing of causing a player to select one or more objects from among a plurality of types of objects displayable on a standby screen displayed during loading of data; processing of storing the one or more objects selected by the player as one or more displayable objects; processing of setting position information defining a display position of each of the one or more objects on the standby screen, based on an operation input from the player; processing of displaying information indicating that the data is being loaded on the standby screen, during the loading of the data; and processing of displaying the one or more objects stored as the one or more displayable objects on the standby screen based on the position information.
- 2 . The non-transitory computer readable medium according to claim 1 , wherein the program further causes the computer to execute: processing of setting the number of objects to be displayed on the standby screen based on an operation input from the player; and processing of selecting one or more objects to be displayed on the standby screen by lottery from among the one or more displayable objects that have been stored, the number of one or more objects to be displayed on the standby screen being the same as the number that has been set based on the operation input from the player, wherein the processing of displaying the one or more objects on the standby screen includes displaying all of the one or more displayable objects that have been selected by the lottery on the standby screen.
- 3 . The non-transitory computer readable medium according to claim 1 , wherein the processing of selecting the one or more objects to be displayed on the standby screen by lottery is executed every time the standby screen is displayed.
- 4 . An information processing method executed by one or more computers, the information processing method comprising: by the one or more computers, processing of causing a player to select one or more objects from among a plurality of types of objects displayable on a standby screen displayed during loading of data; by the one or more computers, processing of storing the one or more objects selected by the player as one or more displayable objects; by the one or more computers, processing of setting position information defining a display position of each of the one or more objects on the standby screen, based on an operation input from the player; by the one or more computers, processing of displaying, during the loading of the data, information indicating that the data is being loaded on the standby screen; and by the one or more computers, processing of displaying the one or more objects stored as the one or more displayable objects on the standby screen based on the position information.
- 5 . A game apparatus comprising: one or more computers, wherein the one or more computers execute: processing of causing a player to select one or more objects from among a plurality of types of objects displayable on a standby screen displayed during loading of data; processing of storing the one or more objects selected by the player as oner or more displayable objects; setting position information defining a display position of each of the one or more objects on the standby screen, based on an operation input from the player; and processing of displaying information indicating that the data is being loaded on the standby screen, during the loading of the data; and displaying the one or more objects stored as the one or more displayable objects on the standby screen based on the position information.
Description
CROSS REFERENCE TO RELATED APPLICATIONS This application is a continuation application of International Application No. PCT/JP2024/026505, filed on Jul. 24, 2024, which claims priority to Japanese Patent Application No. 2023-126267, filed on Aug. 2, 2023, the entire contents of which are incorporated by reference herein. BACKGROUND ART Technical Field The present invention relates to an information processing program, an information processing method, and a game apparatus. In the related art, a technology for displaying an image for animation on a game screen during data loading has been proposed as described in, for example, Patent Document 1. The image for animation is displayed during the data loading, thereby reducing player fatigue. CITATION LIST Patent Literature Patent Document 1: JP 2020-44161 A SUMMARY OF INVENTION Technical Problem However, when image display patterns are limited, the player may become bored of viewing the images and gradually feel fatigued. An object of the present invention is to provide an information processing program, an information processing method, and a game apparatus that can suppress player fatigue. Solution to Problem In order to solve the above problem, an information processing program causes a computer to execute: processing of causing a player to select one or more objects from among a plurality of types of objects displayable on a standby screen displayed during loading of data,processing of storing the one or more objects selected by the player as displayable objects, and setting, based on an operation input from the player, position information defining a display position of each of the one or more objects on the standby screen, andprocessing of displaying, during the loading of the data, information indicating that the data is being loaded on the standby screen, and displaying, based on the position information, the one or more objects stored as the displayable objects on the standby screen. The information processing program may cause the computer to execute: processing of setting the number of the one or more objects to be displayed on the standby screen based on an operation input from the player; andprocessing of determining, by lottery, the same number of the displayable objects as the number of the one or more objects to be displayed on the standby screen, from among the stored displayable objects, whereinthe processing of displaying the one or more objects on the standby screen may include displaying, as the one or more objects, all the displayable objects determined by the lottery on the standby screen. The processing of determining the displayable objects by the lottery may be executed every time the standby screen is displayed. In order to solve the above problem, an information processing method is an information processing method executed by one or more computers, the information processing method including: by the one or more computers, processing of causing a player to select one or more objects from among a plurality of types of objects displayable on a standby screen displayed during loading of data,by the one or more computers, processing of storing the one or more objects selected by the player as displayable objects, and setting, based on an operation input from the player, position information defining a display position of each of the one or more objects on the standby screen, andby the one or more computers, processing of displaying, during the loading of the data, information indicating that the data is being loaded on the standby screen, and displaying, based on the position information, the one or more objects stored as the displayable objects on the standby screen. In order to solve the above problem, a game apparatus includes: one or more computers, whereinthe one or more computers execute:processing of causing a player to select one or more objects from among a plurality of types of objects displayable on a standby screen displayed during loading of data;processing of storing the one or more objects selected by the player as displayable objects, and setting, based on an operation input from the player, position information defining a display position of each of the one or more objects on the standby screen; andprocessing of displaying, during the loading of the data, information indicating that the data is being loaded on the standby screen, and displaying, based on the position information, the one or more objects stored as the displayable objects on the standby screen. Effects of Disclosure According to the present invention, it is possible to suppress player fatigue. BRIEF DESCRIPTION OF DRAWINGS FIG. 1 is an explanatory diagram illustrating a schematic configuration of an information processing system. FIG. 2A is a diagram for describing a hardware configuration of a player terminal. FIG. 2B is a diagram for describing a hardware configuration of a server. FIG. 3 is a diagram illustrating an example of a standby screen. FIG. 4 i