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US-20260124541-A1 - METHOD OF INCENTIVIZING THE VIEWING OF VIDEO ADVERTISEMENTS BY REWARDING VIEWERS WITH FREE CHANCES TO PLAY GAMES THAT AWARD VALUABLE PRIZES.

US20260124541A1US 20260124541 A1US20260124541 A1US 20260124541A1US-20260124541-A1

Abstract

The current invention comprises adding hypertext links to a fixed quantity of video advertisements and motivating viewers to view the videos completely by rewarding the viewers with free chances to play instant online number guessing games that award big cash prizes 24/7/365. To obtain the rewards, viewers must click on the links that appear during the video-Ads'final seconds.

Inventors

  • Alan Frank

Assignees

  • Alan Frank

Dates

Publication Date
20260507
Application Date
20241106

Claims (7)

  1. 66 . A method of incentivizing the complete viewing of video advertisements, said method comprising the giving of rewards to people who view video advertisements completely, from start to finish, said rewards comprising a plurality of free chances to play number-guessing games wherein winners receive substantial prize money.
  2. 67 . The method described in claim 66 wherein the digits of the winning numbers of said games are visibly, audibly and randomly generated.
  3. 68 . The method described in claim 66 wherein the digits of the winning numbers of said games are provided by the random selection and display of videos of differently numbered balls being mixed until one ball randomly separates itself from the others.
  4. 69 . The method described in claim 66 also comprising the random display of videos of differently numbered bouncing balls randomly generating the digits of the winning numbers of said games by randomly selecting and displaying four of said videos each game.
  5. 70 . The method described in claim 66 also comprising the production of a pool of videos of digits being randomly generated by differently numbered balls and the random selection and display of a plurality of said videos each of said games.
  6. 71 . The method described in claim 66 also comprising means for increasing the quantity of said free chances each time a viewer of a video advertisement presses, clicks or taps special text during the final twenty percent of said video advertisement, said method also comprising means for increasing the payment obligation of the sponsors of said video advertisement each time said special text is pressed, clicked or tapped.
  7. 72 . The method described in claim 66 , also comprising the assembling of a fixed quantity of video advertisements and the continuous random selection and display of one of said video advertisements at a time.

Description

BACKGROUND OF THE INVENTION This application is being filed under 37 CFR 1.53(b) as a continuation-in-p and claims the benefit of a previous application namely, Ser. No. 17/346,317 that was filed Dec. 15, 2022 under 35 U.S.C. 120. This application repeats a substantial portion of said prior application and adds and claims additional disclosure not presented in the prior application. The previous application and the current continuation-in-part application have the same inventor. The previous application. has not been abandoned nor granted nor is it a provisional application. The previous application of this continuation-in-part described an invention that addressed the desires and needs of retail merchants to attract users of computers, electronic tablets and cell phones to merchants'retail stores by operating free-play cash-prize online digit or image guessing games every 30-seconds of every day. This continuation-in-part describes an invention that focusses on upgrading the software that controls the digital screens in convenience stores and the digital screens embedded in fuel filling pumps and EV charging stations. Advertisers will pay retail store proprietors $1.00 or more for each complete view of each video Ad by each viewer. If prizes are set at $1,000.00 for matching a four-digit number once every 10,000 plays, the “per-play” cost of prizes will be $ 0.10 per complete view of a video Ad. The net revenue will be $0.90 per complete view or per play. The current invention will be especially effective in retail stores that have digital screens for ordering products and at fuel dispensing pumps in which digital screens are embedded. SUMMARY OF THE INVENTION The Method described in this C.I.P. application will accomplish the following novel objectives for retail businesses: 1. Attract new customers to convenience stores by modernizing the software for their digital screens and for the digital screens embedded in their fuel dispensing pumps, and for the digital screens embedded in their EV charging stations. Said digital screens will function as “mini-billboards” that display video advertisements.2. Make video advertisements more effective by increasing their 15% view through rate;3. Generate revenue by charging fees for displaying video advertisements that get viewed completely;4. Provide relief for the habituated, low revenue daily number players who waste personal funds paying state lotteries to satisfy their number betting habits. In order to play the Colorball number guessing games of the current invention of this C.I.P. application, visitors to a retail business or a fuel pump that has been modernized by said invention must first tap a digital screen. Any tap will transfer the visitor to the Colorball website where the visitor can register with an email address and a password before viewing some video-Ads and then playing Colorball number guessing games. When viewing the video-Ads, a visitor clicks the hypertext link that appears on each video-Ad during its final six seconds. Each click will enable the visitor to play one Colorball number guessing game. Initially, the limit will be five games. The visitor then can transfer to the Colorball website “Play” page and create and submit a three-digit or four-digit number into play of the five Colorball number-guessing games that follow. If a player's created number becomes matched by the winning number generated in next the five games, the player wins the cash prize then prevailing. Payments will be made in person by the proprietor. The size of the prize will vary as the business revenue varies. The invention includes exactly 100 videos of ten differently numbered, differently colored balls bouncing around in a transparent mixing chamber for five seconds until one ball settles into the bottom of the chamber. Every 30 seconds, four videos of mixing balls are randomly selected from a pool of 100 videos and are displayed internationally at the “Play” page of website, www colorballnumbers.com. The invention software includes 64 video Ads, each of which runs for 30-seconds, 90 times a day. Every 30 seconds, a different video-Ad will be randomly selected from a “gender-specific” pool of 32 video-Ads and displayed internationally to “gender-matching” viewers. Each of the video-Ads will have a hypertext link appear during its final six seconds. By clicking on the link, or on one of the keys of a fuel pump or digital menu screen, the visitor will obtain a free chance to play a Colorball game and the advertiser will become obligated to pay the proprietor the prevailing “ad-displaying” fee. If a viewer views the entire video-Ad but does not click the link, the advertiser does not pay anything. Each of the 32 video-Ads will be displayed 90 times per day to an international viewing audience. Players can create and submit their numbers into play during ball-mixing, but not during video-Ad displaying. DETAILED DESCRIPTION OF THE INVENTION 30-second video ads are one of