US-20260127647-A1 - NON-FUNGIBLE TOKEN MANAGEMENT SYSTEMS AND METHODS FOR AN ENTERTAINMENT VENUE
Abstract
A token management system for an entertainment venue includes a processing system with one or more processors and memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to identify a digital token possessed by a user, to access one or more permissions stored in association with the digital token, and to determine information about the user. Additionally, the instructions are executable by the processing system to cause the processing system to enable one or more actions for the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token.
Inventors
- Justin Schwartz
Assignees
- UNIVERSAL CITY STUDIOS LLC
Dates
- Publication Date
- 20260507
- Application Date
- 20260105
Claims (20)
- 1 . A token management system, comprising: a processing system with one or more processors; and memory storing instructions executable by the processing system to cause the processing system to: identify a digital token associated with a user; identify one or more permissions for the digital token; identify occurrence of an achievement of the user with respect to an entertainment venue; and based on the one or more permissions for the digital token and in response to identifying the occurrence of the achievement, enable one or more actions for the digital token.
- 2 . The token management system of claim 1 , wherein the achievement comprises a number of visits of the user to the entertainment venue or a portion thereof exceeding a threshold.
- 3 . The token management system of claim 1 , wherein the achievement comprises entry to the entertainment venue or a portion thereof.
- 4 . The token management system of claim 1 , wherein the one or more permissions establish rules for the one or more actions.
- 5 . The token management system of claim 4 , wherein the one or more actions comprise a transfer of the digital token, and the one or more permissions establish the rules for the transfer of the digital token.
- 6 . The token management system of claim 5 , wherein the one or more permissions establish the rules that enable the transfer of the digital token while the user is inside the entertainment venue and block the transfer of the digital token while the user is outside of the entertainment venue.
- 7 . The token management system of claim 1 , wherein the one or more permissions vary over time.
- 8 . The token management system of claim 1 , wherein the instructions are executable by the processing system to cause the processing system to: identify the occurrence of the achievement in combination with an additional achievement of the user with respect to the entertainment venue; and based on the one or more permissions for the digital token and in response to identifying the occurrence of the achievement in combination with the additional achievement, enable the one or more actions for the digital token, one or more additional actions for the digital token, or any combination thereof.
- 9 . The token management system of claim 1 , wherein the one or more actions comprise automatic enrollment in a competition related to an additional digital token associated with another user.
- 10 . The token management system of claim 9 , wherein the instructions are executable by the processing system to cause the processing system to: select a winner of the competition based on one or more respective factors of the digital token and one or more respective factors of the additional digital token; and provide a notification to a respective user device of the winner of the competition.
- 11 . The token management system of claim 1 , wherein the achievement comprises entry to a geofence defined about another user in the entertainment venue, and the one or more actions comprise using one or more features of the digital token to generate a new digital token.
- 12 . The token management system of claim 11 , wherein the instructions are executable by the processing system to cause the processing system to: generate the new digital token using the one or more features of the digital token and one or more additional features of an additional digital token associated with the another user; and provide the new digital token to the user, the another user, or both.
- 13 . A token management system, comprising: a processing system with one or more processors; and memory storing instructions executable by the processing system to cause the processing system to: identify a digital token associated with a user; identify a target location linked to the digital token; track a device location of a user device associated with the user; and in response to identifying that the device location corresponds to the target location, enable one or more actions for the digital token.
- 14 . The token management system of claim 13 , wherein the instructions are executable by the processing system to cause the processing system to: identify a threshold linked to the digital token; determine a number of visits of the user to an entertainment venue based on the device location; and in response to identifying that the device location corresponds to the target location and that the number of visits meets or exceeds the threshold, enable the one or more actions for the digital token.
- 15 . The token management system of claim 13 , wherein the target location comprises a geofence about another user, an entertainment venue, an attraction in the entertainment venue, or any combination thereof.
- 16 . The token management system of claim 13 , wherein the one or more actions comprise automatic enrollment in a competition with an additional digital token associated with another user at the target location.
- 17 . The token management system of claim 13 , wherein the one or more actions comprise using one or more features of the digital token to generate a new digital token.
- 18 . The token management system of claim 13 , wherein the instructions are executable by the processing system to cause the processing system to: identify the target location upon entry of the user to an entertainment venue, wherein the target location comprises a geofence about another user in the entertainment venue; and in response to identifying that the device location does not reach the geofence within a threshold time period after the entry of the user to the entertainment venue, enable the one or more actions for the digital token.
- 19 . The token management system of claim 13 , wherein the target location changes over time.
- 20 . A method of operating a token management system, the method comprising: identifying, using one or more processors, a digital token associated with a user; identifying, using the one or more processors, one or more permissions for the digital token; identifying, using the one or more processors, occurrence of an achievement of the user with respect to an entertainment venue; and enabling, using the one or more processors and based on the one or more permissions for the digital token and in response to identifying the occurrence of the achievement, one or more actions for the digital token.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS This application is a continuation of U.S. Application No. 18/225,584, entitled “NON-FUNGIBLE TOKEN MANAGEMENT SYSTEMS AND METHODS FOR AN ENTERTAINMENT VENUE,” filed July 24, 2023, which claims priority to and the benefit of U.S. Provisional Application No. 63/392,417, entitled “NON-FUNGIBLE TOKEN MANAGEMENT SYSTEMS AND METHODS FOR AN ENTERTAINMENT VENUE,” filed July 26, 2022, which are hereby incorporated by reference in their entireties for all purposes. BACKGROUND This section is intended to introduce the reader to various aspects of art that may be related to various aspects of the present techniques, which are described and/or claimed below. This discussion is believed to be helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present disclosure. Accordingly, it should be understood that these statements are to be read in this light, and not as admissions of prior art. Entertainment venues, such as theme parks, amusement parks, movie theaters, stadiums, concert halls, and the like, provide guests with various immersive experiences. The entertainment venues may include attractions (e.g., movies, plays, rides, games) that provide the guests with the immersive experiences. For example, traditional ride attractions may include ride vehicles that carry the guests at high speeds along a path, and traditional show attractions may include animated characters that perform shows for the guests. As entertainment venues become increasingly popular, the guests have increased expectations for improvements and changes to the immersive experiences. BRIEF DESCRIPTION Certain embodiments commensurate in scope with the originally claimed subject matter are discussed below. These embodiments are not intended to limit the scope of the disclosure. Indeed, the present disclosure may encompass a variety of forms that may be similar to or different from the embodiments set forth below. In an embodiment, a token management system for an entertainment venue includes a processing system with one or more processors and memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to identify a digital token possessed by a user, to access one or more permissions stored in association with the digital token, and to determine information about the user. Additionally, the instructions are executable by the processing system to cause the processing system to enable one or more actions for the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token. In an embodiment, a method of operating a token management system includes identifying, using a processing system, a digital token possessed by a user and stored on a distributed ledger. The method also includes accessing, using the processing system, one or more permissions stored on the distributed ledger in association with the digital token. The method further includes determining, using the processing system, information about the user. The method further includes facilitating, using the processing system, one or more actions for the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token. In an embodiment, a token management system for an entertainment venue includes a processing system with one or more processors and memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to identify a first digital token possessed by a first user located within the entertainment venue, determine a first location of the first user within the entertainment venue, and generate a first user geofence that surrounds the first user based on the first location of the first user within the entertainment venue. Additionally, the instructions are executable by the processing system to cause the processing system to output a graphical user interface (GUI) on a display screen of a respective user device carried by a second user located within the entertainment venue, wherein the GUI indicates the first digital token and a map with a boundary representative of the first user geofence. BRIEF DESCRIPTION OF THE DRAWINGS These and other features, aspects, and advantages of the present disclosure will become better understood when the following detailed description is read with reference to the accompanying drawings in which like characters represent like parts throughout the drawings, wherein: FIG. 1 is a schematic diagram of a non-fungible token (NFT) management system for an entertainment venue, in accordance with an aspect of the present disclosure; FIG. 2 illustrates an example of a graphical user interface (GUI) on a display screen o