US-20260129403-A1 - LOCATION-BASED TRIVIA CONTEST WITH MOOD-RESPONSIVE CAPABILITIES
Abstract
A method, or methods, of using location-based trivia with mood-responsive capabilities in a vehicle includes initiating one or more location-based trivia questions based on global positioning system (GPS) coordinates and detecting active players using one or more microphones within the vehicle. Based on the player names and seat locations, the method includes customizing the trivia questions for one or more of the seat locations. The method may further include assessing a mood of the players by analyzing vocal tone and speech patterns and basing one or more of the trivia questions on the mood, and/or querying player names via the microphone(s) at a start of the trivia questions, and/or configuring the number of channels and processing chain topology based on the detected number of active players and their seat locations.
Inventors
- NISSIM GEAN
- Elior Hadad
- Gaurav Talwar
- Shai Natanzon
Assignees
- GM Global Technology Operations LLC
Dates
- Publication Date
- 20260507
- Application Date
- 20241105
Claims (20)
- 1 . A method of using location-based trivia in a vehicle with mood -responsive capabilities, comprising: playing one or more location-based trivia questions in the vehicle, based on global positioning system (GPS) coordinates from a GPS receiver; detecting player names and corresponding seat locations of active players in the vehicle using vocal-based active players detection, based on one or more microphones within the vehicle; and based on the detection of players names and their corresponding seat locations, customizing the trivia questions for one or more of the seat locations.
- 2 . A method of using location-based trivia with mood-responsive capabilities of claim 1 , further comprising: assessing a mood of passengers the active players by analyzing vocal tone and speech patterns of the active players; and basing one or more trivia questions based on the mood assessed of passengers of the active players.
- 3 . A method of using location-based trivia with mood-responsive capabilities of claim 2 , further comprising: querying the players names of the active players via the one or more microphones at a start of the playing the trivia questions.
- 4 . A method of using location-based trivia with mood-responsive capabilities of claim 3 , further comprising: configuring a number of channels and a processing chain topology based on a detected number of active the active players and the corresponding seat locations of the active players.
- 5 . A method of using location-based trivia with mood-responsive capabilities of claim 4 , wherein the GPS further includes retrieving the trivia questions based on a current location, a route, and/or upcoming destinations of the vehicle.
- 6 . A method of using location-based trivia with mood-responsive capabilities of claim 5 , further comprising: using an audio processing system or acoustic noise reduction system to continuously ensure clear voice capture and accurate response analysis, including using one or more of the following components: acoustic echo cancellation; acoustic noise reduction; acoustic source separation; speech recognition engine; and/or one or more large language models (LLMs).
- 7 . A method of using location-based trivia with mood-responsive capabilities of claim 6 , further comprising: addressing, via one or more contest managers, the active players by the players names and/or tailoring questions and/or tasks based on the specific corresponding seat locations of the active players.
- 8 . A method of using location-based trivia with mood-responsive capabilities of claim 1 , further comprising: using one or more user travel histories, such that, via a contest manager, uses the user travel histories to determine relative at least some of the trivia questions related to one or more travel destinations, the one or more travel destinations being part of the one or more travel histories.
- 9 . A method of using location-based trivia with mood-responsive capabilities of claim 8 , further comprising: using an audio processing system or acoustic noise reduction system to continuously ensure clear voice capture and accurate response analysis, including using one or more of the following components: acoustic echo cancellation; acoustic noise reduction; acoustic source separation; speech recognition engine; and/or one or more large language models (LLMs).
- 10 . A non-transitory computer-readable storage medium, on which is recorded instructions for using location-based trivia with mood-responsive capabilities in a vehicle, wherein execution of the instructions, includes results in: executing playing location-based trivia questions in the vehicle, based on global positioning system (GPS) coordinates; executing vocal-based detecting player names and corresponding seat locations of active players detection, based on using one or more microphones within a the vehicle; based on the detection of players names and their corresponding seat locations, customizing the trivia questions for one or more of the corresponding seat locations; assessing a mood of passengers the active players by analyzing vocal tone and speech patterns of the active players; basing one or more trivia questions based on the mood assessed of passengers, and querying the players names via one or more microphones at start of the trivia; configure configuring one or more number of channels and processing chain topology based on the detected number of active players and their seat locations; and retrieving the GPS retrieves relevant trivia questions via a GPS receiver based on a current location, a route, and/or upcoming destinations of the vehicle.
- 11 . The non-transitory computer-readable storage medium of claim 10 , of using location-based trivia with mood-responsive capabilities, wherein execution of the instructions results in, and includes: using an audio processing system or acoustic noise reduction system to continuously ensure clear voice capture and accurate response analysis, including using one or more of the following components: acoustic echo cancellation; acoustic noise reduction; acoustic source separation; speech recognition engine; and/or one or more large language models (LLMs).
- 12 . The non-transitory computer-readable storage medium of claim 11 , of using location-based trivia with mood-responsive capabilities, wherein execution of the instructions results in, and includes: one or more contest managers addresses addressing players by name and/or tailor the trivia questions and/or tasks based on their specific seats and locations of the players.
- 13 . A system of using location-based trivia with mood-responsive capabilities, comprising: a global positioning system (GPS) receiver configured for providing GPS coordinates of a vehicle; a configured for implementing location-based trivia questions, based on the global positioning system (GPS) coordinates; and a configured for detecting or implementing vocal-based active players detection, using one or more on microphones within a vehicle, wherein the system is configured to customize the trivia for one of more seat locations of the vehicle based on the detection of players names and the their seat locations, customizing the trivia for one or more seat locations.
- 14 . A system of using location-based trivia with mood-responsive capabilities of claim 13 , further comprising: one of assessing a mood of passengers the active players by analyzing vocal tone and speech patterns; and basing base one or more of the trivia questions based on the assessed mood assessed of the active passengers.
- 15 . A system of using location-based trivia with mood-responsive capabilities of claim 14 , further comprising: an intelligent agent configured to keeps track of people’s preferences of the players, the preferences including: biographies; history; and/or general knowledge/awareness.
- 16 . A system of using location-based trivia with mood-responsive capabilities of claim 15 , further comprising: one or more user travel histories, such that a contest manager is configured to uses one or more of the user travel histories to determine relative the trivia questions related to travel destinations from the user travel histories.
- 17 . A system of using location-based trivia with mood-responsive capabilities of claim 16 , further comprising: operable to configuring configure the a number of channels and a processing chain topology based on the a detected number of active the active players and their seat locations.
- 18 . A system of using location-based trivia with mood-responsive capabilities of claim 17 , wherein the GPS receiver is configured to retrieves relevant trivia questions based on a current location, a route, and/or upcoming destinations.
- 19 . A system of using location-based trivia with mood-responsive capabilities of claim 18 , further comprising: an audio processing system or acoustic noise reduction configured to continuously ensure clear voice capture and accurate response analysis using one or more of the following components: acoustic echo cancellation; acoustic noise reduction; acoustic source separation; speech recognition engine; and/or one or more large language models (LLMs).
- 20 . A system of using location-based trivia with mood-responsive capabilities of claim 19 , further comprising: a digital assistant may be configured to initiate the trivia questions to engage one or more passengers of the active players.
Description
INTRODUCTION The present disclosure relates to method, or methods, of using location-based trivia with mood-responsive capabilities. Currently, no technologies exist for using location-based trivia with mood-responsive capabilities. SUMMARY A method of using location-based trivia with mood-responsive capabilities is disclosed herein. Embodiments of the method, including performing, one or more location-based trivia, based on global positioning system (GPS) coordinates, and detecting vocal-based active players detection, based on microphones within vehicle A and/or B. Based on the detection of players names and their seat locations, the method includes customizing the trivia for one or more seat locations. The methods may further include, assessing a mood of passengers by analyzing vocal tone and speech patterns, and basing one or more trivia questions based on the mood assessed of passengers. The methods may further include querying players names via one or more microphones at a start of the trivia. The methods may further include configuring the number of channels and processing chain topology based on the detected number of active players and their seat locations. The methods may further include, wherein the GPS retrieves relevant trivia questions based on a current location, a route, and/or upcoming destinations. The methods may further include using an audio and response processing system continuously to ensure clear voice capture and providing accurate response analysis using one or more of the following components, one of: acoustic echo cancellation; acoustic source separation; speech recognition engine; and/or one or more large language models (LLMs). The methods may further include addressing, via one or more contest managers addresses, players by name and/or tailoring questions and/or tasks based on their specific seats of the players. The above features and advantages and other features and advantages of the present disclosure are readily apparent from the following detailed description of the best modes for carrying out the disclosure when taken in connection with the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic view of a vehicle and cellular, or other, communication system which may be linked with one or more clouds. FIG. 2 is a schematic flow chart of a method or methods for using location-based trivia with mood-responsive capabilities. FIG. 3 is a schematic flow chart of a method or methods for using location-based trivia with mood-responsive capabilities. DETAILED DESCRIPTION Referring to the drawings, like reference numbers refer to similar components, wherever possible. In general, using location-based trivia with mood-responsive capabilities. The present disclosure relates to method, or methods, of using location-based trivia with mood-responsive capabilities. The system identifies the passengers and their locations within the vehicle, automatically, using source localization and voice recognition. Moreover, it also dynamically adjusts the game based on both the current environment (location and views) and the passengers’ emotional responses. Through continuous analysis of speech patterns, tone, and detected mood, the system can alter the difficulty, tone, and type of questions asked, providing a more engaging and personalized trivia experience. This may include, without limitation: tailoring questions relative to the seat of one or more passengers, and/or working on dynamic configuration based on one or more players information, and/or the locations, and/or the mood-based information, and/or large language model(s), and/or audio processing of passengers’ responses. FIG. 1 schematically illustrates a connectivity network or connectivity system 10. The connectivity system 10 includes numerous components, only some of which are listed, and/or shown, herein. A remote or cellular communications system, or cellular network 12, which may be representative of many types of communications protocols, including, without limitation: cellular, satellite, Wi-Fi, Bluetooth, ultra-wideband (UWB) or other communications recognizable to those having ordinary skill in the art. UWB is a radio-based communication technology for short-range use and fast and stable transmission of data. A centralized location 14 is shown highly schematically, but may be representative of many different structures, clouds, servers, or elements, as will be recognized by skilled artisans. The centralized location 14 represents systems that communicate with some, or all the other systems, and/or objects described herein. The centralized location 14 includes numerous controllers 20. Additionally, the centralized location 14 may be a back office (BO) of the manufacturer of one or more vehicles 22. Several transfer protocols or transfers 16 are schematically illustrated. These transfers 16 may include, without limitation: cellular, Wi-Fi, wired networks, over-the-air (OTA), other transport protocols,